Lines Matching refs:AddCompressedFormat
928 void AddCompressedFormat(InternalFormatInfoMap *map, in AddCompressedFormat() function
1131 …AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1132 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1133 …AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1134 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1135 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1136 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1137 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1138 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1139 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 128, 4, false, Re… in BuildInternalFormatInfoMap()
1140 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 1, 128, 4, true, Re… in BuildInternalFormatInfoMap()
1144 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, false, RequireExt<&… in BuildInternalFormatInfoMap()
1145 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1148 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1151 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1154 …AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 1, 64, 3, false, RequireExt<&… in BuildInternalFormatInfoMap()
1158 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, true, RequireEx… in BuildInternalFormatInfoMap()
1159 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1160 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 1, 128, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1161 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 1, 128, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1165 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1166 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1167 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1168 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1169 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1170 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1171 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1172 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1173 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1174 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1175 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1176 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1177 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1178 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1180 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1181 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1182 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1183 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1184 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1185 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1186 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1187 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1188 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1189 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1190 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1191 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1192 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1193 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1195 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1196 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1197 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1198 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1199 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1200 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1201 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1202 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1203 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1204 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1206 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1207 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1208 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1209 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1210 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1211 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1212 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1213 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1214 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1215 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1219 …AddCompressedFormat(&map, GL_COMPRESSED_RED_RGTC1_EXT, 4, 4, 1, 64, 1, false, Requi… in BuildInternalFormatInfoMap()
1220 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 4, 4, 1, 64, 1, false, Requi… in BuildInternalFormatInfoMap()
1221 …AddCompressedFormat(&map, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 4, 4, 1, 128, 2, false, Requi… in BuildInternalFormatInfoMap()
1222 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 4, 4, 1, 128, 2, false, Requi… in BuildInternalFormatInfoMap()
1226 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1227 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, true, Requ… in BuildInternalFormatInfoMap()
1228 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1229 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1233 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 4, 4, 1, 64, 3, false, Requ… in BuildInternalFormatInfoMap()
1234 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 8, 4, 1, 64, 3, false, Requ… in BuildInternalFormatInfoMap()
1235 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 4, 4, 1, 64, 4, false, Requ… in BuildInternalFormatInfoMap()
1236 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 8, 4, 1, 64, 4, false, Requ… in BuildInternalFormatInfoMap()
1240 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, 8, 4, 1, 64, 3, true,… in BuildInternalFormatInfoMap()
1241 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, 4, 4, 1, 64, 3, true,… in BuildInternalFormatInfoMap()
1242 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, 8, 4, 1, 64, 4, true,… in BuildInternalFormatInfoMap()
1243 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, 4, 4, 1, 64, 4, true,… in BuildInternalFormatInfoMap()
1254 …AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1255 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1256 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1257 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1258 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()