Lines Matching refs:validationError
41 context->validationError(GL_INVALID_OPERATION, kMultiviewNotAvailable); in ValidateFramebufferTextureMultiviewBaseANGLE()
52 context->validationError(GL_INVALID_VALUE, kMultiviewViewsTooSmall); in ValidateFramebufferTextureMultiviewBaseANGLE()
59 context->validationError(GL_INVALID_VALUE, kMultiviewViewsTooLarge); in ValidateFramebufferTextureMultiviewBaseANGLE()
73 context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); in ValidateFramebufferTextureMultiviewLevelAndFormat()
80 context->validationError(GL_INVALID_OPERATION, kCompressedTexturesNotAttachable); in ValidateFramebufferTextureMultiviewLevelAndFormat()
93 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformES3()
109 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformMatrixES3()
120 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteES3()
130 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteCountES3()
135 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGenOrDeleteCountES3()
152 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexture3DCommon()
158 context->validationError(GL_INVALID_OPERATION, kANGLECopyTexture3DUnavailable); in ValidateCopyTexture3DCommon()
164 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCopyTexture3DCommon()
186 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateCopyTexture3DCommon()
192 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCopyTexture3DCommon()
256 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateCopyTexture3DCommon()
276 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateTexImageFormatCombination()
282 context->validationError(GL_INVALID_ENUM, kInvalidType); in ValidateTexImageFormatCombination()
291 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateTexImageFormatCombination()
297 context->validationError(GL_INVALID_ENUM, kInvalidType); in ValidateTexImageFormatCombination()
308 context->validationError(GL_INVALID_VALUE, kInvalidInternalFormat); in ValidateTexImageFormatCombination()
319 context->validationError(GL_INVALID_OPERATION, k3DDepthStencil); in ValidateTexImageFormatCombination()
328 context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); in ValidateTexImageFormatCombination()
337 context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); in ValidateTexImageFormatCombination()
345 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateTexImageFormatCombination()
357 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArray); in ValidateES3CompressedFormatForTexture3D()
365 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayASTC); in ValidateES3CompressedFormatForTexture3D()
372 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayS3TC); in ValidateES3CompressedFormatForTexture3D()
379 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayRGTC); in ValidateES3CompressedFormatForTexture3D()
415 context->validationError(GL_INVALID_VALUE, kInvalidBorder); in ValidateES3TexImageParametersBase()
421 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateES3TexImageParametersBase()
429 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
443 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
452 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
457 context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); in ValidateES3TexImageParametersBase()
465 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexImageParametersBase()
471 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
481 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
490 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
498 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexImageParametersBase()
504 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
512 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
518 context->validationError(GL_INVALID_VALUE, kCubemapInvalidDepth); in ValidateES3TexImageParametersBase()
524 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateES3TexImageParametersBase()
531 context->validationError(GL_INVALID_OPERATION, kMissingTexture); in ValidateES3TexImageParametersBase()
537 context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); in ValidateES3TexImageParametersBase()
556 context->validationError(GL_INVALID_OPERATION, kInvalidMipLevel); in ValidateES3TexImageParametersBase()
567 context->validationError(GL_INVALID_ENUM, kCompressedMismatch); in ValidateES3TexImageParametersBase()
578 context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); in ValidateES3TexImageParametersBase()
584 context->validationError(GL_INVALID_OPERATION, kMismatchedFormat); in ValidateES3TexImageParametersBase()
592 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateES3TexImageParametersBase()
601 context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); in ValidateES3TexImageParametersBase()
608 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexImageParametersBase()
615 context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); in ValidateES3TexImageParametersBase()
633 context->validationError(GL_INVALID_OPERATION, kCompressedMismatch); in ValidateES3TexImageParametersBase()
639 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateES3TexImageParametersBase()
647 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
655 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
662 context->validationError(GL_INVALID_VALUE, kPixelDataNull); in ValidateES3TexImageParametersBase()
688 context->validationError(GL_INVALID_OPERATION, kDataTypeNotAligned); in ValidateES3TexImageParametersBase()
696 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateES3TexImageParametersBase()
724 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexImage2DParameters()
753 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexImage3DParameters()
1065 context->validationError(GL_INVALID_OPERATION, kInvalidFormat); in ValidateES3CopyTexImageParametersBase()
1074 context->validationError(GL_INVALID_OPERATION, kInvalidCopyCombination); in ValidateES3CopyTexImageParametersBase()
1085 context->validationError(GL_INVALID_OPERATION, kInvalidCopyCombination); in ValidateES3CopyTexImageParametersBase()
1110 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3CopyTexImage2DParameters()
1135 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3CopyTexImage3DParameters()
1154 context->validationError(GL_INVALID_VALUE, kTextureSizeTooSmall); in ValidateES3TexStorageParametersBase()
1166 context->validationError(GL_INVALID_OPERATION, kInvalidMipLevels); in ValidateES3TexStorageParametersBase()
1178 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1188 context->validationError(GL_INVALID_VALUE, kInvalidMipLevels); in ValidateES3TexStorageParametersBase()
1194 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1204 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexStorageParametersBase()
1210 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1221 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1232 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1242 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexStorageParametersBase()
1248 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1255 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1261 context->validationError(GL_INVALID_VALUE, kCubemapInvalidDepth); in ValidateES3TexStorageParametersBase()
1275 context->validationError(GL_INVALID_OPERATION, kMissingTexture); in ValidateES3TexStorageParametersBase()
1281 context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); in ValidateES3TexStorageParametersBase()
1288 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexStorageParametersBase()
1294 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexStorageParametersBase()
1300 context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); in ValidateES3TexStorageParametersBase()
1326 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexStorage2DParameters()
1344 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexStorage3DParameters()
1356 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginQuery()
1367 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndQuery()
1378 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryiv()
1392 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryObjectuiv()
1408 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFramebufferTextureLayer()
1422 context->validationError(GL_INVALID_VALUE, kNegativeLayer); in ValidateFramebufferTextureLayer()
1435 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1441 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1451 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1457 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1467 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1473 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1483 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1489 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1496 context->validationError(GL_INVALID_OPERATION, in ValidateFramebufferTextureLayer()
1504 context->validationError(GL_INVALID_OPERATION, kCompressedTexturesNotAttachable); in ValidateFramebufferTextureLayer()
1519 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateInvalidateFramebuffer()
1535 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateInvalidateFramebuffer()
1554 context->validationError(GL_INVALID_VALUE, kNegativeSize); in ValidateInvalidateSubFramebuffer()
1565 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClearBuffer()
1587 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawRangeElements()
1593 context->validationError(GL_INVALID_VALUE, kInvalidElementRange); in ValidateDrawRangeElements()
1618 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformuiv()
1629 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateReadBuffer()
1637 context->validationError(GL_INVALID_OPERATION, kNoReadFramebuffer); in ValidateReadBuffer()
1648 context->validationError(GL_INVALID_ENUM, kInvalidReadBuffer); in ValidateReadBuffer()
1656 context->validationError(GL_INVALID_OPERATION, kInvalidDefaultReadBuffer); in ValidateReadBuffer()
1666 context->validationError(GL_INVALID_OPERATION, kExceedsMaxDrawBuffers); in ValidateReadBuffer()
1687 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexImage3D()
1693 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCompressedTexImage3D()
1708 context->validationError(GL_INVALID_ENUM, kInvalidCompressedFormat); in ValidateCompressedTexImage3D()
1715 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCompressedTexImage3D()
1721 context->validationError(GL_INVALID_VALUE, kInvalidCompressedImageSize); in ValidateCompressedTexImage3D()
1728 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCompressedTexImage3D()
1768 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindVertexArray()
1779 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsVertexArray()
1795 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindBufferCommon()
1801 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateBindBufferCommon()
1808 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateBindBufferCommon()
1819 context->validationError(GL_INVALID_VALUE, in ValidateBindBufferCommon()
1825 context->validationError(GL_INVALID_VALUE, kOffsetAndSizeAlignment); in ValidateBindBufferCommon()
1831 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackTargetActive); in ValidateBindBufferCommon()
1840 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateBindBufferCommon()
1847 context->validationError(GL_INVALID_VALUE, kUniformBufferOffsetAlignment); in ValidateBindBufferCommon()
1856 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateBindBufferCommon()
1861 context->validationError(GL_INVALID_VALUE, in ValidateBindBufferCommon()
1867 context->validationError(GL_INVALID_VALUE, kOffsetAlignment); in ValidateBindBufferCommon()
1876 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateBindBufferCommon()
1881 context->validationError(GL_INVALID_VALUE, kExceedsMaxShaderStorageBufferBindings); in ValidateBindBufferCommon()
1887 context->validationError(GL_INVALID_VALUE, kShaderStorageBufferOffsetAlignment); in ValidateBindBufferCommon()
1893 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateBindBufferCommon()
1917 context->validationError(GL_INVALID_VALUE, kInvalidBindBufferSize); in ValidateBindBufferRange()
1931 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramBinary()
1947 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetProgramBinary()
1961 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramParameteri()
1975 context->validationError(GL_INVALID_VALUE, kInvalidBooleanValue); in ValidateProgramParameteri()
1983 context->validationError(GL_INVALID_ENUM, kES31Required); in ValidateProgramParameteri()
1989 context->validationError(GL_INVALID_VALUE, kInvalidBooleanValue); in ValidateProgramParameteri()
1995 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateProgramParameteri()
2016 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBlitFramebuffer()
2034 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferiv()
2051 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferiv()
2057 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferiv()
2074 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferuiv()
2089 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferuiv()
2106 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferfv()
2124 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfv()
2130 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferfv()
2148 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfi()
2154 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferfi()
2165 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawBuffers()
2185 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexSubImage3D()
2208 context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); in ValidateCopyTexture3DANGLE()
2220 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); in ValidateCopyTexture3DANGLE()
2233 context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureLevel); in ValidateCopyTexture3DANGLE()
2241 context->validationError(GL_INVALID_OPERATION, kInvalidSourceTextureSize); in ValidateCopyTexture3DANGLE()
2247 context->validationError(GL_INVALID_OPERATION, kDestinationImmutable); in ValidateCopyTexture3DANGLE()
2276 context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); in ValidateCopySubTexture3DANGLE()
2288 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); in ValidateCopySubTexture3DANGLE()
2303 context->validationError(GL_INVALID_VALUE, kNegativeXYZ); in ValidateCopySubTexture3DANGLE()
2309 context->validationError(GL_INVALID_VALUE, kNegativeHeightWidthDepth); in ValidateCopySubTexture3DANGLE()
2317 context->validationError(GL_INVALID_VALUE, kSourceTextureTooSmall); in ValidateCopySubTexture3DANGLE()
2323 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTextureType); in ValidateCopySubTexture3DANGLE()
2329 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateCopySubTexture3DANGLE()
2337 context->validationError(GL_INVALID_VALUE, kDestinationTextureTooSmall); in ValidateCopySubTexture3DANGLE()
2358 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateTexImage3D()
2382 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexImage3DRobustANGLE()
2411 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3D()
2436 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3DRobustANGLE()
2465 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexSubImage3D()
2472 context->validationError(GL_INVALID_ENUM, kInvalidCompressedFormat); in ValidateCompressedTexSubImage3D()
2479 context->validationError(GL_INVALID_OPERATION, kIntegerOverflow); in ValidateCompressedTexSubImage3D()
2485 context->validationError(GL_INVALID_VALUE, kInvalidCompressedImageSize); in ValidateCompressedTexSubImage3D()
2498 context->validationError(GL_INVALID_VALUE, kPixelDataNull); in ValidateCompressedTexSubImage3D()
2569 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackActiveDelete); in ValidateDeleteTransformFeedbacks()
2590 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginTransformFeedback()
2601 context->validationError(GL_INVALID_ENUM, kInvalidPrimitiveMode); in ValidateBeginTransformFeedback()
2610 context->validationError(GL_INVALID_OPERATION, kTransfomFeedbackAlreadyActive); in ValidateBeginTransformFeedback()
2621 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateBeginTransformFeedback()
2628 context->validationError(GL_INVALID_OPERATION, in ValidateBeginTransformFeedback()
2639 context->validationError(GL_INVALID_OPERATION, kProgramNotBound); in ValidateBeginTransformFeedback()
2645 context->validationError(GL_INVALID_OPERATION, kNoTransformFeedbackOutputVariables); in ValidateBeginTransformFeedback()
2659 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetBufferPointerv()
2682 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateGetBufferPointervRobustANGLE()
2705 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUnmapBuffer()
2720 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateMapBufferRange()
2734 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFlushMappedBufferRange()
2752 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateIndexedStateQuery()
2768 context->validationError(GL_INVALID_ENUM, kDrawBuffersIndexedExtensionNotAvailable); in ValidateIndexedStateQuery()
2773 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateIndexedStateQuery()
2782 context->validationError(GL_INVALID_VALUE, in ValidateIndexedStateQuery()
2793 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateIndexedStateQuery()
2802 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxWorkgroupDimensions); in ValidateIndexedStateQuery()
2812 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2817 context->validationError(GL_INVALID_VALUE, in ValidateIndexedStateQuery()
2828 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2833 context->validationError(GL_INVALID_VALUE, kExceedsMaxShaderStorageBufferBindings); in ValidateIndexedStateQuery()
2844 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2849 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateIndexedStateQuery()
2856 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2861 context->validationError(GL_INVALID_VALUE, kInvalidSampleMaskNumber); in ValidateIndexedStateQuery()
2873 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2878 context->validationError(GL_INVALID_VALUE, kExceedsMaxImageUnits); in ValidateIndexedStateQuery()
2883 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateIndexedStateQuery()
2906 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_v()
2921 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_vRobustANGLE()
2954 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_v()
2969 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_vRobustANGLE()
3004 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyBufferSubData()
3010 context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes); in ValidateCopyBufferSubData()
3019 context->validationError(GL_INVALID_OPERATION, kBufferNotBound); in ValidateCopyBufferSubData()
3026 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateCopyBufferSubData()
3034 context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); in ValidateCopyBufferSubData()
3049 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCopyBufferSubData()
3055 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateCopyBufferSubData()
3061 context->validationError(GL_INVALID_VALUE, kNegativeSize); in ValidateCopyBufferSubData()
3068 context->validationError(GL_INVALID_VALUE, kBufferOffsetOverflow); in ValidateCopyBufferSubData()
3079 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCopyBufferSubData()
3085 context->validationError(GL_INVALID_VALUE, kCopyAlias); in ValidateCopyBufferSubData()
3097 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetStringi()
3106 context->validationError(GL_INVALID_VALUE, kExceedsNumExtensions); in ValidateGetStringi()
3114 context->validationError(GL_INVALID_ENUM, kInvalidName); in ValidateGetStringi()
3119 context->validationError(GL_INVALID_VALUE, kExceedsNumRequestableExtensions); in ValidateGetStringi()
3125 context->validationError(GL_INVALID_ENUM, kInvalidName); in ValidateGetStringi()
3141 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateRenderbufferStorageMultisample()
3160 context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange); in ValidateRenderbufferStorageMultisample()
3169 context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange); in ValidateRenderbufferStorageMultisample()
3185 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribIPointer()
3196 context->validationError(GL_INVALID_VALUE, kNegativeStride); in ValidateVertexAttribIPointer()
3205 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribStride); in ValidateVertexAttribIPointer()
3214 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateVertexAttribIPointer()
3226 context->validationError(GL_INVALID_OPERATION, kClientDataInVertexArray); in ValidateVertexAttribIPointer()
3250 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSynciv()
3256 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetSynciv()
3262 context->validationError(GL_CONTEXT_LOST, kContextLost); in ValidateGetSynciv()
3279 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateGetSynciv()
3292 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateGetSynciv()
3308 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawElementsInstanced()
3324 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedANGLE()
3331 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedANGLE()
3360 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedANGLE()
3367 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedANGLE()
3395 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateDrawArraysInstancedBaseInstanceANGLE()
3416 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE()
3436 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedBaseInstanceANGLE()
3466 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
3502 context->validationError(GL_INVALID_VALUE, kNegativeBaseViewIndex); in ValidateFramebufferTextureMultiviewOVR()
3518 context->validationError(GL_INVALID_OPERATION, kInvalidTextureType); in ValidateFramebufferTextureMultiviewOVR()
3526 context->validationError(GL_INVALID_VALUE, kViewsExceedMaxArrayLayers); in ValidateFramebufferTextureMultiviewOVR()
3533 context->validationError(GL_INVALID_OPERATION, kInvalidTextureType); in ValidateFramebufferTextureMultiviewOVR()
3611 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsQuery()
3676 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndTransformFeedback()
3685 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidateEndTransformFeedback()
3700 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTransformFeedbackVaryings()
3706 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateTransformFeedbackVaryings()
3719 context->validationError(GL_INVALID_VALUE, kInvalidTransformFeedbackAttribsCount); in ValidateTransformFeedbackVaryings()
3725 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateTransformFeedbackVaryings()
3749 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTransformFeedbackVarying()
3755 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetTransformFeedbackVarying()
3767 context->validationError(GL_INVALID_VALUE, kTransformFeedbackVaryingIndexOutOfRange); in ValidateGetTransformFeedbackVarying()
3778 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindTransformFeedback()
3790 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotPaused); in ValidateBindTransformFeedback()
3798 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackDoesNotExist); in ValidateBindTransformFeedback()
3805 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateBindTransformFeedback()
3816 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsTransformFeedback()
3827 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidatePauseTransformFeedback()
3837 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidatePauseTransformFeedback()
3843 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackPaused); in ValidatePauseTransformFeedback()
3854 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateResumeTransformFeedback()
3864 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidateResumeTransformFeedback()
3870 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotPaused); in ValidateResumeTransformFeedback()
3886 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4i()
3902 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4ui()
3913 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4iv()
3924 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4uiv()
3937 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataLocation()
3949 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetFragDataLocation()
3964 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformIndices()
3970 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGetUniformIndices()
3992 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformsiv()
3998 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGetActiveUniformsiv()
4016 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateGetActiveUniformsiv()
4028 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateGetActiveUniformsiv()
4034 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); in ValidateGetActiveUniformsiv()
4044 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); in ValidateGetActiveUniformsiv()
4058 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformBlockIndex()
4089 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformBlockName()
4101 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniformBlock); in ValidateGetActiveUniformBlockName()
4115 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformBlockBinding()
4121 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateUniformBlockBinding()
4134 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateUniformBlockBinding()
4149 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawArraysInstanced()
4160 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFenceSync()
4166 context->validationError(GL_INVALID_ENUM, kInvalidFenceCondition); in ValidateFenceSync()
4172 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateFenceSync()
4183 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSync()
4194 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDeleteSync()
4200 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateDeleteSync()
4211 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClientWaitSync()
4217 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateClientWaitSync()
4224 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateClientWaitSync()
4235 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateWaitSync()
4241 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateWaitSync()
4247 context->validationError(GL_INVALID_VALUE, kInvalidTimeout); in ValidateWaitSync()
4254 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateWaitSync()
4265 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64v()
4283 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSampler()
4294 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindSampler()
4300 context->validationError(GL_INVALID_OPERATION, kInvalidSampler); in ValidateBindSampler()
4306 context->validationError(GL_INVALID_VALUE, kInvalidCombinedImageUnit); in ValidateBindSampler()
4317 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribDivisor()
4333 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage2D()
4356 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage3D()
4400 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIivOES()
4413 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIuivOES()
4455 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIivOES()
4468 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIuivOES()
4509 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateBindFragDataLocationIndexedEXT()
4514 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindFragDataLocationIndexedEXT()
4522 context->validationError(GL_INVALID_VALUE, kFragDataBindingIndexOutOfRange); in ValidateBindFragDataLocationIndexedEXT()
4529 context->validationError(GL_INVALID_VALUE, in ValidateBindFragDataLocationIndexedEXT()
4538 context->validationError(GL_INVALID_VALUE, kColorNumberGreaterThanMaxDrawBuffers); in ValidateBindFragDataLocationIndexedEXT()
4562 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateGetFragDataIndexEXT()
4567 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataIndexEXT()
4577 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetFragDataIndexEXT()
4593 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateTexStorage2DMultisampleANGLE()
4609 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateGetTexLevelParameterfvANGLE()
4624 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateGetTexLevelParameterivANGLE()
4638 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateGetMultisamplefvANGLE()
4649 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateSampleMaskiANGLE()