Lines Matching refs:PROC
31 #define ANGLE_GL_OBJECTS_X(PROC) \ argument
32 PROC(Buffer) \
33 PROC(Context) \
34 PROC(Framebuffer) \
35 PROC(MemoryObject) \
36 PROC(Overlay) \
37 PROC(Program) \
38 PROC(ProgramPipeline) \
39 PROC(Query) \
40 PROC(Renderbuffer) \
41 PROC(Sampler) \
42 PROC(Semaphore) \
43 PROC(Texture) \
44 PROC(TransformFeedback) \
45 PROC(VertexArray)