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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <android-base/unique_fd.h>
20 #include <binder/MemoryBase.h>
21 #include <binder/MemoryHeapBase.h>
22 #include <system/audio.h>
23 
24 namespace android::soundpool {
25 
26 class SoundDecoder;
27 
28 /**
29  * Sound is a resource used by SoundPool, referenced by soundID.
30  *
31  * After loading, it is effectively const so no locking required.
32  * However, in order to guarantee that all the values have been
33  * written properly and read properly, we use the mState as an atomic synchronization
34  * point.  So if getState() shows READY, then all the other getters may
35  * be safely read.
36  *
37  * Technical details:
38  * We access the mState atomic value through memory_order_seq_cst
39  *
40  * https://en.cppreference.com/w/cpp/atomic/memory_order
41  *
42  * which provides memory barriers.  So if the last value written by the SoundDecoder
43  * is mState, then the compiler ensures no other prior writes by SoundDecoder will be
44  * reordered afterwards, and memory barrier is placed (as necessary) to ensure the
45  * cache is visible to other processors.
46  *
47  * Likewise, if the first value read by SoundPool is mState,
48  * the compiler ensures no reads for that thread will be reordered before mState is read,
49  * and a memory barrier is placed (as necessary) to ensure that the cache is properly
50  * updated with other processor's writes before reading.
51  *
52  * See https://developer.android.com/training/articles/smp for discussions about
53  * the variant load-acquire, store-release semantics.
54  */
55 class Sound {
56     friend SoundDecoder;  // calls doLoad().
57 
58 public:
59     enum sound_state : int32_t { LOADING, READY, DECODE_ERROR };
60     // A sound starts in the LOADING state and transitions only once
61     // to either READY or DECODE_ERROR when doLoad() is called.
62 
63     Sound(int soundID, int fd, int64_t offset, int64_t length);
64     ~Sound();
65 
getSoundID()66     int32_t getSoundID() const { return mSoundID; }
getChannelCount()67     int32_t getChannelCount() const { return mChannelCount; }
getSampleRate()68     uint32_t getSampleRate() const { return mSampleRate; }
getFormat()69     audio_format_t getFormat() const { return mFormat; }
getChannelMask()70     audio_channel_mask_t getChannelMask() const { return mChannelMask; }
getSizeInBytes()71     size_t getSizeInBytes() const { return mSizeInBytes; }
getState()72     sound_state getState() const { return mState; }
getData()73     uint8_t* getData() const { return static_cast<uint8_t*>(mData->unsecurePointer()); }
getIMemory()74     sp<IMemory> getIMemory() const { return mData; }
75 
76 private:
77     status_t doLoad();  // only SoundDecoder accesses this.
78 
79     size_t               mSizeInBytes = 0;
80     const int32_t        mSoundID;
81     uint32_t             mSampleRate = 0;
82     std::atomic<sound_state> mState = LOADING; // used as synchronization point
83     int32_t              mChannelCount = 0;
84     audio_format_t       mFormat = AUDIO_FORMAT_INVALID;
85     audio_channel_mask_t mChannelMask = AUDIO_CHANNEL_NONE;
86     base::unique_fd      mFd;     // initialized in constructor, reset to -1 after loading
87     const int64_t        mOffset; // int64_t to match java long, see off64_t
88     const int64_t        mLength; // int64_t to match java long, see off64_t
89     sp<IMemory>          mData;
90     sp<MemoryHeapBase>   mHeap;
91 };
92 
93 } // namespace android::soundpool
94