1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <SkCamera.h> 20 #include <SkMatrix.h> 21 22 #include <utils/LinearAllocator.h> 23 #include <utils/RefBase.h> 24 #include <utils/String8.h> 25 26 #include <cutils/compiler.h> 27 28 #include <androidfw/ResourceTypes.h> 29 30 #include <ui/FatVector.h> 31 32 #include "AnimatorManager.h" 33 #include "CanvasTransform.h" 34 #include "Debug.h" 35 #include "DisplayList.h" 36 #include "Matrix.h" 37 #include "RenderProperties.h" 38 #include "pipeline/skia/HolePunch.h" 39 #include "pipeline/skia/SkiaDisplayList.h" 40 #include "pipeline/skia/SkiaLayer.h" 41 42 #include <vector> 43 #include <pipeline/skia/StretchMask.h> 44 45 class SkBitmap; 46 class SkPaint; 47 class SkPath; 48 class SkRegion; 49 class SkSurface; 50 51 namespace android { 52 namespace uirenderer { 53 54 class CanvasState; 55 class Rect; 56 class SkiaShader; 57 struct RenderNodeOp; 58 59 class TreeInfo; 60 class TreeObserver; 61 62 namespace proto { 63 class RenderNode; 64 } 65 66 /** 67 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display 68 * properties. 69 * 70 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording 71 * functionality is split between RecordingCanvas (which manages the recording), DisplayList 72 * (which holds the actual data), and RenderNode (which holds properties used for render playback). 73 * 74 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's 75 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay 76 * attached. 77 */ 78 class RenderNode : public VirtualLightRefBase { 79 friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties 80 81 public: 82 enum DirtyPropertyMask { 83 GENERIC = 1 << 1, 84 TRANSLATION_X = 1 << 2, 85 TRANSLATION_Y = 1 << 3, 86 TRANSLATION_Z = 1 << 4, 87 SCALE_X = 1 << 5, 88 SCALE_Y = 1 << 6, 89 ROTATION = 1 << 7, 90 ROTATION_X = 1 << 8, 91 ROTATION_Y = 1 << 9, 92 X = 1 << 10, 93 Y = 1 << 11, 94 Z = 1 << 12, 95 ALPHA = 1 << 13, 96 DISPLAY_LIST = 1 << 14, 97 }; 98 99 RenderNode(); 100 virtual ~RenderNode(); 101 102 // See flags defined in DisplayList.java 103 enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 }; 104 105 void setStagingDisplayList(DisplayList&& newData); 106 void discardStagingDisplayList(); 107 108 void output(); 109 int getUsageSize(); 110 int getAllocatedSize(); 111 isRenderable()112 bool isRenderable() const { return mDisplayList.hasContent(); } 113 hasProjectionReceiver()114 bool hasProjectionReceiver() const { 115 return mDisplayList.containsProjectionReceiver(); 116 } 117 getName()118 const char* getName() const { return mName.string(); } 119 setName(const char * name)120 void setName(const char* name) { 121 if (name) { 122 const char* lastPeriod = strrchr(name, '.'); 123 if (lastPeriod) { 124 mName.setTo(lastPeriod + 1); 125 } else { 126 mName.setTo(name); 127 } 128 } 129 } 130 getStretchMask()131 StretchMask& getStretchMask() { return mStretchMask; } 132 getUserContext()133 VirtualLightRefBase* getUserContext() const { return mUserContext.get(); } 134 setUserContext(VirtualLightRefBase * context)135 void setUserContext(VirtualLightRefBase* context) { mUserContext = context; } 136 isPropertyFieldDirty(DirtyPropertyMask field)137 bool isPropertyFieldDirty(DirtyPropertyMask field) const { 138 return mDirtyPropertyFields & field; 139 } 140 setPropertyFieldsDirty(uint32_t fields)141 void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; } 142 properties()143 const RenderProperties& properties() const { return mProperties; } 144 animatorProperties()145 RenderProperties& animatorProperties() { return mProperties; } 146 stagingProperties()147 const RenderProperties& stagingProperties() { return mStagingProperties; } 148 mutateStagingProperties()149 RenderProperties& mutateStagingProperties() { return mStagingProperties; } 150 isValid()151 bool isValid() { return mValid; } 152 getWidth()153 int getWidth() const { return properties().getWidth(); } 154 getHeight()155 int getHeight() const { return properties().getHeight(); } 156 157 virtual void prepareTree(TreeInfo& info); 158 void destroyHardwareResources(TreeInfo* info = nullptr); 159 void destroyLayers(); 160 161 // UI thread only! 162 void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 163 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); 164 165 // This can only happen during pushStaging() onAnimatorTargetChanged(BaseRenderNodeAnimator * animator)166 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { 167 mAnimatorManager.onAnimatorTargetChanged(animator); 168 } 169 animators()170 AnimatorManager& animators() { return mAnimatorManager; } 171 172 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; 173 nothingToDraw()174 bool nothingToDraw() const { 175 const Outline& outline = properties().getOutline(); 176 return !mDisplayList.isValid() || properties().getAlpha() <= 0 || 177 (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || 178 properties().getScaleY() == 0; 179 } 180 getDisplayList()181 const DisplayList& getDisplayList() const { return mDisplayList; } 182 // TODO: can this be cleaned up? getDisplayList()183 DisplayList& getDisplayList() { return mDisplayList; } 184 185 // Note: The position callbacks are relying on the listener using 186 // the frameNumber to appropriately batch/synchronize these transactions. 187 // There is no other filtering/batching to ensure that only the "final" 188 // state called once per frame. 189 class PositionListener : public VirtualLightRefBase { 190 public: ~PositionListener()191 virtual ~PositionListener() {} 192 // Called when the RenderNode's position changes 193 virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0; 194 // Called when the RenderNode no longer has a position. As in, it's 195 // no longer being drawn. 196 // Note, tree info might be null 197 virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0; 198 }; 199 setPositionListener(PositionListener * listener)200 void setPositionListener(PositionListener* listener) { 201 mStagingPositionListener = listener; 202 mPositionListenerDirty = true; 203 } 204 205 // This is only modified in MODE_FULL, so it can be safely accessed 206 // on the UI thread. hasParents()207 bool hasParents() { return mParentCount; } 208 209 void onRemovedFromTree(TreeInfo* info); 210 211 // Called by CanvasContext to promote a RenderNode to be a root node makeRoot()212 void makeRoot() { incParentRefCount(); } 213 214 // Called by CanvasContext when it drops a RenderNode from being a root node 215 void clearRoot(); 216 217 void output(std::ostream& output, uint32_t level); 218 setUsageHint(UsageHint usageHint)219 void setUsageHint(UsageHint usageHint) { mUsageHint = usageHint; } 220 usageHint()221 UsageHint usageHint() const { return mUsageHint; } 222 uniqueId()223 int64_t uniqueId() const { return mUniqueId; } 224 225 void markDrawStart(SkCanvas& canvas); 226 void markDrawEnd(SkCanvas& canvas); 227 228 private: 229 void computeOrderingImpl(RenderNodeOp* opState, 230 std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface, 231 const mat4* transformFromProjectionSurface); 232 233 void syncProperties(); 234 void syncDisplayList(TreeObserver& observer, TreeInfo* info); 235 void handleForceDark(TreeInfo* info); 236 237 void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer); 238 void pushStagingPropertiesChanges(TreeInfo& info); 239 void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info); 240 void prepareLayer(TreeInfo& info, uint32_t dirtyMask); 241 void pushLayerUpdate(TreeInfo& info); 242 void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr); 243 void damageSelf(TreeInfo& info); 244 incParentRefCount()245 void incParentRefCount() { mParentCount++; } 246 void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr); 247 248 const int64_t mUniqueId; 249 String8 mName; 250 sp<VirtualLightRefBase> mUserContext; 251 252 uint32_t mDirtyPropertyFields; 253 RenderProperties mProperties; 254 RenderProperties mStagingProperties; 255 256 // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached 257 // (likely by parent re-record/removal) 258 bool mValid = false; 259 260 bool mNeedsDisplayListSync; 261 // WARNING: Do not delete this directly, you must go through deleteDisplayList()! 262 DisplayList mDisplayList; 263 DisplayList mStagingDisplayList; 264 265 int64_t mDamageGenerationId; 266 267 friend class AnimatorManager; 268 AnimatorManager mAnimatorManager; 269 270 /** 271 * Draw time state - these properties are only set and used during rendering 272 */ 273 274 // for projection surfaces, contains a list of all children items 275 std::vector<RenderNodeOp*> mProjectedNodes; 276 277 // How many references our parent(s) have to us. Typically this should alternate 278 // between 2 and 1 (when a staging push happens we inc first then dec) 279 // When this hits 0 we are no longer in the tree, so any hardware resources 280 // (specifically Layers) should be released. 281 // This is *NOT* thread-safe, and should therefore only be tracking 282 // mDisplayList, not mStagingDisplayList. 283 uint32_t mParentCount; 284 285 bool mPositionListenerDirty = false; 286 sp<PositionListener> mStagingPositionListener; 287 sp<PositionListener> mPositionListener; 288 289 UsageHint mUsageHint = UsageHint::Unknown; 290 291 bool mHasHolePunches; 292 StretchMask mStretchMask; 293 294 // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER 295 public: 296 /** 297 * Detach and transfer ownership of an already allocated displayList for use 298 * in recording updated content for this renderNode 299 */ detachAvailableList()300 std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { 301 return std::move(mAvailableDisplayList); 302 } 303 hasHolePunches()304 bool hasHolePunches() { return mHasHolePunches; } 305 306 /** 307 * Attach unused displayList to this node for potential future reuse. 308 */ attachAvailableList(skiapipeline::SkiaDisplayList * skiaDisplayList)309 void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { 310 mAvailableDisplayList.reset(skiaDisplayList); 311 } 312 313 /** 314 * Returns true if an offscreen layer from any renderPipeline is attached 315 * to this node. 316 */ hasLayer()317 bool hasLayer() const { return mSkiaLayer.get(); } 318 319 /** 320 * Used by the RenderPipeline to attach an offscreen surface to the RenderNode. 321 * The surface is then will be used to store the contents of a layer. 322 */ setLayerSurface(sk_sp<SkSurface> layer)323 void setLayerSurface(sk_sp<SkSurface> layer) { 324 if (layer.get()) { 325 if (!mSkiaLayer.get()) { 326 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); 327 } 328 mSkiaLayer->layerSurface = std::move(layer); 329 mSkiaLayer->inverseTransformInWindow.loadIdentity(); 330 } else { 331 mSkiaLayer.reset(); 332 } 333 334 mProperties.mutateLayerProperties().mutableStretchEffect().clear(); 335 mStretchMask.clear(); 336 // Clear out the previous snapshot and the image filter the previous 337 // snapshot was created with whenever the layer changes. 338 mSnapshotResult.snapshot = nullptr; 339 mTargetImageFilter = nullptr; 340 } 341 342 /** 343 * If the RenderNode is of type LayerType::RenderLayer then this method will 344 * return the an offscreen rendering surface that is used to both render into 345 * the layer and composite the layer into its parent. If the type is not 346 * LayerType::RenderLayer then it will return a nullptr. 347 * 348 * NOTE: this function is only guaranteed to return accurate results after 349 * prepareTree has been run for this RenderNode 350 */ getLayerSurface()351 SkSurface* getLayerSurface() const { 352 return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; 353 } 354 355 struct SnapshotResult { 356 sk_sp<SkImage> snapshot; 357 SkIRect outSubset; 358 SkIPoint outOffset; 359 }; 360 361 std::optional<SnapshotResult> updateSnapshotIfRequired(GrRecordingContext* context, 362 const SkImageFilter* imageFilter, 363 const SkIRect& clipBounds); 364 getSkiaLayer()365 skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } 366 367 /** 368 * Returns the path that represents the outline of RenderNode intersected with 369 * the provided rect. This call will internally cache the resulting path in 370 * order to potentially return that path for subsequent calls to this method. 371 * By reusing the same path we get better performance on the GPU backends since 372 * those resources are cached in the hardware based on the path's genID. 373 * 374 * The returned path is only guaranteed to be valid until this function is called 375 * again or the RenderNode's outline is mutated. 376 */ 377 const SkPath* getClippedOutline(const SkRect& clipRect) const; 378 379 private: 380 /** 381 * If this RenderNode has been used in a previous frame then the SkiaDisplayList 382 * from that frame is cached here until one of the following conditions is met: 383 * 1) The RenderNode is deleted (causing this to be deleted) 384 * 2) It is replaced with the displayList from the next completed frame 385 * 3) It is detached and used to to record a new displayList for a later frame 386 */ 387 std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; 388 389 /** 390 * An offscreen rendering target used to contain the contents this RenderNode 391 * when it has been set to draw as a LayerType::RenderLayer. 392 */ 393 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; 394 395 /** 396 * SkImageFilter used to create the mSnapshotResult 397 */ 398 sk_sp<SkImageFilter> mTargetImageFilter; 399 400 /** 401 * Clip bounds used to create the mSnapshotResult 402 */ 403 SkIRect mImageFilterClipBounds; 404 405 /** 406 * Result of the most recent snapshot with additional metadata used to 407 * determine how to draw the contents 408 */ 409 SnapshotResult mSnapshotResult; 410 411 struct ClippedOutlineCache { 412 // keys 413 uint32_t outlineID = 0; 414 SkRect clipRect; 415 416 // value 417 SkPath clippedOutline; 418 }; 419 mutable ClippedOutlineCache mClippedOutlineCache; 420 }; // class RenderNode 421 422 class MarkAndSweepRemoved : public TreeObserver { 423 PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved); 424 425 public: MarkAndSweepRemoved(TreeInfo * info)426 explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {} 427 onMaybeRemovedFromTree(RenderNode * node)428 void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); } 429 ~MarkAndSweepRemoved()430 ~MarkAndSweepRemoved() { 431 for (auto& node : mMarked) { 432 if (!node->hasParents()) { 433 node->onRemovedFromTree(mTreeInfo); 434 } 435 } 436 } 437 438 private: 439 FatVector<sp<RenderNode>, 10> mMarked; 440 TreeInfo* mTreeInfo; 441 }; 442 443 } /* namespace uirenderer */ 444 } /* namespace android */ 445