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Lines Matching refs:ProgramExecutable

419                                    const gl::ProgramExecutable *executable,  in GetImageReadLayout()
1506 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1588 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1728 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyGraphicsPipelineDesc()
1970 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2044 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2115 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
2157 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderBufferResourcesImpl()
2250 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2293 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
4068 void ContextVk::updateAdvancedBlendEquations(const gl::ProgramExecutable *executable) in updateAdvancedBlendEquations()
4152 const gl::ProgramExecutable *executable) in checkAndUpdateFramebufferFetchStatus()
4183 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
4226 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
4689 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in onMakeCurrent()
4928 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentDefaultUniforms()
4940 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentTextures()
4962 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderResources()
4999 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateShaderResourcesDescriptorDesc()
5865 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateActiveTextures()
6009 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateActiveImages()
6488 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in flushCommandsAndEndRenderPassImpl()
6860 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in onProgramExecutableReset()
7038 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
7070 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeReadAfterAttachmentWrite()