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Lines Matching refs:arrayElementOffset

259 void SetFloatUniformMatrix(unsigned int arrayElementOffset,  in SetFloatUniformMatrix()  argument
266 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix()
270 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()
282 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument
290 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast()
293 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast()
806 static void Run(unsigned int arrayElementOffset,
827 static void Run(unsigned int arrayElementOffset,
842 void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument
855 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run()
861 SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(arrayElementOffset, elementCount, in Run()
867 void SetFloatUniformMatrixGLSL<cols, rows>::Run(unsigned int arrayElementOffset, in Run() argument
878 SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run()
883 SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run()
889 void SetFloatUniformMatrixHLSL<4, rows>::Run(unsigned int arrayElementOffset, in Run() argument
902 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run()
908 SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run()
914 void SetFloatUniformMatrixHLSL<cols, rows>::Run(unsigned int arrayElementOffset, in Run() argument
926 SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run()
931 SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run()