Lines Matching refs:programD3D
188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout() argument
196 const AttribIndexArray &locationToSemantic = programD3D.getAttribLocationToD3DSemantics(); in SortAttributesByLayout()
197 const gl::ProgramExecutable &executable = programD3D.getState().getExecutable(); in SortAttributesByLayout()
602 const ProgramD3D &programD3D, in updateBuffer() argument
607 const int numSamplers = programD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer()
608 const int numReadonlyImages = programD3D.getUsedImageRange(shaderType, true).length(); in updateBuffer()
609 const int numImages = programD3D.getUsedImageRange(shaderType, false).length(); in updateBuffer()
3517 ProgramD3D *programD3D) in applyComputeUniforms() argument
3520 GetAs<UniformStorage11>(programD3D->getShaderUniformStorage(gl::ShaderType::Compute)); in applyComputeUniforms()
3529 programD3D->areShaderUniformsDirty(gl::ShaderType::Compute)) in applyComputeUniforms()
3532 programD3D->markUniformsClean(); in applyComputeUniforms()
3558 *programD3D, in applyComputeUniforms()