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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef GLUTILS_H
17 #define GLUTILS_H
18 
19 #include "Debug.h"
20 
21 #include <log/log.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 #include <GLES2/gl2.h>
26 #include <GLES2/gl2ext.h>
27 #include <GLES3/gl3.h>
28 
29 namespace android {
30 namespace uirenderer {
31 
32 #if DEBUG_OPENGL
33 #define GL_CHECKPOINT(LEVEL)                                                                      \
34     do {                                                                                          \
35         if (DEBUG_OPENGL >= DEBUG_LEVEL_##LEVEL) {                                                \
36             LOG_ALWAYS_FATAL_IF(android::uirenderer::GLUtils::dumpGLErrors(), "GL errors! %s:%d", \
37                                 __FILE__, __LINE__);                                              \
38         }                                                                                         \
39     } while (0)
40 #else
41 #define GL_CHECKPOINT(LEVEL)
42 #endif
43 
44 class GLUtils {
45 public:
46     /**
47      * Print out any GL errors with ALOGE, returns true if any errors were found.
48      * You probably want to use GL_CHECKPOINT(LEVEL) instead of calling this directly
49      */
50     static bool dumpGLErrors();
51 
52     static const char* getGLFramebufferError();
53 };  // class GLUtils
54 
55 class AutoEglImage {
56 public:
AutoEglImage(EGLDisplay display,EGLClientBuffer clientBuffer)57     AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
58         EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
59         image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
60                                   imageAttrs);
61     }
62 
~AutoEglImage()63     ~AutoEglImage() {
64         if (image != EGL_NO_IMAGE_KHR) {
65             eglDestroyImageKHR(mDisplay, image);
66         }
67     }
68 
69     EGLImageKHR image = EGL_NO_IMAGE_KHR;
70 
71 private:
72     EGLDisplay mDisplay = EGL_NO_DISPLAY;
73 };
74 
75 class AutoSkiaGlTexture {
76 public:
AutoSkiaGlTexture()77     AutoSkiaGlTexture() {
78         glGenTextures(1, &mTexture);
79         glBindTexture(GL_TEXTURE_2D, mTexture);
80     }
81 
~AutoSkiaGlTexture()82     ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
83 
84     GLuint mTexture = 0;
85 };
86 
87 class AutoGLFramebuffer {
88 public:
AutoGLFramebuffer()89     AutoGLFramebuffer() {
90         glGenFramebuffers(1, &mFb);
91         glBindFramebuffer(GL_FRAMEBUFFER, mFb);
92     }
93 
~AutoGLFramebuffer()94     ~AutoGLFramebuffer() { glDeleteFramebuffers(1, &mFb); }
95 
96     GLuint mFb;
97 };
98 
99 } /* namespace uirenderer */
100 } /* namespace android */
101 
102 #endif /* GLUTILS_H */
103