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1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "modules/video_coding/timing.h"
12 
13 #include <assert.h>
14 
15 #include <algorithm>
16 
17 #include "rtc_base/time/timestamp_extrapolator.h"
18 #include "system_wrappers/include/clock.h"
19 
20 namespace webrtc {
21 
VCMTiming(Clock * clock,VCMTiming * master_timing)22 VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing)
23     : clock_(clock),
24       master_(false),
25       ts_extrapolator_(),
26       codec_timer_(new VCMCodecTimer()),
27       render_delay_ms_(kDefaultRenderDelayMs),
28       min_playout_delay_ms_(0),
29       max_playout_delay_ms_(10000),
30       jitter_delay_ms_(0),
31       current_delay_ms_(0),
32       prev_frame_timestamp_(0),
33       timing_frame_info_(),
34       num_decoded_frames_(0) {
35   if (master_timing == NULL) {
36     master_ = true;
37     ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
38   } else {
39     ts_extrapolator_ = master_timing->ts_extrapolator_;
40   }
41 }
42 
~VCMTiming()43 VCMTiming::~VCMTiming() {
44   if (master_) {
45     delete ts_extrapolator_;
46   }
47 }
48 
Reset()49 void VCMTiming::Reset() {
50   MutexLock lock(&mutex_);
51   ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
52   codec_timer_.reset(new VCMCodecTimer());
53   render_delay_ms_ = kDefaultRenderDelayMs;
54   min_playout_delay_ms_ = 0;
55   jitter_delay_ms_ = 0;
56   current_delay_ms_ = 0;
57   prev_frame_timestamp_ = 0;
58 }
59 
set_render_delay(int render_delay_ms)60 void VCMTiming::set_render_delay(int render_delay_ms) {
61   MutexLock lock(&mutex_);
62   render_delay_ms_ = render_delay_ms;
63 }
64 
set_min_playout_delay(int min_playout_delay_ms)65 void VCMTiming::set_min_playout_delay(int min_playout_delay_ms) {
66   MutexLock lock(&mutex_);
67   min_playout_delay_ms_ = min_playout_delay_ms;
68 }
69 
min_playout_delay()70 int VCMTiming::min_playout_delay() {
71   MutexLock lock(&mutex_);
72   return min_playout_delay_ms_;
73 }
74 
set_max_playout_delay(int max_playout_delay_ms)75 void VCMTiming::set_max_playout_delay(int max_playout_delay_ms) {
76   MutexLock lock(&mutex_);
77   max_playout_delay_ms_ = max_playout_delay_ms;
78 }
79 
max_playout_delay()80 int VCMTiming::max_playout_delay() {
81   MutexLock lock(&mutex_);
82   return max_playout_delay_ms_;
83 }
84 
SetJitterDelay(int jitter_delay_ms)85 void VCMTiming::SetJitterDelay(int jitter_delay_ms) {
86   MutexLock lock(&mutex_);
87   if (jitter_delay_ms != jitter_delay_ms_) {
88     jitter_delay_ms_ = jitter_delay_ms;
89     // When in initial state, set current delay to minimum delay.
90     if (current_delay_ms_ == 0) {
91       current_delay_ms_ = jitter_delay_ms_;
92     }
93   }
94 }
95 
UpdateCurrentDelay(uint32_t frame_timestamp)96 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
97   MutexLock lock(&mutex_);
98   int target_delay_ms = TargetDelayInternal();
99 
100   if (current_delay_ms_ == 0) {
101     // Not initialized, set current delay to target.
102     current_delay_ms_ = target_delay_ms;
103   } else if (target_delay_ms != current_delay_ms_) {
104     int64_t delay_diff_ms =
105         static_cast<int64_t>(target_delay_ms) - current_delay_ms_;
106     // Never change the delay with more than 100 ms every second. If we're
107     // changing the delay in too large steps we will get noticeable freezes. By
108     // limiting the change we can increase the delay in smaller steps, which
109     // will be experienced as the video is played in slow motion. When lowering
110     // the delay the video will be played at a faster pace.
111     int64_t max_change_ms = 0;
112     if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
113       // wrap
114       max_change_ms = kDelayMaxChangeMsPerS *
115                       (frame_timestamp + (static_cast<int64_t>(1) << 32) -
116                        prev_frame_timestamp_) /
117                       90000;
118     } else {
119       max_change_ms = kDelayMaxChangeMsPerS *
120                       (frame_timestamp - prev_frame_timestamp_) / 90000;
121     }
122 
123     if (max_change_ms <= 0) {
124       // Any changes less than 1 ms are truncated and will be postponed.
125       // Negative change will be due to reordering and should be ignored.
126       return;
127     }
128     delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
129     delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
130 
131     current_delay_ms_ = current_delay_ms_ + delay_diff_ms;
132   }
133   prev_frame_timestamp_ = frame_timestamp;
134 }
135 
UpdateCurrentDelay(int64_t render_time_ms,int64_t actual_decode_time_ms)136 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
137                                    int64_t actual_decode_time_ms) {
138   MutexLock lock(&mutex_);
139   uint32_t target_delay_ms = TargetDelayInternal();
140   int64_t delayed_ms =
141       actual_decode_time_ms -
142       (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_);
143   if (delayed_ms < 0) {
144     return;
145   }
146   if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
147     current_delay_ms_ += delayed_ms;
148   } else {
149     current_delay_ms_ = target_delay_ms;
150   }
151 }
152 
StopDecodeTimer(uint32_t,int32_t decode_time_ms,int64_t now_ms,int64_t)153 void VCMTiming::StopDecodeTimer(uint32_t /*time_stamp*/,
154                                 int32_t decode_time_ms,
155                                 int64_t now_ms,
156                                 int64_t /*render_time_ms*/) {
157   StopDecodeTimer(decode_time_ms, now_ms);
158 }
159 
StopDecodeTimer(int32_t decode_time_ms,int64_t now_ms)160 void VCMTiming::StopDecodeTimer(int32_t decode_time_ms, int64_t now_ms) {
161   MutexLock lock(&mutex_);
162   codec_timer_->AddTiming(decode_time_ms, now_ms);
163   assert(decode_time_ms >= 0);
164   ++num_decoded_frames_;
165 }
166 
IncomingTimestamp(uint32_t time_stamp,int64_t now_ms)167 void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
168   MutexLock lock(&mutex_);
169   ts_extrapolator_->Update(now_ms, time_stamp);
170 }
171 
RenderTimeMs(uint32_t frame_timestamp,int64_t now_ms) const172 int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp,
173                                 int64_t now_ms) const {
174   MutexLock lock(&mutex_);
175   return RenderTimeMsInternal(frame_timestamp, now_ms);
176 }
177 
RenderTimeMsInternal(uint32_t frame_timestamp,int64_t now_ms) const178 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
179                                         int64_t now_ms) const {
180   if (min_playout_delay_ms_ == 0 && max_playout_delay_ms_ == 0) {
181     // Render as soon as possible.
182     return 0;
183   }
184   int64_t estimated_complete_time_ms =
185       ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
186   if (estimated_complete_time_ms == -1) {
187     estimated_complete_time_ms = now_ms;
188   }
189 
190   // Make sure the actual delay stays in the range of |min_playout_delay_ms_|
191   // and |max_playout_delay_ms_|.
192   int actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
193   actual_delay = std::min(actual_delay, max_playout_delay_ms_);
194   return estimated_complete_time_ms + actual_delay;
195 }
196 
RequiredDecodeTimeMs() const197 int VCMTiming::RequiredDecodeTimeMs() const {
198   const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
199   assert(decode_time_ms >= 0);
200   return decode_time_ms;
201 }
202 
MaxWaitingTime(int64_t render_time_ms,int64_t now_ms) const203 int64_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
204                                   int64_t now_ms) const {
205   MutexLock lock(&mutex_);
206 
207   const int64_t max_wait_time_ms =
208       render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
209 
210   return max_wait_time_ms;
211 }
212 
TargetVideoDelay() const213 int VCMTiming::TargetVideoDelay() const {
214   MutexLock lock(&mutex_);
215   return TargetDelayInternal();
216 }
217 
TargetDelayInternal() const218 int VCMTiming::TargetDelayInternal() const {
219   return std::max(min_playout_delay_ms_,
220                   jitter_delay_ms_ + RequiredDecodeTimeMs() + render_delay_ms_);
221 }
222 
GetTimings(int * max_decode_ms,int * current_delay_ms,int * target_delay_ms,int * jitter_buffer_ms,int * min_playout_delay_ms,int * render_delay_ms) const223 bool VCMTiming::GetTimings(int* max_decode_ms,
224                            int* current_delay_ms,
225                            int* target_delay_ms,
226                            int* jitter_buffer_ms,
227                            int* min_playout_delay_ms,
228                            int* render_delay_ms) const {
229   MutexLock lock(&mutex_);
230   *max_decode_ms = RequiredDecodeTimeMs();
231   *current_delay_ms = current_delay_ms_;
232   *target_delay_ms = TargetDelayInternal();
233   *jitter_buffer_ms = jitter_delay_ms_;
234   *min_playout_delay_ms = min_playout_delay_ms_;
235   *render_delay_ms = render_delay_ms_;
236   return (num_decoded_frames_ > 0);
237 }
238 
SetTimingFrameInfo(const TimingFrameInfo & info)239 void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) {
240   MutexLock lock(&mutex_);
241   timing_frame_info_.emplace(info);
242 }
243 
GetTimingFrameInfo()244 absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() {
245   MutexLock lock(&mutex_);
246   return timing_frame_info_;
247 }
248 
249 }  // namespace webrtc
250