/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.taskbar import android.graphics.Canvas import android.graphics.Color import android.graphics.Paint import android.graphics.Path import android.graphics.RectF import com.android.launcher3.R import com.android.launcher3.Utilities import com.android.launcher3.Utilities.mapRange import com.android.launcher3.Utilities.mapToRange import com.android.launcher3.anim.Interpolators import com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound import com.android.launcher3.util.DisplayController /** Helps draw the taskbar background, made up of a rectangle plus two inverted rounded corners. */ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { private val DARK_THEME_SHADOW_ALPHA = 51f private val LIGHT_THEME_SHADOW_ALPHA = 25f val paint = Paint() val lastDrawnTransientRect = RectF() var backgroundHeight = context.deviceProfile.taskbarHeight.toFloat() var translationYForSwipe = 0f var translationYForStash = 0f private var maxBackgroundHeight = context.deviceProfile.taskbarHeight.toFloat() private val transientBackgroundBounds = context.transientTaskbarBounds private val isTransientTaskbar = DisplayController.isTransientTaskbar(context) private val shadowAlpha: Float private var shadowBlur = 0f private var keyShadowDistance = 0f private var bottomMargin = 0 private val fullLeftCornerRadius = context.leftCornerRadius.toFloat() private val fullRightCornerRadius = context.rightCornerRadius.toFloat() private var leftCornerRadius = fullLeftCornerRadius private var rightCornerRadius = fullRightCornerRadius private val square: Path = Path() private val circle: Path = Path() private val invertedLeftCornerPath: Path = Path() private val invertedRightCornerPath: Path = Path() private val stashedHandleWidth = context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_width) private val stashedHandleHeight = context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_height) init { paint.color = context.getColor(R.color.taskbar_background) paint.flags = Paint.ANTI_ALIAS_FLAG paint.style = Paint.Style.FILL if (isTransientTaskbar) { val res = context.resources bottomMargin = res.getDimensionPixelSize(R.dimen.transient_taskbar_bottom_margin) shadowBlur = res.getDimension(R.dimen.transient_taskbar_shadow_blur) keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance) } shadowAlpha = if (Utilities.isDarkTheme(context)) DARK_THEME_SHADOW_ALPHA else LIGHT_THEME_SHADOW_ALPHA setCornerRoundness(DEFAULT_ROUNDNESS) } /** * Sets the roundness of the round corner above Taskbar. No effect on transient Taskkbar. * * @param cornerRoundness 0 has no round corner, 1 has complete round corner. */ fun setCornerRoundness(cornerRoundness: Float) { if (isTransientTaskbar && !transientBackgroundBounds.isEmpty) { return } leftCornerRadius = fullLeftCornerRadius * cornerRoundness rightCornerRadius = fullRightCornerRadius * cornerRoundness // Create the paths for the inverted rounded corners above the taskbar. Start with a filled // square, and then subtract out a circle from the appropriate corner. square.reset() square.addRect(0f, 0f, leftCornerRadius, leftCornerRadius, Path.Direction.CW) circle.reset() circle.addCircle(leftCornerRadius, 0f, leftCornerRadius, Path.Direction.CW) invertedLeftCornerPath.op(square, circle, Path.Op.DIFFERENCE) square.reset() square.addRect(0f, 0f, rightCornerRadius, rightCornerRadius, Path.Direction.CW) circle.reset() circle.addCircle(0f, 0f, rightCornerRadius, Path.Direction.CW) invertedRightCornerPath.op(square, circle, Path.Op.DIFFERENCE) } /** Draws the background with the given paint and height, on the provided canvas. */ fun draw(canvas: Canvas) { canvas.save() if (!isTransientTaskbar || transientBackgroundBounds.isEmpty) { canvas.translate(0f, canvas.height - backgroundHeight - bottomMargin) // Draw the background behind taskbar content. canvas.drawRect(0f, 0f, canvas.width.toFloat(), backgroundHeight, paint) // Draw the inverted rounded corners above the taskbar. canvas.translate(0f, -leftCornerRadius) canvas.drawPath(invertedLeftCornerPath, paint) canvas.translate(0f, leftCornerRadius) canvas.translate(canvas.width - rightCornerRadius, -rightCornerRadius) canvas.drawPath(invertedRightCornerPath, paint) } else { // backgroundHeight is a value from [0...maxBackgroundHeight], so we can use it as a // proxy to figure out the animation progress of the stash/unstash animation. val progress = backgroundHeight / maxBackgroundHeight // At progress 0, we draw the background as the stashed handle. // At progress 1, we draw the background as the full taskbar. val newBackgroundHeight = mapRange(progress, stashedHandleHeight.toFloat(), maxBackgroundHeight) val fullWidth = transientBackgroundBounds.width() val newWidth = mapRange(progress, stashedHandleWidth.toFloat(), fullWidth.toFloat()) val halfWidthDelta = (fullWidth - newWidth) / 2f val radius = newBackgroundHeight / 2f val bottomMarginProgress = bottomMargin * ((1f - progress) / 2f) // Aligns the bottom with the bottom of the stashed handle. val bottom = canvas.height - bottomMargin + bottomMarginProgress + translationYForSwipe + translationYForStash + -mapRange(1f - progress, 0f, stashedHandleHeight / 2f) // Draw shadow. val newShadowAlpha = mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, shadowAlpha, Interpolators.LINEAR) paint.setShadowLayer( shadowBlur, 0f, keyShadowDistance, setColorAlphaBound(Color.BLACK, Math.round(newShadowAlpha)) ) lastDrawnTransientRect.set( transientBackgroundBounds.left + halfWidthDelta, bottom - newBackgroundHeight, transientBackgroundBounds.right - halfWidthDelta, bottom ) canvas.drawRoundRect(lastDrawnTransientRect, radius, radius, paint) } canvas.restore() } companion object { const val DEFAULT_ROUNDNESS = 1f } }