// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000013.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000013[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x94,0x5d,0x4f,0x13,0x51, 0x10,0x86,0x4f,0x5b,0xba,0x5b,0xaa,0x6d,0xa1,0xe5,0xc3,0x46,0x90,0x0a,0x4d,0x24, 0x80,0x2d,0x51,0x8b,0xb4,0xda,0x42,0x0d,0x28,0x22,0x0a,0x8a,0x02,0x5e,0x35,0x44, 0x48,0x24,0x51,0x34,0xd0,0x0b,0x2f,0x8c,0x17,0xfe,0x07,0xfd,0x13,0xfe,0x3e,0xe3, 0x47,0x62,0xe2,0xcc,0xee,0x73,0xcc,0xc4,0x4d,0x4e,0xf7,0xcc,0x3b,0xef,0x7c,0xbc, 0x67,0xe7,0x34,0x95,0x9c,0x09,0x9d,0x4b,0xb8,0xac,0xcb,0xb8,0x97,0x2e,0x7e,0x86, 0x5d,0x52,0x90,0xf8,0xfd,0xa5,0xe4,0xc4,0x37,0xe8,0x76,0x77,0xf6,0x7a,0xeb,0x07, 0xcf,0x7b,0xe7,0xaf,0x0f,0x8f,0x8e,0xcf,0x7a,0xe7,0xfd,0xe3,0xd3,0x57,0x27,0x6f, 0x7a,0xc7,0x1f,0xde,0xbf,0x3b,0xeb,0x0b,0xf7,0x82,0x0b,0xa2,0x98,0x07,0x5b,0xbb, 0x5b,0xb5,0xf3,0xfe,0x51,0xed,0x56,0x63,0x51,0x73,0xe5,0x5d,0x2a,0xca,0xa9,0xbe, 0x82,0x0b,0xdd,0x80,0xbc,0x75,0xbd,0x3d,0x3c,0x39,0x55,0x3c,0x27,0xab,0x23,0x6b, 0x48,0x78,0x8a,0x87,0x9a,0x43,0x76,0xb9,0x28,0xa7,0xc6,0x38,0xb7,0xe1,0xd2,0xae, 0x44,0x6f,0x33,0xbc,0x3d,0x96,0x00,0xcb,0x18,0x2c,0x09,0x36,0x64,0xb0,0x14,0xd8, 0x25,0x83,0x0d,0x80,0x4d,0x18,0x2c,0x0d,0x56,0x31,0x58,0x00,0x56,0x35,0x58,0x08, 0x36,0x6b,0xb0,0x0c,0xd8,0x82,0xc1,0x06,0xc1,0x16,0x23,0x5d,0xa9,0x7f,0xfd,0xa9, 0xc6,0x0e,0x1a,0xbf,0x96,0x62,0xbb,0x2b,0xfb,0x69,0xf4,0x79,0xfb,0x2a,0x1a,0x4b, 0x12,0x95,0x8c,0xec,0x54,0xa4,0x45,0xf7,0xa3,0xc2,0x09,0xe8,0x55,0x39,0xe3,0x62, 0x87,0xf4,0xab,0xfe,0x31,0x61,0x66,0xf1,0xab,0x4f,0x6b,0x65,0xd1,0x5d,0x91,0xdf, 0x8b,0xc4,0x29,0x7e,0x07,0x3b,0x67,0x72,0xe5,0xe1,0xfb,0x5a,0x45,0x72,0xe9,0x73, 0x45,0xd8,0xfe,0x1c,0xf2,0xac,0x80,0x95,0xe5,0x5d,0x34,0x4b,0xeb,0x8d,0x70,0x1e, 0x25,0xea,0x8d,0x44,0x79,0x63,0x6c,0x1e,0x2d,0x63,0xe4,0x57,0xfe,0x38,0xbe,0xd0, 0xf8,0x27,0xb0,0xd5,0x3f,0x89,0x5f,0xf3,0x8f,0x48,0x97,0x15,0x78,0x45,0xce,0xcd, 0x99,0xb8,0x39,0xbe,0x8f,0xb7,0x1b,0xc4,0x6a,0x9e,0x36,0xf3,0x11,0xd0,0x57,0x9b, 0x99,0x54,0xac,0x2c,0xac,0x15,0x6a,0x24,0xc8,0x99,0x30,0xcb,0xf7,0xba,0xca,0x7e, 0x85,0x1c,0x6a,0x77,0xff,0xeb,0x61,0x8d,0x9c,0xca,0x5f,0xa7,0x7e,0xc0,0x59,0x6f, 0xb0,0x4f,0x61,0x6f,0x51,0x53,0xbf,0xd5,0x92,0xcc,0x52,0x92,0xbd,0x83,0xf3,0x53, 0x10,0x9d,0xd5,0x36,0xdf,0xb5,0xc0,0xb7,0xdb,0x96,0xd3,0xc9,0x33,0xfb,0x05,0x96, 0xef,0xf9,0x94,0xf9,0x18,0xc6,0xdf,0x95,0x0c,0xe3,0xdc,0x89,0x51,0xce,0xbe,0x0d, 0xa7,0x0c,0xfe,0x59,0x38,0x6a,0x5f,0x26,0xae,0x4c,0xdc,0x64,0x34,0x03,0x71,0xdc, 0x04,0x71,0xda,0xef,0x14,0xf8,0x37,0xe1,0x54,0x98,0xe7,0x29,0xbe,0xc7,0x0f,0xe9, 0xbc,0x4a,0x3f,0xbf,0x85,0x3f,0x6d,0xee,0x95,0xea,0xd1,0xfd,0x53,0x89,0xd3,0x73, 0xb8,0x46,0x4d,0x7d,0x3e,0x71,0x7e,0xb3,0xe0,0xcf,0xc4,0x0a,0xa3,0x77,0x8c,0x79, 0xde,0x2f,0xc9,0xe1,0x73,0xe9,0xfb,0xbb,0xb0,0x94,0xb7,0x07,0x27,0x4d,0xcc,0x8c, 0xd1,0x30,0x8f,0x86,0x39,0xa3,0x61,0x01,0xdc,0x6b,0xb8,0x0e,0xe6,0x35,0xd4,0x8d, 0x06,0xf5,0xd5,0x64,0xd5,0xa9,0x5b,0x33,0x1a,0x6e,0x50,0x3b,0x61,0x34,0xdc,0x04, 0xf7,0x1a,0x5e,0x80,0x79,0x9e,0x6a,0xf0,0xb9,0xea,0x46,0xc3,0x3e,0x9c,0x2a,0x31, 0x35,0xa3,0x61,0x09,0x0d,0x0d,0xa3,0xe1,0x36,0xb8,0xd7,0xb0,0x0c,0xe6,0x35,0xb4, 0x8c,0x06,0xf5,0x35,0x65,0xb5,0xa8,0xdb,0x64,0x8e,0xb4,0xee,0x5d,0x6a,0xef,0x9b, 0x79,0xd7,0x1e,0x3d,0xb7,0x65,0x7a,0x3c,0x80,0x57,0x27,0xae,0x49,0x3f,0x7a,0x27, 0xee,0x71,0x1f,0xb4,0x67,0x9d,0xfd,0xfb,0xf4,0xbc,0x06,0x27,0x88,0xfe,0xf3,0x62, 0xdc,0x9f,0xdf,0x43,0x72,0x3a,0x83,0x6d,0x82,0x69,0x2f,0x3b,0x82,0xe8,0xbd,0x79, 0x04,0x77,0x93,0x1c,0x3d,0xe9,0x46,0xef,0xcf,0x63,0xea,0xaa,0x7f,0x95,0xf9,0xd6, 0x3c,0x7a,0x3e,0x4f,0xf0,0xeb,0xf3,0x91,0xfa,0xdb,0xe0,0x1d,0x39,0x9f,0x0e,0xf6, 0x1f,0xa9,0xb4,0x2c,0xeb,0x2f,0x7c,0x6b,0x3b,0x7a,0x28,0x07,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // #extension GL_ARB_shader_stencil_export : require // // layout(push_constant)uniform PushConstants { // // ivec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // layout(set = 0, binding = 1)uniform utexture2DMSArray stencil; // // void main() // { // // ivec2 srcImageCoords = ivec2(gl_FragCoord . xy); // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // gl_FragStencilRefARB = int(texelFetch(stencil, ivec3(srcImageCoords, params . srcLayer), 0). x); // // }