Lines Matching refs:SafePointerFromUInt
38 static inline void* SafePointerFromUInt(GLuint value) { in SafePointerFromUInt() function
319 ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data)); in s_glVertexAttribPointerOffset()
333 ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset)); in s_glDrawElementsOffset()
346 ctx->glDrawElementsNullAEMU(mode, count, type, SafePointerFromUInt(offset)); in s_glDrawElementsOffsetNullAEMU()
516 …ge2D(target, level, internalformat, width, height, border, imageSize, SafePointerFromUInt(offset)); in s_glCompressedTexImage2DOffsetAEMU()
520 …2D(target, level, xoffset, yoffset, width, height, format, imageSize, SafePointerFromUInt(offset)); in s_glCompressedTexSubImage2DOffsetAEMU()
524 …D(target, level, internalformat, width, height, border, format, type, SafePointerFromUInt(offset)); in s_glTexImage2DOffsetAEMU()
528 …Image2D(target, level, xoffset, yoffset, width, height, format, type, SafePointerFromUInt(offset)); in s_glTexSubImage2DOffsetAEMU()
588 ctx->glVertexAttribIPointer(indx, size, type, stride, SafePointerFromUInt(data)); in s_glVertexAttribIPointerOffsetAEMU()
611 …t, level, internalFormat, width, height, depth, border, format, type, SafePointerFromUInt(offset)); in s_glTexImage3DOffsetAEMU()
615 …level, xoffset, yoffset, zoffset, width, height, depth, format, type, SafePointerFromUInt(offset)); in s_glTexSubImage3DOffsetAEMU()
619 …rget, level, internalformat, width, height, depth, border, imageSize, SafePointerFromUInt(offset)); in s_glCompressedTexImage3DOffsetAEMU()
623 …, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, SafePointerFromUInt(offset)); in s_glCompressedTexSubImage3DOffsetAEMU()
628 ctx->glDrawElementsInstanced(mode, count, type, SafePointerFromUInt(offset), primcount); in s_glDrawElementsInstancedOffsetAEMU()
638 ctx->glReadPixels(x, y, width, height, format, type, SafePointerFromUInt(offset)); in s_glReadPixelsOffsetAEMU()
654 ctx->glDrawArraysIndirect(mode, SafePointerFromUInt(offset)); in s_glDrawArraysIndirectOffsetAEMU()
664 ctx->glDrawElementsIndirect(mode, type, SafePointerFromUInt(offset)); in s_glDrawElementsIndirectOffsetAEMU()