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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.text;
18 
19 import android.compat.annotation.UnsupportedAppUsage;
20 import android.icu.text.Bidi;
21 import android.os.Build;
22 import android.text.Layout.Directions;
23 
24 import com.android.internal.annotations.VisibleForTesting;
25 
26 /**
27  * Access the ICU bidi implementation.
28  * @hide
29  */
30 @VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE)
31 public class AndroidBidi {
32 
33     /**
34      * Runs the bidi algorithm on input text.
35      */
36     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
bidi(int dir, char[] chs, byte[] chInfo)37     public static int bidi(int dir, char[] chs, byte[] chInfo) {
38         if (chs == null || chInfo == null) {
39             throw new NullPointerException();
40         }
41 
42         final int length = chs.length;
43         if (chInfo.length < length) {
44             throw new IndexOutOfBoundsException();
45         }
46 
47         final byte paraLevel;
48         switch (dir) {
49             case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break;
50             case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break;
51             case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break;
52             case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break;
53             default: paraLevel = Bidi.LTR; break;
54         }
55         final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */);
56         icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */);
57         for (int i = 0; i < length; i++) {
58             chInfo[i] = icuBidi.getLevelAt(i);
59         }
60         final byte result = icuBidi.getParaLevel();
61         return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
62     }
63 
64     /**
65      * Returns run direction information for a line within a paragraph.
66      *
67      * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or
68      *     Layout.DIR_RIGHT_TO_LEFT
69      * @param levels levels as returned from {@link #bidi}
70      * @param lstart start of the line in the levels array
71      * @param chars the character array (used to determine whitespace)
72      * @param cstart the start of the line in the chars array
73      * @param len the length of the line
74      * @return the directions
75      */
directions(int dir, byte[] levels, int lstart, char[] chars, int cstart, int len)76     public static Directions directions(int dir, byte[] levels, int lstart,
77             char[] chars, int cstart, int len) {
78         if (len == 0) {
79             return Layout.DIRS_ALL_LEFT_TO_RIGHT;
80         }
81 
82         int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
83         int curLevel = levels[lstart];
84         int minLevel = curLevel;
85         int runCount = 1;
86         for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
87             int level = levels[i];
88             if (level != curLevel) {
89                 curLevel = level;
90                 ++runCount;
91             }
92         }
93 
94         // add final run for trailing counter-directional whitespace
95         int visLen = len;
96         if ((curLevel & 1) != (baseLevel & 1)) {
97             // look for visible end
98             while (--visLen >= 0) {
99                 char ch = chars[cstart + visLen];
100 
101                 if (ch == '\n') {
102                     --visLen;
103                     break;
104                 }
105 
106                 if (ch != ' ' && ch != '\t') {
107                     break;
108                 }
109             }
110             ++visLen;
111             if (visLen != len) {
112                 ++runCount;
113             }
114         }
115 
116         if (runCount == 1 && minLevel == baseLevel) {
117             // we're done, only one run on this line
118             if ((minLevel & 1) != 0) {
119                 return Layout.DIRS_ALL_RIGHT_TO_LEFT;
120             }
121             return Layout.DIRS_ALL_LEFT_TO_RIGHT;
122         }
123 
124         int[] ld = new int[runCount * 2];
125         int maxLevel = minLevel;
126         int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
127         {
128             // Start of first pair is always 0, we write
129             // length then start at each new run, and the
130             // last run length after we're done.
131             int n = 1;
132             int prev = lstart;
133             curLevel = minLevel;
134             for (int i = lstart, e = lstart + visLen; i < e; ++i) {
135                 int level = levels[i];
136                 if (level != curLevel) {
137                     curLevel = level;
138                     if (level > maxLevel) {
139                         maxLevel = level;
140                     } else if (level < minLevel) {
141                         minLevel = level;
142                     }
143                     // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
144                     ld[n++] = (i - prev) | levelBits;
145                     ld[n++] = i - lstart;
146                     levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
147                     prev = i;
148                 }
149             }
150             ld[n] = (lstart + visLen - prev) | levelBits;
151             if (visLen < len) {
152                 ld[++n] = visLen;
153                 ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
154             }
155         }
156 
157         // See if we need to swap any runs.
158         // If the min level run direction doesn't match the base
159         // direction, we always need to swap (at this point
160         // we have more than one run).
161         // Otherwise, we don't need to swap the lowest level.
162         // Since there are no logically adjacent runs at the same
163         // level, if the max level is the same as the (new) min
164         // level, we have a series of alternating levels that
165         // is already in order, so there's no more to do.
166         //
167         boolean swap;
168         if ((minLevel & 1) == baseLevel) {
169             minLevel += 1;
170             swap = maxLevel > minLevel;
171         } else {
172             swap = runCount > 1;
173         }
174         if (swap) {
175             for (int level = maxLevel - 1; level >= minLevel; --level) {
176                 for (int i = 0; i < ld.length; i += 2) {
177                     if (levels[ld[i]] >= level) {
178                         int e = i + 2;
179                         while (e < ld.length && levels[ld[e]] >= level) {
180                             e += 2;
181                         }
182                         for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
183                             int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
184                             x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
185                         }
186                         i = e + 2;
187                     }
188                 }
189             }
190         }
191         return new Directions(ld);
192     }
193 }
194 
195