• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    float r;
13    float g;
14    r = 0.0;
15    g = 1.0;
16    _out.sk_FragColor = float4(r, g, 0.0, 1.0);
17    return _out;
18}
19