• Home
  • Raw
  • Download

Lines Matching refs:mExecutable

237         return mExecutable->getTransformFeedbackBufferMode();  in getTransformFeedbackBufferMode()
241 return mExecutable->getUniformBlockBinding(uniformBlockIndex); in getUniformBlockBinding()
245 return mExecutable->getShaderStorageBlockBinding(blockIndex); in getShaderStorageBlockBinding()
249 return mExecutable->getActiveUniformBlockBindings(); in getActiveUniformBlockBindingsMask()
253 return mExecutable->getProgramInputs(); in getProgramInputs()
257 return mExecutable->getOutputVariables(); in getOutputVariables()
261 return mExecutable->getOutputLocations(); in getOutputLocations()
265 return mExecutable->getSecondaryOutputLocations(); in getSecondaryOutputLocations()
267 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } in getUniforms()
271 return mExecutable->getUniformBlocks(); in getUniformBlocks()
275 return mExecutable->getShaderStorageBlocks(); in getShaderStorageBlocks()
280 return mExecutable->getSamplerBindings(); in getSamplerBindings()
287 const RangeUI &getDefaultUniformRange() const { return mExecutable->getDefaultUniformRange(); } in getDefaultUniformRange()
288 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange()
289 const RangeUI &getImageUniformRange() const { return mExecutable->getImageUniformRange(); } in getImageUniformRange()
292 return mExecutable->getAtomicCounterUniformRange(); in getAtomicCounterUniformRange()
294 const RangeUI &getFragmentInoutRange() const { return mExecutable->getFragmentInoutRange(); } in getFragmentInoutRange()
298 return mExecutable->getLinkedTransformFeedbackVaryings(); in getLinkedTransformFeedbackVaryings()
302 return mExecutable->getTransformFeedbackStrides(); in getTransformFeedbackStrides()
306 return mExecutable->getAtomicCounterBuffers(); in getAtomicCounterBuffers()
336 ASSERT(mExecutable); in getExecutable()
337 return *mExecutable; in getExecutable()
341 ASSERT(mExecutable); in getExecutable()
342 return *mExecutable; in getExecutable()
350 bool isCompute() const { return mExecutable->hasLinkedShaderStage(ShaderType::Compute); } in isCompute()
413 std::shared_ptr<ProgramExecutable> mExecutable; variable
537 return mState.mExecutable->getUniformByIndex(index); in getUniformByIndex()
615 return static_cast<GLuint>(mState.mExecutable->getActiveUniformBlockCount()); in getActiveUniformBlockCount()
621 return static_cast<GLuint>(mState.mExecutable->getActiveAtomicCounterBufferCount()); in getActiveAtomicCounterBufferCount()
627 return static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount()); in getActiveShaderStorageBlockCount()