• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#    http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import("//testing/test.gni")
16import("../../src/swiftshader.gni")
17
18if (build_with_chromium) {
19  test("swiftshader_unittests") {
20    deps = [
21      "//base",
22      "//base/test:test_support",
23      "//testing/gmock",
24      "//testing/gtest",
25      "//third_party/googletest:gmock",
26      "//third_party/googletest:gtest",
27      "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL",
28      "//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2",
29    ]
30
31    sources = [
32      "//gpu/swiftshader_tests_main.cc",
33      "unittests.cpp",
34    ]
35
36    include_dirs = [ "../../include" ]  # Khronos headers
37
38    defines = [
39      "GL_GLEXT_PROTOTYPES",
40      "GL_APICALL=",
41      "GLAPI=",
42    ]
43
44    # Make sure we're loading SwiftShader's libraries, not ANGLE's or the system
45    # provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll")
46    # is required before making the first EGL or OpenGL ES call.
47    if (is_win) {
48      ldflags = [
49        "/DELAYLOAD:libEGL.dll",
50        "/DELAYLOAD:libGLESv2.dll",
51      ]
52    } else if (is_mac) {
53      ldflags = [
54        "-rpath",
55        "@executable_path/",
56      ]
57      frameworks = [
58        "CoreFoundation.framework",
59        "IOSurface.framework",
60      ]
61    } else {
62      ldflags = [ "-Wl,-rpath=\$ORIGIN/swiftshader" ]
63    }
64  }
65}
66