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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define GL_GLEXT_PROTOTYPES
18 #define EGL_EGLEXT_PROTOTYPES
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 #include <cutils/compiler.h>
25 #include <gui/BufferItem.h>
26 #include <gui/BufferQueue.h>
27 #include <surfacetexture/EGLConsumer.h>
28 #include <surfacetexture/SurfaceTexture.h>
29 #include <inttypes.h>
30 #include <private/gui/SyncFeatures.h>
31 #include <utils/Log.h>
32 #include <utils/String8.h>
33 #include <utils/Trace.h>
34 
35 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
36 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
37 
38 namespace android {
39 
40 // Macros for including the SurfaceTexture name in log messages
41 #define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__)
42 #define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.string(), ##__VA_ARGS__)
43 #define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.string(), ##__VA_ARGS__)
44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
45 
46 static const struct {
47     uint32_t width, height;
48     char const* bits;
49 } kDebugData = {15, 12,
50                 "_______________"
51                 "_______________"
52                 "_____XX_XX_____"
53                 "__X_X_____X_X__"
54                 "__X_XXXXXXX_X__"
55                 "__XXXXXXXXXXX__"
56                 "___XX_XXX_XX___"
57                 "____XXXXXXX____"
58                 "_____X___X_____"
59                 "____X_____X____"
60                 "_______________"
61                 "_______________"};
62 
63 Mutex EGLConsumer::sStaticInitLock;
64 sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer;
65 
hasEglProtectedContentImpl()66 static bool hasEglProtectedContentImpl() {
67     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
68     const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
69     size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
70     size_t extsLen = strlen(exts);
71     bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
72     bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen + 1);
73     bool atEnd = (cropExtLen + 1) < extsLen &&
74             !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen + 1));
75     bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
76     return equal || atStart || atEnd || inMiddle;
77 }
78 
hasEglProtectedContent()79 static bool hasEglProtectedContent() {
80     // Only compute whether the extension is present once the first time this
81     // function is called.
82     static bool hasIt = hasEglProtectedContentImpl();
83     return hasIt;
84 }
85 
EGLConsumer()86 EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {}
87 
updateTexImage(SurfaceTexture & st)88 status_t EGLConsumer::updateTexImage(SurfaceTexture& st) {
89     // Make sure the EGL state is the same as in previous calls.
90     status_t err = checkAndUpdateEglStateLocked(st);
91     if (err != NO_ERROR) {
92         return err;
93     }
94 
95     BufferItem item;
96 
97     // Acquire the next buffer.
98     // In asynchronous mode the list is guaranteed to be one buffer
99     // deep, while in synchronous mode we use the oldest buffer.
100     err = st.acquireBufferLocked(&item, 0);
101     if (err != NO_ERROR) {
102         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
103             // We always bind the texture even if we don't update its contents.
104             EGC_LOGV("updateTexImage: no buffers were available");
105             glBindTexture(st.mTexTarget, st.mTexName);
106             err = NO_ERROR;
107         } else {
108             EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err);
109         }
110         return err;
111     }
112 
113     // Release the previous buffer.
114     err = updateAndReleaseLocked(item, nullptr, st);
115     if (err != NO_ERROR) {
116         // We always bind the texture.
117         glBindTexture(st.mTexTarget, st.mTexName);
118         return err;
119     }
120 
121     // Bind the new buffer to the GL texture, and wait until it's ready.
122     return bindTextureImageLocked(st);
123 }
124 
releaseTexImage(SurfaceTexture & st)125 status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) {
126     // Make sure the EGL state is the same as in previous calls.
127     status_t err = NO_ERROR;
128 
129     // if we're detached, no need to validate EGL's state -- we won't use it.
130     if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
131         err = checkAndUpdateEglStateLocked(st, true);
132         if (err != NO_ERROR) {
133             return err;
134         }
135     }
136 
137     // Update the EGLConsumer state.
138     int buf = st.mCurrentTexture;
139     if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
140         EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode);
141 
142         // if we're detached, we just use the fence that was created in
143         // detachFromContext() so... basically, nothing more to do here.
144         if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
145             // Do whatever sync ops we need to do before releasing the slot.
146             err = syncForReleaseLocked(mEglDisplay, st);
147             if (err != NO_ERROR) {
148                 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
149                 return err;
150             }
151         }
152 
153         err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay,
154                                      EGL_NO_SYNC_KHR);
155         if (err < NO_ERROR) {
156             EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err);
157             return err;
158         }
159 
160         if (mReleasedTexImage == nullptr) {
161             mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
162         }
163 
164         st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
165         mCurrentTextureImage = mReleasedTexImage;
166         st.mCurrentCrop.makeInvalid();
167         st.mCurrentTransform = 0;
168         st.mCurrentTimestamp = 0;
169         st.mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
170         st.mCurrentFence = Fence::NO_FENCE;
171         st.mCurrentFenceTime = FenceTime::NO_FENCE;
172 
173         // detached, don't touch the texture (and we may not even have an
174         // EGLDisplay here.
175         if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
176             // This binds a dummy buffer (mReleasedTexImage).
177             status_t result = bindTextureImageLocked(st);
178             if (result != NO_ERROR) {
179                 return result;
180             }
181         }
182     }
183 
184     return NO_ERROR;
185 }
186 
getDebugTexImageBuffer()187 sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() {
188     Mutex::Autolock _l(sStaticInitLock);
189     if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
190         // The first time, create the debug texture in case the application
191         // continues to use it.
192         sp<GraphicBuffer> buffer =
193                 new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
194                                   GraphicBuffer::USAGE_SW_WRITE_RARELY,
195                                   "[EGLConsumer debug texture]");
196         uint32_t* bits;
197         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
198         uint32_t stride = buffer->getStride();
199         uint32_t height = buffer->getHeight();
200         memset(bits, 0, stride * height * 4);
201         for (uint32_t y = 0; y < kDebugData.height; y++) {
202             for (uint32_t x = 0; x < kDebugData.width; x++) {
203                 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? 0xFF000000
204                                                                              : 0xFFFFFFFF;
205             }
206             bits += stride;
207         }
208         buffer->unlock();
209         sReleasedTexImageBuffer = buffer;
210     }
211     return sReleasedTexImageBuffer;
212 }
213 
onAcquireBufferLocked(BufferItem * item,SurfaceTexture & st)214 void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) {
215     // If item->mGraphicBuffer is not null, this buffer has not been acquired
216     // before, so any prior EglImage created is using a stale buffer. This
217     // replaces any old EglImage with a new one (using the new buffer).
218     int slot = item->mSlot;
219     if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) {
220         mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
221     }
222 }
223 
onReleaseBufferLocked(int buf)224 void EGLConsumer::onReleaseBufferLocked(int buf) {
225     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
226 }
227 
updateAndReleaseLocked(const BufferItem & item,PendingRelease * pendingRelease,SurfaceTexture & st)228 status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
229                                              SurfaceTexture& st) {
230     status_t err = NO_ERROR;
231 
232     int slot = item.mSlot;
233 
234     if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) {
235         EGC_LOGE("updateAndRelease: EGLConsumer is not attached to an OpenGL "
236                  "ES context");
237         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
238         return INVALID_OPERATION;
239     }
240 
241     // Confirm state.
242     err = checkAndUpdateEglStateLocked(st);
243     if (err != NO_ERROR) {
244         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
245         return err;
246     }
247 
248     // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
249     // if nessessary, for the gralloc buffer currently in the slot in
250     // ConsumerBase.
251     // We may have to do this even when item.mGraphicBuffer == NULL (which
252     // means the buffer was previously acquired).
253     err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
254     if (err != NO_ERROR) {
255         EGC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay,
256                  slot);
257         st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
258         return UNKNOWN_ERROR;
259     }
260 
261     // Do whatever sync ops we need to do before releasing the old slot.
262     if (slot != st.mCurrentTexture) {
263         err = syncForReleaseLocked(mEglDisplay, st);
264         if (err != NO_ERROR) {
265             // Release the buffer we just acquired.  It's not safe to
266             // release the old buffer, so instead we just drop the new frame.
267             // As we are still under lock since acquireBuffer, it is safe to
268             // release by slot.
269             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay,
270                                    EGL_NO_SYNC_KHR);
271             return err;
272         }
273     }
274 
275     EGC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture,
276              mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle()
277                                              : nullptr,
278              slot, st.mSlots[slot].mGraphicBuffer->handle);
279 
280     // Hang onto the pointer so that it isn't freed in the call to
281     // releaseBufferLocked() if we're in shared buffer mode and both buffers are
282     // the same.
283     sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
284 
285     // release old buffer
286     if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
287         if (pendingRelease == nullptr) {
288             status_t status =
289                     st.releaseBufferLocked(st.mCurrentTexture,
290                                            mCurrentTextureImage->graphicBuffer(), mEglDisplay,
291                                            mEglSlots[st.mCurrentTexture].mEglFence);
292             if (status < NO_ERROR) {
293                 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status),
294                          status);
295                 err = status;
296                 // keep going, with error raised [?]
297             }
298         } else {
299             pendingRelease->currentTexture = st.mCurrentTexture;
300             pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
301             pendingRelease->display = mEglDisplay;
302             pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence;
303             pendingRelease->isPending = true;
304         }
305     }
306 
307     // Update the EGLConsumer state.
308     st.mCurrentTexture = slot;
309     mCurrentTextureImage = nextTextureImage;
310     st.mCurrentCrop = item.mCrop;
311     st.mCurrentTransform = item.mTransform;
312     st.mCurrentScalingMode = item.mScalingMode;
313     st.mCurrentTimestamp = item.mTimestamp;
314     st.mCurrentDataSpace = item.mDataSpace;
315     st.mCurrentFence = item.mFence;
316     st.mCurrentFenceTime = item.mFenceTime;
317     st.mCurrentFrameNumber = item.mFrameNumber;
318 
319     st.computeCurrentTransformMatrixLocked();
320 
321     return err;
322 }
323 
bindTextureImageLocked(SurfaceTexture & st)324 status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) {
325     if (mEglDisplay == EGL_NO_DISPLAY) {
326         ALOGE("bindTextureImage: invalid display");
327         return INVALID_OPERATION;
328     }
329 
330     GLenum error;
331     while ((error = glGetError()) != GL_NO_ERROR) {
332         EGC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
333     }
334 
335     glBindTexture(st.mTexTarget, st.mTexName);
336     if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) {
337         EGC_LOGE("bindTextureImage: no currently-bound texture");
338         return NO_INIT;
339     }
340 
341     status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
342     if (err != NO_ERROR) {
343         EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
344                  st.mCurrentTexture);
345         return UNKNOWN_ERROR;
346     }
347     mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
348 
349     // In the rare case that the display is terminated and then initialized
350     // again, we can't detect that the display changed (it didn't), but the
351     // image is invalid. In this case, repeat the exact same steps while
352     // forcing the creation of a new image.
353     if ((error = glGetError()) != GL_NO_ERROR) {
354         glBindTexture(st.mTexTarget, st.mTexName);
355         status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
356         if (result != NO_ERROR) {
357             EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
358                      st.mCurrentTexture);
359             return UNKNOWN_ERROR;
360         }
361         mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
362         if ((error = glGetError()) != GL_NO_ERROR) {
363             EGC_LOGE("bindTextureImage: error binding external image: %#04x", error);
364             return UNKNOWN_ERROR;
365         }
366     }
367 
368     // Wait for the new buffer to be ready.
369     return doGLFenceWaitLocked(st);
370 }
371 
checkAndUpdateEglStateLocked(SurfaceTexture & st,bool contextCheck)372 status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) {
373     EGLDisplay dpy = eglGetCurrentDisplay();
374     EGLContext ctx = eglGetCurrentContext();
375 
376     if (!contextCheck) {
377         // if this is the first time we're called, mEglDisplay/mEglContext have
378         // never been set, so don't error out (below).
379         if (mEglDisplay == EGL_NO_DISPLAY) {
380             mEglDisplay = dpy;
381         }
382         if (mEglContext == EGL_NO_CONTEXT) {
383             mEglContext = ctx;
384         }
385     }
386 
387     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
388         EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
389         return INVALID_OPERATION;
390     }
391 
392     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
393         EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
394         return INVALID_OPERATION;
395     }
396 
397     mEglDisplay = dpy;
398     mEglContext = ctx;
399     return NO_ERROR;
400 }
401 
detachFromContext(SurfaceTexture & st)402 status_t EGLConsumer::detachFromContext(SurfaceTexture& st) {
403     EGLDisplay dpy = eglGetCurrentDisplay();
404     EGLContext ctx = eglGetCurrentContext();
405 
406     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
407         EGC_LOGE("detachFromContext: invalid current EGLDisplay");
408         return INVALID_OPERATION;
409     }
410 
411     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
412         EGC_LOGE("detachFromContext: invalid current EGLContext");
413         return INVALID_OPERATION;
414     }
415 
416     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
417         status_t err = syncForReleaseLocked(dpy, st);
418         if (err != OK) {
419             return err;
420         }
421 
422         glDeleteTextures(1, &st.mTexName);
423     }
424 
425     mEglDisplay = EGL_NO_DISPLAY;
426     mEglContext = EGL_NO_CONTEXT;
427 
428     return OK;
429 }
430 
attachToContext(uint32_t tex,SurfaceTexture & st)431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) {
432     // Initialize mCurrentTextureImage if there is a current buffer from past
433     // attached state.
434     int slot = st.mCurrentTexture;
435     if (slot != BufferItem::INVALID_BUFFER_SLOT) {
436         if (!mEglSlots[slot].mEglImage.get()) {
437             mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
438         }
439         mCurrentTextureImage = mEglSlots[slot].mEglImage;
440     }
441 
442     EGLDisplay dpy = eglGetCurrentDisplay();
443     EGLContext ctx = eglGetCurrentContext();
444 
445     if (dpy == EGL_NO_DISPLAY) {
446         EGC_LOGE("attachToContext: invalid current EGLDisplay");
447         return INVALID_OPERATION;
448     }
449 
450     if (ctx == EGL_NO_CONTEXT) {
451         EGC_LOGE("attachToContext: invalid current EGLContext");
452         return INVALID_OPERATION;
453     }
454 
455     // We need to bind the texture regardless of whether there's a current
456     // buffer.
457     glBindTexture(st.mTexTarget, GLuint(tex));
458 
459     mEglDisplay = dpy;
460     mEglContext = ctx;
461     st.mTexName = tex;
462     st.mOpMode = SurfaceTexture::OpMode::attachedToGL;
463 
464     if (mCurrentTextureImage != nullptr) {
465         // This may wait for a buffer a second time. This is likely required if
466         // this is a different context, since otherwise the wait could be skipped
467         // by bouncing through another context. For the same context the extra
468         // wait is redundant.
469         status_t err = bindTextureImageLocked(st);
470         if (err != NO_ERROR) {
471             return err;
472         }
473     }
474 
475     return OK;
476 }
477 
syncForReleaseLocked(EGLDisplay dpy,SurfaceTexture & st)478 status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) {
479     EGC_LOGV("syncForReleaseLocked");
480 
481     if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
482         if (SyncFeatures::getInstance().useNativeFenceSync()) {
483             EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
484             if (sync == EGL_NO_SYNC_KHR) {
485                 EGC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError());
486                 return UNKNOWN_ERROR;
487             }
488             glFlush();
489             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
490             eglDestroySyncKHR(dpy, sync);
491             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
492                 EGC_LOGE("syncForReleaseLocked: error dup'ing native fence "
493                          "fd: %#x",
494                          eglGetError());
495                 return UNKNOWN_ERROR;
496             }
497             sp<Fence> fence(new Fence(fenceFd));
498             status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
499                                                     mCurrentTextureImage->graphicBuffer(), fence);
500             if (err != OK) {
501                 EGC_LOGE("syncForReleaseLocked: error adding release fence: "
502                          "%s (%d)",
503                          strerror(-err), err);
504                 return err;
505             }
506         } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
507             EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence;
508             if (fence != EGL_NO_SYNC_KHR) {
509                 // There is already a fence for the current slot.  We need to
510                 // wait on that before replacing it with another fence to
511                 // ensure that all outstanding buffer accesses have completed
512                 // before the producer accesses it.
513                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
514                 if (result == EGL_FALSE) {
515                     EGC_LOGE("syncForReleaseLocked: error waiting for previous "
516                              "fence: %#x",
517                              eglGetError());
518                     return UNKNOWN_ERROR;
519                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
520                     EGC_LOGE("syncForReleaseLocked: timeout waiting for previous "
521                              "fence");
522                     return TIMED_OUT;
523                 }
524                 eglDestroySyncKHR(dpy, fence);
525             }
526 
527             // Create a fence for the outstanding accesses in the current
528             // OpenGL ES context.
529             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
530             if (fence == EGL_NO_SYNC_KHR) {
531                 EGC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError());
532                 return UNKNOWN_ERROR;
533             }
534             glFlush();
535             mEglSlots[st.mCurrentTexture].mEglFence = fence;
536         }
537     }
538 
539     return OK;
540 }
541 
doGLFenceWaitLocked(SurfaceTexture & st) const542 status_t EGLConsumer::doGLFenceWaitLocked(SurfaceTexture& st) const {
543     EGLDisplay dpy = eglGetCurrentDisplay();
544     EGLContext ctx = eglGetCurrentContext();
545 
546     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
547         EGC_LOGE("doGLFenceWait: invalid current EGLDisplay");
548         return INVALID_OPERATION;
549     }
550 
551     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
552         EGC_LOGE("doGLFenceWait: invalid current EGLContext");
553         return INVALID_OPERATION;
554     }
555 
556     if (st.mCurrentFence->isValid()) {
557         if (SyncFeatures::getInstance().useWaitSync() &&
558             SyncFeatures::getInstance().useNativeFenceSync()) {
559             // Create an EGLSyncKHR from the current fence.
560             int fenceFd = st.mCurrentFence->dup();
561             if (fenceFd == -1) {
562                 EGC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
563                 return -errno;
564             }
565             EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
566             EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
567             if (sync == EGL_NO_SYNC_KHR) {
568                 close(fenceFd);
569                 EGC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError());
570                 return UNKNOWN_ERROR;
571             }
572 
573             // XXX: The spec draft is inconsistent as to whether this should
574             // return an EGLint or void.  Ignore the return value for now, as
575             // it's not strictly needed.
576             eglWaitSyncKHR(dpy, sync, 0);
577             EGLint eglErr = eglGetError();
578             eglDestroySyncKHR(dpy, sync);
579             if (eglErr != EGL_SUCCESS) {
580                 EGC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr);
581                 return UNKNOWN_ERROR;
582             }
583         } else {
584             status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked");
585             if (err != NO_ERROR) {
586                 EGC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
587                 return err;
588             }
589         }
590     }
591 
592     return NO_ERROR;
593 }
594 
onFreeBufferLocked(int slotIndex)595 void EGLConsumer::onFreeBufferLocked(int slotIndex) {
596     mEglSlots[slotIndex].mEglImage.clear();
597 }
598 
onAbandonLocked()599 void EGLConsumer::onAbandonLocked() {
600     mCurrentTextureImage.clear();
601 }
602 
EglImage(sp<GraphicBuffer> graphicBuffer)603 EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer)
604       : mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {}
605 
~EglImage()606 EGLConsumer::EglImage::~EglImage() {
607     if (mEglImage != EGL_NO_IMAGE_KHR) {
608         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
609             ALOGE("~EglImage: eglDestroyImageKHR failed");
610         }
611         eglTerminate(mEglDisplay);
612     }
613 }
614 
createIfNeeded(EGLDisplay eglDisplay,bool forceCreation)615 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) {
616     // If there's an image and it's no longer valid, destroy it.
617     bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
618     bool displayInvalid = mEglDisplay != eglDisplay;
619     if (haveImage && (displayInvalid || forceCreation)) {
620         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
621             ALOGE("createIfNeeded: eglDestroyImageKHR failed");
622         }
623         eglTerminate(mEglDisplay);
624         mEglImage = EGL_NO_IMAGE_KHR;
625         mEglDisplay = EGL_NO_DISPLAY;
626     }
627 
628     // If there's no image, create one.
629     if (mEglImage == EGL_NO_IMAGE_KHR) {
630         mEglDisplay = eglDisplay;
631         mEglImage = createImage(mEglDisplay, mGraphicBuffer);
632     }
633 
634     // Fail if we can't create a valid image.
635     if (mEglImage == EGL_NO_IMAGE_KHR) {
636         mEglDisplay = EGL_NO_DISPLAY;
637         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
638         ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
639               buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
640               buffer->getPixelFormat());
641         return UNKNOWN_ERROR;
642     }
643 
644     return OK;
645 }
646 
bindToTextureTarget(uint32_t texTarget)647 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
648     glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage));
649 }
650 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer)651 EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy,
652                                                const sp<GraphicBuffer>& graphicBuffer) {
653     EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
654     const bool createProtectedImage =
655             (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && hasEglProtectedContent();
656     EGLint attrs[] = {
657             EGL_IMAGE_PRESERVED_KHR,
658             EGL_TRUE,
659             createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
660             createProtectedImage ? EGL_TRUE : EGL_NONE,
661             EGL_NONE,
662     };
663     eglInitialize(dpy, nullptr, nullptr);
664     EGLImageKHR image =
665             eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
666     if (image == EGL_NO_IMAGE_KHR) {
667         EGLint error = eglGetError();
668         ALOGE("error creating EGLImage: %#x", error);
669         eglTerminate(dpy);
670     }
671     return image;
672 }
673 
674 } // namespace android
675