# Dagger 2 in SystemUI *Dagger 2 is a dependency injection framework that compiles annotations to code to create dependencies without reflection* ## Recommended reading Go read about Dagger 2. - [User's guide](https://google.github.io/dagger/users-guide) ## State of the world Dagger 2 has been turned on for SystemUI and much of [Dependency.java](../src/com/android/systemui/Dependency.java) has been converted to use Dagger. Since a lot of SystemUI depends on Dependency, stubs have been added to Dependency to proxy any gets through to the instances provided by dagger, this will allow migration of SystemUI through a number of CLs. ### How it works in SystemUI There are three high level "scopes" of concern in SystemUI. They all represent singleton scopes, but serve different purposes. * `@Singleton` - Instances that are shared everywhere. There isn't a lot of code in this scope. Things like the main thread, and Android Framework provided instances mostly. * `@WMShell` - WindowManager related code in the SystemUI process. We don't want this code relying on the rest of SystemUI, and we don't want the rest of SystemUI peeking into its internals, so it runs in its own Subcomponent. * `@SysUISingleton` - Most of what would be considered "SystemUI". Most feature work by SystemUI developers goes into this scope. Useful interfaces from WindowManager are made available inside this Subcomponent. The root dagger graph is created by an instance of `SystemUIInitializer`. See [README.md](../README.md) for more details. For the classes that we're using in Dependency and are switching to dagger, the equivalent dagger version is using `@Singleton` and therefore only has one instance. To have the single instance span all of SystemUI and be easily accessible for other components, there is a single root `@Component` that exists that generates these. The component lives in [ReferenceGlobalRootComponent.java](../src/com/android/systemui/dagger/ReferenceGlobalRootComponent.java). ### Adding a new injectable object First annotate the constructor with `@Inject`. Also annotate it with `@SysUISingleton` if only one instance should be created. ```kotlin @SysUISingleton class FeatureStartable @Inject constructor( /* ... */ ) { // ... } ``` If you have an interface class and an implementation class, Dagger needs to know how to map it. The simplest way to do this is to add an `@Binds` method in a module. The type of the return value tells dagger which dependency it's providing: ```kotlin @Module abstract class FeatureModule { @Binds abstract fun bindsFeature(impl: FeatureImpl): Feature } ``` If you have a class that you want to make injectable that has can not be easily constructed by Dagger, write a `@Provides` method for it: ```kotlin @Module abstract class FeatureModule { @Module companion object { @Provides fun providesFeature(ctx: Context): Feature { return FeatureImpl.constructFromContext(ctx) } } } ``` ### Module Organization Please define your modules on _at least_ per-package level. If the scope of a package grows to encompass a great number of features, create per-feature modules. **Do not create catch-all modules.** Those quickly grow unwieldy and unmaintainable. Any that exist today should be refactored into obsolescence. You can then include your module in one of three places: 1) Within another module that depends on it. Ideally, this creates a clean dependency graph between features and utilities. 2) For features that should exist in all versions of SystemUI (AOSP and any variants), include the module in [SystemUIModule.java](../src/com/android/systemui/dagger/SystemUIModule.java). 3) For features that should exist only in AOSP, include the module in [ReferenceSystemUIModule.java](../src/com/android/systemui/dagger/ReferenceSystemUIModule.java). Similarly, if you are working on a custom version of SystemUI and have code specific to your version, include it in a module specific to your version. ### Using injection with Fragments Fragments are created as part of the FragmentManager, so they need to be setup so the manager knows how to create them. To do that, add a method to com.android.systemui.fragments.FragmentService$FragmentCreator that returns your fragment class. That is all that is required, once the method exists, FragmentService will automatically pick it up and use injection whenever your fragment needs to be created. ```java public interface FragmentCreator { NavigationBarFragment createNavigationBar(); } ``` If you need to create your fragment (i.e. for the add or replace transaction), then the FragmentHostManager can do this for you. ```java FragmentHostManager.get(view).create(NavigationBarFragment.class); ``` ## Updating Dagger2 We depend on the Dagger source found in external/dagger2. We should automatically pick up on updates when that repository is updated. ## TODO List - Eliminate usages of Dependency#get: http://b/hotlists/3940788