Lines Matching refs:mExecutable
176 mExecutable.reset(contextVk); in reset()
187 return mExecutable.load(contextVk, mState.getExecutable(), stream); in load()
192 mExecutable.save(stream); in save()
218 mExecutable.clearVariableInfoMap(); in link()
224 &mExecutable.mVariableInfoMap); in link()
228 mExecutable.resolvePrecisionMismatch(mergedVaryings); in link()
233 angle::Result status = mExecutable.mOriginalShaderInfo.initShaders( in link()
234 programExecutable.getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()
248 status = mExecutable.createPipelineLayout(contextVk, programExecutable, nullptr); in link()
290 return mExecutable.getGraphicsPipeline(contextVk, mode, graphicsPipelineDesc, glExecutable, in createGraphicsPipelineWithDefaultState()
315 return mExecutable.resizeUniformBlockMemory(contextVk, mState.getExecutable(), in initDefaultUniformBlocks()
379 mExecutable.mDefaultUniformBlocks[shaderType]->uniformLayout.push_back( in initDefaultUniformLayoutMapping()
404 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformImpl()
416 mExecutable.mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()
423 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformImpl()
451 mExecutable.mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()
467 const DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in getUniformImpl()
567 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv()
580 mExecutable.mDefaultUniformBlocksDirty.set(shaderType); in setUniformMatrixfv()