/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.testapp import android.renderscript.toolkit.Range2d import android.renderscript.toolkit.Rgba3dArray /** * Reference implementation of a 3D LookUpTable operation. */ @ExperimentalUnsignedTypes fun referenceLut3d( inputArray: ByteArray, sizeX: Int, sizeY: Int, cube: Rgba3dArray, restriction: Range2d? ): ByteArray { val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY) val output = input.createSameSized() input.forEach(restriction) { x, y -> output[x, y] = lookup(input[x, y], cube) } return output.values.asByteArray() } @ExperimentalUnsignedTypes private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray { // Calculate the two points at opposite edges of the size 1 // cube that contains our point. val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0) val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f val point1: Int4 = baseCoordinate.intFloor() val point2: Int4 = min(point1 + 1, maxIndex) val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4() // Get the RGBA values at each of the four corners of the size 1 cube. val v000 = cube[point1.x, point1.y, point1.z].toFloat4() val v100 = cube[point2.x, point1.y, point1.z].toFloat4() val v010 = cube[point1.x, point2.y, point1.z].toFloat4() val v110 = cube[point2.x, point2.y, point1.z].toFloat4() val v001 = cube[point1.x, point1.y, point2.z].toFloat4() val v101 = cube[point2.x, point1.y, point2.z].toFloat4() val v011 = cube[point1.x, point2.y, point2.z].toFloat4() val v111 = cube[point2.x, point2.y, point2.z].toFloat4() // Do the linear mixing of these eight values. val yz00 = mix(v000, v100, fractionAwayFromPoint1.x) val yz10 = mix(v010, v110, fractionAwayFromPoint1.x) val yz01 = mix(v001, v101, fractionAwayFromPoint1.x) val yz11 = mix(v011, v111, fractionAwayFromPoint1.x) val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y) val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y) val v = mix(z0, z1, fractionAwayFromPoint1.z) // Preserve the alpha of the original value return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3]) }