Lines Matching refs:validationError
310 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateProgramUniform()
330 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateProgramUniformMatrix()
344 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateVertexAttribFormatCommon()
351 context->validationError(GL_INVALID_VALUE, kRelativeOffsetTooLarge); in ValidateVertexAttribFormatCommon()
359 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribFormatCommon()
375 context->validationError(GL_INVALID_OPERATION, in ValidateGetBooleani_v()
397 context->validationError(GL_INVALID_OPERATION, in ValidateGetBooleani_vRobustANGLE()
427 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateDrawIndirectBase()
443 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateDrawIndirectBase()
449 context->validationError(GL_INVALID_OPERATION, kClientDataInVertexArray); in ValidateDrawIndirectBase()
456 context->validationError(GL_INVALID_OPERATION, kDrawIndirectBufferNotBound); in ValidateDrawIndirectBase()
465 context->validationError(GL_INVALID_VALUE, kInvalidIndirectOffset); in ValidateDrawIndirectBase()
486 context->validationError(GL_INVALID_OPERATION, kInvalidDrawModeTransformFeedback); in ValidateDrawArraysIndirect()
494 context->validationError(GL_INVALID_OPERATION, in ValidateDrawArraysIndirect()
511 context->validationError(GL_INVALID_OPERATION, kParamOverflow); in ValidateDrawArraysIndirect()
533 context->validationError(GL_INVALID_OPERATION, kMustHaveElementArrayBinding); in ValidateDrawElementsIndirect()
548 context->validationError(GL_INVALID_OPERATION, kParamOverflow); in ValidateDrawElementsIndirect()
687 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateProgramUniform1iv()
903 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetTexLevelParameterfv()
930 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetTexLevelParameteriv()
959 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateTexStorage2DMultisample()
979 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateTexStorageMem2DMultisampleEXT()
994 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetMultisamplefv()
1016 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateFramebufferParameteri()
1022 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferParameteri()
1033 context->validationError(GL_INVALID_VALUE, kExceedsFramebufferWidth); in ValidateFramebufferParameteri()
1043 context->validationError(GL_INVALID_VALUE, kExceedsFramebufferHeight); in ValidateFramebufferParameteri()
1053 context->validationError(GL_INVALID_VALUE, kExceedsFramebufferSamples); in ValidateFramebufferParameteri()
1066 context->validationError(GL_INVALID_ENUM, kGeometryShaderExtensionNotEnabled); in ValidateFramebufferParameteri()
1072 context->validationError(GL_INVALID_VALUE, kInvalidFramebufferLayer); in ValidateFramebufferParameteri()
1079 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateFramebufferParameteri()
1088 context->validationError(GL_INVALID_OPERATION, kDefaultFramebuffer); in ValidateFramebufferParameteri()
1101 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetFramebufferParameteriv()
1107 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateGetFramebufferParameteriv()
1121 context->validationError(GL_INVALID_ENUM, kGeometryShaderExtensionNotEnabled); in ValidateGetFramebufferParameteriv()
1126 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateGetFramebufferParameteriv()
1135 context->validationError(GL_INVALID_OPERATION, kDefaultFramebuffer); in ValidateGetFramebufferParameteriv()
1159 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramResourceIndex()
1171 context->validationError(GL_INVALID_ENUM, kInvalidProgramInterface); in ValidateGetProgramResourceIndex()
1186 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateBindVertexBuffer()
1192 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateBindVertexBuffer()
1199 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateBindVertexBuffer()
1205 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateBindVertexBuffer()
1211 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribStride); in ValidateBindVertexBuffer()
1219 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateBindVertexBuffer()
1230 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateVertexBindingDivisor()
1237 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateVertexBindingDivisor()
1245 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexBindingDivisor()
1285 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateVertexAttribBinding()
1293 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribBinding()
1300 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); in ValidateVertexAttribBinding()
1306 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateVertexAttribBinding()
1323 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramResourceName()
1335 context->validationError(GL_INVALID_ENUM, kInvalidProgramInterface); in ValidateGetProgramResourceName()
1341 context->validationError(GL_INVALID_VALUE, kInvalidProgramResourceIndex); in ValidateGetProgramResourceName()
1347 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetProgramResourceName()
1361 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateDispatchCompute()
1370 context->validationError(GL_INVALID_OPERATION, kNoActiveProgramWithComputeShader); in ValidateDispatchCompute()
1377 context->validationError(GL_INVALID_VALUE, kExceedsComputeWorkGroupCountX); in ValidateDispatchCompute()
1382 context->validationError(GL_INVALID_VALUE, kExceedsComputeWorkGroupCountY); in ValidateDispatchCompute()
1387 context->validationError(GL_INVALID_VALUE, kExceedsComputeWorkGroupCountZ); in ValidateDispatchCompute()
1398 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateDispatchComputeIndirect()
1407 context->validationError(GL_INVALID_OPERATION, kNoActiveProgramWithComputeShader); in ValidateDispatchComputeIndirect()
1413 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateDispatchComputeIndirect()
1419 context->validationError(GL_INVALID_VALUE, kOffsetMustBeMultipleOfUint); in ValidateDispatchComputeIndirect()
1426 context->validationError(GL_INVALID_OPERATION, kDispatchIndirectBufferNotBound); in ValidateDispatchComputeIndirect()
1435 context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize); in ValidateDispatchComputeIndirect()
1454 context->validationError(GL_INVALID_VALUE, kExceedsMaxImageUnits); in ValidateBindImageTexture()
1460 context->validationError(GL_INVALID_VALUE, kNegativeLevel); in ValidateBindImageTexture()
1466 context->validationError(GL_INVALID_VALUE, kNegativeLayer); in ValidateBindImageTexture()
1472 context->validationError(GL_INVALID_ENUM, kInvalidImageAccess); in ValidateBindImageTexture()
1493 context->validationError(GL_INVALID_VALUE, kInvalidImageFormat); in ValidateBindImageTexture()
1503 context->validationError(GL_INVALID_VALUE, kMissingTextureName); in ValidateBindImageTexture()
1509 context->validationError(GL_INVALID_OPERATION, kTextureIsNotImmutable); in ValidateBindImageTexture()
1524 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramResourceLocation()
1536 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetProgramResourceLocation()
1542 context->validationError(GL_INVALID_ENUM, kInvalidProgramInterface); in ValidateGetProgramResourceLocation()
1560 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramResourceiv()
1571 context->validationError(GL_INVALID_ENUM, kInvalidProgramInterface); in ValidateGetProgramResourceiv()
1576 context->validationError(GL_INVALID_VALUE, kInvalidPropCount); in ValidateGetProgramResourceiv()
1581 context->validationError(GL_INVALID_VALUE, kNegativeBufSize); in ValidateGetProgramResourceiv()
1586 context->validationError(GL_INVALID_VALUE, kInvalidProgramResourceIndex); in ValidateGetProgramResourceiv()
1593 context->validationError(GL_INVALID_ENUM, kInvalidProgramResourceProperty); in ValidateGetProgramResourceiv()
1598 context->validationError(GL_INVALID_OPERATION, kInvalidPropertyForProgramInterface); in ValidateGetProgramResourceiv()
1613 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramInterfaceiv()
1625 context->validationError(GL_INVALID_ENUM, kInvalidProgramInterface); in ValidateGetProgramInterfaceiv()
1637 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateGetProgramInterfaceiv()
1643 context->validationError(GL_INVALID_OPERATION, kAtomicCounterResourceName); in ValidateGetProgramInterfaceiv()
1657 context->validationError(GL_INVALID_OPERATION, kMaxActiveVariablesInterface); in ValidateGetProgramInterfaceiv()
1681 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGenOrDeleteES31()
1706 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateBindProgramPipeline()
1712 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateBindProgramPipeline()
1723 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateIsProgramPipeline()
1737 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateUseProgramStages()
1747 context->validationError(GL_INVALID_VALUE, kUnrecognizedShaderStageBit); in ValidateUseProgramStages()
1756 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateUseProgramStages()
1771 context->validationError(GL_INVALID_VALUE, kProgramDoesNotExist); in ValidateUseProgramStages()
1782 context->validationError(GL_INVALID_OPERATION, kProgramNotSeparable); in ValidateUseProgramStages()
1790 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateUseProgramStages()
1806 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateActiveShaderProgram()
1814 context->validationError(GL_INVALID_VALUE, kProgramDoesNotExist); in ValidateActiveShaderProgram()
1821 context->validationError(GL_INVALID_OPERATION, kExpectedProgramName); in ValidateActiveShaderProgram()
1830 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateActiveShaderProgram()
1844 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateCreateShaderProgramv()
1852 context->validationError(GL_INVALID_ENUM, kInvalidShaderType); in ValidateCreateShaderProgramv()
1859 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateCreateShaderProgramv()
1876 context->validationError(GL_INVALID_OPERATION, kProgramPipelineDoesNotExist); in ValidateGetProgramPipelineiv()
1894 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateGetProgramPipelineiv()
1910 context->validationError(GL_INVALID_OPERATION, kProgramPipelineDoesNotExist); in ValidateValidateProgramPipeline()
1925 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetProgramPipelineInfoLog()
1931 context->validationError(GL_INVALID_VALUE, kProgramPipelineDoesNotExist); in ValidateGetProgramPipelineInfoLog()
1942 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateMemoryBarrier()
1959 context->validationError(GL_INVALID_VALUE, kInvalidMemoryBarrierBit); in ValidateMemoryBarrier()
1970 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateMemoryBarrierByRegion()
1985 context->validationError(GL_INVALID_VALUE, kInvalidMemoryBarrierBit); in ValidateMemoryBarrierByRegion()
1996 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateSampleMaski()
2011 context->validationError(GL_INVALID_OPERATION, kGeometryShaderExtensionNotEnabled); in ValidateFramebufferTextureEXT()
2031 context->validationError(GL_INVALID_VALUE, kInvalidTextureName); in ValidateFramebufferTextureEXT()
2037 context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); in ValidateFramebufferTextureEXT()
2062 context->validationError(GL_INVALID_ENUM, kMultisampleArrayExtensionRequired); in ValidateTexStorage3DMultisampleOES()
2068 context->validationError(GL_INVALID_ENUM, kTargetMustBeTexture2DMultisampleArrayOES); in ValidateTexStorage3DMultisampleOES()
2074 context->validationError(GL_INVALID_VALUE, kNegativeSize); in ValidateTexStorage3DMultisampleOES()
2095 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateTexStorageMem3DMultisampleEXT()
2110 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateGetProgramResourceLocationIndexEXT()
2115 context->validationError(GL_INVALID_OPERATION, kES31Required); in ValidateGetProgramResourceLocationIndexEXT()
2120 context->validationError(GL_INVALID_ENUM, kProgramInterfaceMustBeProgramOutput); in ValidateGetProgramResourceLocationIndexEXT()
2130 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetProgramResourceLocationIndexEXT()