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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gui/TraceUtils.h>
18 #include "AnimationContext.h"
19 #include "RenderNode.h"
20 #include "renderthread/RenderProxy.h"
21 #include "renderthread/RenderTask.h"
22 #include "tests/common/TestContext.h"
23 #include "tests/common/TestScene.h"
24 #include "tests/common/scenes/TestSceneBase.h"
25 
26 #include <benchmark/benchmark.h>
27 #include <gui/Surface.h>
28 #include <log/log.h>
29 #include <ui/PixelFormat.h>
30 
31 // These are unstable internal APIs in google-benchmark. We should just implement our own variant
32 // of these instead, but this was quicker. Disabled-by-default to avoid any breakages when
33 // google-benchmark updates if they change anything
34 #if 0
35 #define USE_SKETCHY_INTERNAL_STATS
36 namespace benchmark {
37 std::vector<BenchmarkReporter::Run> ComputeStats(
38         const std::vector<BenchmarkReporter::Run> &reports);
39 double StatisticsMean(const std::vector<double>& v);
40 double StatisticsMedian(const std::vector<double>& v);
41 double StatisticsStdDev(const std::vector<double>& v);
42 }
43 #endif
44 
45 using namespace android;
46 using namespace android::uirenderer;
47 using namespace android::uirenderer::renderthread;
48 using namespace android::uirenderer::test;
49 
50 class ContextFactory : public IContextFactory {
51 public:
createAnimationContext(renderthread::TimeLord & clock)52     virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
53         return new AnimationContext(clock);
54     }
55 };
56 
57 template <class T>
58 class ModifiedMovingAverage {
59 public:
ModifiedMovingAverage(int weight)60     explicit ModifiedMovingAverage(int weight) : mWeight(weight) {}
61 
add(T today)62     T add(T today) {
63         if (!mHasValue) {
64             mAverage = today;
65         } else {
66             mAverage = (((mWeight - 1) * mAverage) + today) / mWeight;
67         }
68         return mAverage;
69     }
70 
average()71     T average() { return mAverage; }
72 
73 private:
74     bool mHasValue = false;
75     int mWeight;
76     T mAverage;
77 };
78 
79 using BenchmarkResults = std::vector<benchmark::BenchmarkReporter::Run>;
80 
outputBenchmarkReport(const TestScene::Info & info,const TestScene::Options & opts,double durationInS,int repetationIndex,BenchmarkResults * reports)81 void outputBenchmarkReport(const TestScene::Info& info, const TestScene::Options& opts,
82                            double durationInS, int repetationIndex, BenchmarkResults* reports) {
83     using namespace benchmark;
84     benchmark::BenchmarkReporter::Run report;
85     report.repetitions = opts.repeatCount;
86     report.repetition_index = repetationIndex;
87     report.run_name.function_name = info.name;
88     report.iterations = static_cast<int64_t>(opts.frameCount);
89     report.real_accumulated_time = durationInS;
90     report.cpu_accumulated_time = durationInS;
91     report.counters["FPS"] = opts.frameCount / durationInS;
92     if (opts.reportGpuMemoryUsage) {
93         size_t cpuUsage, gpuUsage;
94         RenderProxy::getMemoryUsage(&cpuUsage, &gpuUsage);
95         report.counters["Rendering RAM"] = Counter{static_cast<double>(cpuUsage + gpuUsage),
96                                                    Counter::kDefaults, Counter::kIs1024};
97     }
98     reports->push_back(report);
99 }
100 
doRun(const TestScene::Info & info,const TestScene::Options & opts,int repetitionIndex,BenchmarkResults * reports)101 static void doRun(const TestScene::Info& info, const TestScene::Options& opts, int repetitionIndex,
102                   BenchmarkResults* reports) {
103     if (opts.reportGpuMemoryUsage) {
104         // If we're reporting GPU memory usage we need to first start with a clean slate
105         RenderProxy::purgeCaches();
106     }
107     Properties::forceDrawFrame = true;
108     TestContext testContext;
109     testContext.setRenderOffscreen(opts.renderOffscreen);
110 
111     // create the native surface
112     const ui::Size& resolution = getActiveDisplayResolution();
113     const int width = resolution.getWidth();
114     const int height = resolution.getHeight();
115     sp<Surface> surface = testContext.surface();
116 
117     std::unique_ptr<TestScene> scene(info.createScene(opts));
118     scene->renderTarget = surface;
119 
120     sp<RenderNode> rootNode = TestUtils::createNode(
121             0, 0, width, height, [&scene, width, height](RenderProperties& props, Canvas& canvas) {
122                 props.setClipToBounds(false);
123                 scene->createContent(width, height, canvas);
124             });
125 
126     ContextFactory factory;
127     std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode.get(), &factory));
128     proxy->loadSystemProperties();
129     proxy->setSurface(surface.get());
130     float lightX = width / 2.0;
131     proxy->setLightAlpha(255 * 0.075, 255 * 0.15);
132     proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f));
133 
134     // Do a few cold runs then reset the stats so that the caches are all hot
135     int warmupFrameCount = 5;
136     if (opts.renderOffscreen) {
137         // Do a few more warmups to try and boost the clocks up
138         warmupFrameCount = 10;
139     }
140     for (int i = 0; i < warmupFrameCount; i++) {
141         testContext.waitForVsync();
142         nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
143         UiFrameInfoBuilder(proxy->frameInfo())
144             .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
145                       UiFrameInfoBuilder::UNKNOWN_DEADLINE,
146                       UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
147         proxy->syncAndDrawFrame();
148     }
149 
150     proxy->resetProfileInfo();
151     proxy->fence();
152 
153     ModifiedMovingAverage<double> avgMs(opts.reportFrametimeWeight);
154 
155     nsecs_t start = systemTime(SYSTEM_TIME_MONOTONIC);
156     for (int i = 0; i < opts.frameCount; i++) {
157         testContext.waitForVsync();
158         nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
159         {
160             ATRACE_NAME("UI-Draw Frame");
161             UiFrameInfoBuilder(proxy->frameInfo())
162                 .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
163                           UiFrameInfoBuilder::UNKNOWN_DEADLINE,
164                           UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
165             scene->doFrame(i);
166             proxy->syncAndDrawFrame();
167         }
168         if (opts.reportFrametimeWeight) {
169             proxy->fence();
170             nsecs_t done = systemTime(SYSTEM_TIME_MONOTONIC);
171             avgMs.add((done - vsync) / 1000000.0);
172             if (i % 10 == 9) {
173                 printf("Average frametime %.3fms\n", avgMs.average());
174             }
175         }
176     }
177     proxy->fence();
178     nsecs_t end = systemTime(SYSTEM_TIME_MONOTONIC);
179 
180     if (reports) {
181         outputBenchmarkReport(info, opts, (end - start) / (double)s2ns(1), repetitionIndex,
182                               reports);
183     } else {
184         proxy->dumpProfileInfo(STDOUT_FILENO, DumpFlags::JankStats);
185     }
186 }
187 
run(const TestScene::Info & info,const TestScene::Options & opts,benchmark::BenchmarkReporter * reporter)188 void run(const TestScene::Info& info, const TestScene::Options& opts,
189          benchmark::BenchmarkReporter* reporter) {
190     BenchmarkResults results;
191     for (int i = 0; i < opts.repeatCount; i++) {
192         doRun(info, opts, i, reporter ? &results : nullptr);
193     }
194     if (reporter) {
195         reporter->ReportRuns(results);
196         if (results.size() > 1) {
197 #ifdef USE_SKETCHY_INTERNAL_STATS
198             std::vector<benchmark::internal::Statistics> stats;
199             stats.reserve(3);
200             stats.emplace_back("mean", benchmark::StatisticsMean);
201             stats.emplace_back("median", benchmark::StatisticsMedian);
202             stats.emplace_back("stddev", benchmark::StatisticsStdDev);
203             for (auto& it : results) {
204                 it.statistics = &stats;
205             }
206             auto summary = benchmark::ComputeStats(results);
207             reporter->ReportRuns(summary);
208 #endif
209         }
210     }
211     if (opts.reportGpuMemoryUsageVerbose) {
212         RenderProxy::dumpGraphicsMemory(STDOUT_FILENO, false);
213     }
214 }
215