/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.biometrics import android.annotation.RawRes import android.content.Context import com.airbnb.lottie.LottieAnimationView import com.android.systemui.R import com.android.systemui.biometrics.AuthBiometricView.BiometricState import com.android.systemui.biometrics.AuthBiometricView.STATE_AUTHENTICATED import com.android.systemui.biometrics.AuthBiometricView.STATE_ERROR import com.android.systemui.biometrics.AuthBiometricView.STATE_HELP import com.android.systemui.biometrics.AuthBiometricView.STATE_PENDING_CONFIRMATION /** Face/Fingerprint combined icon animator for BiometricPrompt. */ class AuthBiometricFingerprintAndFaceIconController( context: Context, iconView: LottieAnimationView, iconViewOverlay: LottieAnimationView ) : AuthBiometricFingerprintIconController(context, iconView, iconViewOverlay) { override val actsAsConfirmButton: Boolean = true override fun shouldAnimateIconViewForTransition( @BiometricState oldState: Int, @BiometricState newState: Int ): Boolean = when (newState) { STATE_PENDING_CONFIRMATION -> true STATE_AUTHENTICATED -> false else -> super.shouldAnimateIconViewForTransition(oldState, newState) } @RawRes override fun getAnimationForTransition( @BiometricState oldState: Int, @BiometricState newState: Int ): Int? = when (newState) { STATE_PENDING_CONFIRMATION -> { if (oldState == STATE_ERROR || oldState == STATE_HELP) { R.raw.fingerprint_dialogue_error_to_unlock_lottie } else { R.raw.fingerprint_dialogue_fingerprint_to_unlock_lottie } } STATE_AUTHENTICATED -> null else -> super.getAnimationForTransition(oldState, newState) } }