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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_WINDOW_H
18 #define _UI_INPUT_WINDOW_H
19 
20 #include <android/os/TouchOcclusionMode.h>
21 #include <binder/Parcel.h>
22 #include <binder/Parcelable.h>
23 #include <input/Flags.h>
24 #include <input/Input.h>
25 #include <input/InputTransport.h>
26 #include <ui/Rect.h>
27 #include <ui/Region.h>
28 #include <ui/Transform.h>
29 #include <utils/RefBase.h>
30 #include <utils/Timers.h>
31 
32 #include "InputApplication.h"
33 
34 using android::os::TouchOcclusionMode;
35 
36 namespace android {
37 
38 /*
39  * Describes the properties of a window that can receive input.
40  */
41 struct InputWindowInfo : public Parcelable {
42     InputWindowInfo() = default;
43 
44     // Window flags from WindowManager.LayoutParams
45     enum class Flag : uint32_t {
46         ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
47         DIM_BEHIND = 0x00000002,
48         BLUR_BEHIND = 0x00000004,
49         NOT_FOCUSABLE = 0x00000008,
50         NOT_TOUCHABLE = 0x00000010,
51         NOT_TOUCH_MODAL = 0x00000020,
52         TOUCHABLE_WHEN_WAKING = 0x00000040,
53         KEEP_SCREEN_ON = 0x00000080,
54         LAYOUT_IN_SCREEN = 0x00000100,
55         LAYOUT_NO_LIMITS = 0x00000200,
56         FULLSCREEN = 0x00000400,
57         FORCE_NOT_FULLSCREEN = 0x00000800,
58         DITHER = 0x00001000,
59         SECURE = 0x00002000,
60         SCALED = 0x00004000,
61         IGNORE_CHEEK_PRESSES = 0x00008000,
62         LAYOUT_INSET_DECOR = 0x00010000,
63         ALT_FOCUSABLE_IM = 0x00020000,
64         WATCH_OUTSIDE_TOUCH = 0x00040000,
65         SHOW_WHEN_LOCKED = 0x00080000,
66         SHOW_WALLPAPER = 0x00100000,
67         TURN_SCREEN_ON = 0x00200000,
68         DISMISS_KEYGUARD = 0x00400000,
69         SPLIT_TOUCH = 0x00800000,
70         HARDWARE_ACCELERATED = 0x01000000,
71         LAYOUT_IN_OVERSCAN = 0x02000000,
72         TRANSLUCENT_STATUS = 0x04000000,
73         TRANSLUCENT_NAVIGATION = 0x08000000,
74         LOCAL_FOCUS_MODE = 0x10000000,
75         SLIPPERY = 0x20000000,
76         LAYOUT_ATTACHED_IN_DECOR = 0x40000000,
77         DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000,
78     }; // Window types from WindowManager.LayoutParams
79 
80     enum class Type : int32_t {
81         UNKNOWN = 0,
82         FIRST_APPLICATION_WINDOW = 1,
83         BASE_APPLICATION = 1,
84         APPLICATION = 2,
85         APPLICATION_STARTING = 3,
86         LAST_APPLICATION_WINDOW = 99,
87         FIRST_SUB_WINDOW = 1000,
88         APPLICATION_PANEL = FIRST_SUB_WINDOW,
89         APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1,
90         APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2,
91         APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3,
92         APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4,
93         LAST_SUB_WINDOW = 1999,
94         FIRST_SYSTEM_WINDOW = 2000,
95         STATUS_BAR = FIRST_SYSTEM_WINDOW,
96         SEARCH_BAR = FIRST_SYSTEM_WINDOW + 1,
97         PHONE = FIRST_SYSTEM_WINDOW + 2,
98         SYSTEM_ALERT = FIRST_SYSTEM_WINDOW + 3,
99         KEYGUARD = FIRST_SYSTEM_WINDOW + 4,
100         TOAST = FIRST_SYSTEM_WINDOW + 5,
101         SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW + 6,
102         PRIORITY_PHONE = FIRST_SYSTEM_WINDOW + 7,
103         SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW + 8,
104         KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW + 9,
105         SYSTEM_ERROR = FIRST_SYSTEM_WINDOW + 10,
106         INPUT_METHOD = FIRST_SYSTEM_WINDOW + 11,
107         INPUT_METHOD_DIALOG = FIRST_SYSTEM_WINDOW + 12,
108         WALLPAPER = FIRST_SYSTEM_WINDOW + 13,
109         STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW + 14,
110         SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW + 15,
111         DRAG = FIRST_SYSTEM_WINDOW + 16,
112         STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW + 17,
113         POINTER = FIRST_SYSTEM_WINDOW + 18,
114         NAVIGATION_BAR = FIRST_SYSTEM_WINDOW + 19,
115         VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW + 20,
116         BOOT_PROGRESS = FIRST_SYSTEM_WINDOW + 21,
117         INPUT_CONSUMER = FIRST_SYSTEM_WINDOW + 22,
118         NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW + 24,
119         MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 27,
120         ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW + 32,
121         DOCK_DIVIDER = FIRST_SYSTEM_WINDOW + 34,
122         ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39,
123         NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40,
124         LAST_SYSTEM_WINDOW = 2999,
125     };
126 
127     enum class Feature {
128         DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
129         NO_INPUT_CHANNEL = 0x00000002,
130         DISABLE_USER_ACTIVITY = 0x00000004,
131     };
132 
133     /* These values are filled in by the WM and passed through SurfaceFlinger
134      * unless specified otherwise.
135      */
136     // This value should NOT be used to uniquely identify the window. There may be different
137     // input windows that have the same token.
138     sp<IBinder> token;
139     // This uniquely identifies the input window.
140     int32_t id = -1;
141     std::string name;
142     Flags<Flag> flags;
143     Type type = Type::UNKNOWN;
144     std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
145 
146     /* These values are filled in by SurfaceFlinger. */
147     int32_t frameLeft = -1;
148     int32_t frameTop = -1;
149     int32_t frameRight = -1;
150     int32_t frameBottom = -1;
151 
152     /*
153      * SurfaceFlinger consumes this value to shrink the computed frame. This is
154      * different from shrinking the touchable region in that it DOES shift the coordinate
155      * space where-as the touchable region does not and is more like "cropping". This
156      * is used for window shadows.
157      */
158     int32_t surfaceInset = 0;
159 
160     // A global scaling factor for all windows. Unlike windowScaleX/Y this results
161     // in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis.
162     float globalScaleFactor = 1.0f;
163 
164     // The opacity of this window, from 0.0 to 1.0 (inclusive).
165     // An alpha of 1.0 means fully opaque and 0.0 means fully transparent.
166     float alpha;
167 
168     // Transform applied to individual windows.
169     ui::Transform transform;
170 
171     // Display size in its natural rotation. Used to rotate raw coordinates for compatibility.
172     int32_t displayWidth = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
173     int32_t displayHeight = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
174 
175     /*
176      * This is filled in by the WM relative to the frame and then translated
177      * to absolute coordinates by SurfaceFlinger once the frame is computed.
178      */
179     Region touchableRegion;
180     bool visible = false;
181     bool focusable = false;
182     bool hasWallpaper = false;
183     bool paused = false;
184     /* This flag is set when the window is of a trusted type that is allowed to silently
185      * overlay other windows for the purpose of implementing the secure views feature.
186      * Trusted overlays, such as IME windows, can partly obscure other windows without causing
187      * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
188      */
189     bool trustedOverlay = false;
190     TouchOcclusionMode touchOcclusionMode = TouchOcclusionMode::BLOCK_UNTRUSTED;
191     int32_t ownerPid = -1;
192     int32_t ownerUid = -1;
193     std::string packageName;
194     Flags<Feature> inputFeatures;
195     int32_t displayId = ADISPLAY_ID_NONE;
196     int32_t portalToDisplayId = ADISPLAY_ID_NONE;
197     InputApplicationInfo applicationInfo;
198     bool replaceTouchableRegionWithCrop = false;
199     wp<IBinder> touchableRegionCropHandle;
200 
201     void addTouchableRegion(const Rect& region);
202 
203     bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
204 
205     bool frameContainsPoint(int32_t x, int32_t y) const;
206 
207     bool supportsSplitTouch() const;
208 
209     bool overlaps(const InputWindowInfo* other) const;
210 
211     bool operator==(const InputWindowInfo& inputChannel) const;
212 
213     status_t writeToParcel(android::Parcel* parcel) const override;
214 
215     status_t readFromParcel(const android::Parcel* parcel) override;
216 };
217 
218 /*
219  * Handle for a window that can receive input.
220  *
221  * Used by the native input dispatcher to indirectly refer to the window manager objects
222  * that describe a window.
223  */
224 class InputWindowHandle : public RefBase {
225 public:
226     explicit InputWindowHandle();
227     InputWindowHandle(const InputWindowHandle& other);
228     InputWindowHandle(const InputWindowInfo& other);
229 
getInfo()230     inline const InputWindowInfo* getInfo() const { return &mInfo; }
231 
232     sp<IBinder> getToken() const;
233 
getId()234     int32_t getId() const { return mInfo.id; }
235 
getApplicationToken()236     sp<IBinder> getApplicationToken() { return mInfo.applicationInfo.token; }
237 
getName()238     inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : "<invalid>"; }
239 
getDispatchingTimeout(std::chrono::nanoseconds defaultValue)240     inline std::chrono::nanoseconds getDispatchingTimeout(
241             std::chrono::nanoseconds defaultValue) const {
242         return mInfo.token ? std::chrono::nanoseconds(mInfo.dispatchingTimeout) : defaultValue;
243     }
244 
245     /**
246      * Requests that the state of this object be updated to reflect
247      * the most current available information about the application.
248      * As this class is created as RefBase object, no pure virtual function is allowed.
249      *
250      * This method should only be called from within the input dispatcher's
251      * critical section.
252      *
253      * Returns true on success, or false if the handle is no longer valid.
254      */
updateInfo()255     virtual bool updateInfo() { return false; }
256 
257     /**
258      * Updates from another input window handle.
259      */
260     void updateFrom(const sp<InputWindowHandle> handle);
261 
262     /**
263      * Releases the channel used by the associated information when it is
264      * no longer needed.
265      */
266     void releaseChannel();
267 
268     // Not override since this class is not derrived from Parcelable.
269     status_t readFromParcel(const android::Parcel* parcel);
270     status_t writeToParcel(android::Parcel* parcel) const;
271 
272 protected:
273     virtual ~InputWindowHandle();
274 
275     InputWindowInfo mInfo;
276 };
277 } // namespace android
278 
279 #endif // _UI_INPUT_WINDOW_H
280