• Home
  • Raw
  • Download

Lines Matching full:context

19 class Context;  variable
21 bool ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture);
22 bool ValidateAttachShader(const Context *context,
26 bool ValidateBindAttribLocation(const Context *context,
31 bool ValidateBindBuffer(const Context *context,
35 bool ValidateBindFramebuffer(const Context *context,
39 bool ValidateBindRenderbuffer(const Context *context,
43 bool ValidateBindTexture(const Context *context,
47 bool ValidateBlendColor(const Context *context,
53 bool ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
54 bool ValidateBlendEquationSeparate(const Context *context,
58 bool ValidateBlendFunc(const Context *context,
62 bool ValidateBlendFuncSeparate(const Context *context,
68 bool ValidateBufferData(const Context *context,
74 bool ValidateBufferSubData(const Context *context,
80 bool ValidateCheckFramebufferStatus(const Context *context,
83 bool ValidateClear(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask);
84 bool ValidateClearColor(const Context *context,
90 bool ValidateClearDepthf(const Context *context, angle::EntryPoint entryPoint, GLfloat d);
91 bool ValidateClearStencil(const Context *context, angle::EntryPoint entryPoint, GLint s);
92 bool ValidateColorMask(const Context *context,
98 bool ValidateCompileShader(const Context *context,
101 bool ValidateCompressedTexImage2D(const Context *context,
111 bool ValidateCompressedTexSubImage2D(const Context *context,
122 bool ValidateCopyTexImage2D(const Context *context,
132 bool ValidateCopyTexSubImage2D(const Context *context,
142 bool ValidateCreateProgram(const Context *context, angle::EntryPoint entryPoint);
143 bool ValidateCreateShader(const Context *context,
146 bool ValidateCullFace(const Context *context,
149 bool ValidateDeleteBuffers(const Context *context,
153 bool ValidateDeleteFramebuffers(const Context *context,
157 bool ValidateDeleteProgram(const Context *context,
160 bool ValidateDeleteRenderbuffers(const Context *context,
164 bool ValidateDeleteShader(const Context *context,
167 bool ValidateDeleteTextures(const Context *context,
171 bool ValidateDepthFunc(const Context *context, angle::EntryPoint entryPoint, GLenum func);
172 bool ValidateDepthMask(const Context *context, angle::EntryPoint entryPoint, GLboolean flag);
173 bool ValidateDepthRangef(const Context *context,
177 bool ValidateDetachShader(const Context *context,
181 bool ValidateDisable(const Context *context, angle::EntryPoint entryPoint, GLenum cap);
182 bool ValidateDisableVertexAttribArray(const Context *context,
185 bool ValidateDrawArrays(const Context *context,
190 bool ValidateDrawElements(const Context *context,
196 bool ValidateEnable(const Context *context, angle::EntryPoint entryPoint, GLenum cap);
197 bool ValidateEnableVertexAttribArray(const Context *context,
200 bool ValidateFinish(const Context *context, angle::EntryPoint entryPoint);
201 bool ValidateFlush(const Context *context, angle::EntryPoint entryPoint);
202 bool ValidateFramebufferRenderbuffer(const Context *context,
208 bool ValidateFramebufferTexture2D(const Context *context,
215 bool ValidateFrontFace(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
216 bool ValidateGenBuffers(const Context *context,
220 bool ValidateGenFramebuffers(const Context *context,
224 bool ValidateGenRenderbuffers(const Context *context,
228 bool ValidateGenTextures(const Context *context,
232 bool ValidateGenerateMipmap(const Context *context,
235 bool ValidateGetActiveAttrib(const Context *context,
244 bool ValidateGetActiveUniform(const Context *context,
253 bool ValidateGetAttachedShaders(const Context *context,
259 bool ValidateGetAttribLocation(const Context *context,
263 bool ValidateGetBooleanv(const Context *context,
267 bool ValidateGetBufferParameteriv(const Context *context,
272 bool ValidateGetError(const Context *context, angle::EntryPoint entryPoint);
273 bool ValidateGetFloatv(const Context *context,
277 bool ValidateGetFramebufferAttachmentParameteriv(const Context *context,
283 bool ValidateGetIntegerv(const Context *context,
287 bool ValidateGetProgramInfoLog(const Context *context,
293 bool ValidateGetProgramiv(const Context *context,
298 bool ValidateGetRenderbufferParameteriv(const Context *context,
303 bool ValidateGetShaderInfoLog(const Context *context,
309 bool ValidateGetShaderPrecisionFormat(const Context *context,
315 bool ValidateGetShaderSource(const Context *context,
321 bool ValidateGetShaderiv(const Context *context,
326 bool ValidateGetString(const Context *context, angle::EntryPoint entryPoint, GLenum name);
327 bool ValidateGetTexParameterfv(const Context *context,
332 bool ValidateGetTexParameteriv(const Context *context,
337 bool ValidateGetUniformLocation(const Context *context,
341 bool ValidateGetUniformfv(const Context *context,
346 bool ValidateGetUniformiv(const Context *context,
351 bool ValidateGetVertexAttribPointerv(const Context *context,
356 bool ValidateGetVertexAttribfv(const Context *context,
361 bool ValidateGetVertexAttribiv(const Context *context,
366 bool ValidateHint(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum mode);
367 bool ValidateIsBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID bufferPacked);
368 bool ValidateIsEnabled(const Context *context, angle::EntryPoint entryPoint, GLenum cap);
369 bool ValidateIsFramebuffer(const Context *context,
372 bool ValidateIsProgram(const Context *context,
375 bool ValidateIsRenderbuffer(const Context *context,
378 bool ValidateIsShader(const Context *context,
381 bool ValidateIsTexture(const Context *context,
384 bool ValidateLineWidth(const Context *context, angle::EntryPoint entryPoint, GLfloat width);
385 bool ValidateLinkProgram(const Context *context,
388 bool ValidatePixelStorei(const Context *context,
392 bool ValidatePolygonOffset(const Context *context,
396 bool ValidateReadPixels(const Context *context,
405 bool ValidateReleaseShaderCompiler(const Context *context, angle::EntryPoint entryPoint);
406 bool ValidateRenderbufferStorage(const Context *context,
412 bool ValidateSampleCoverage(const Context *context,
416 bool ValidateScissor(const Context *context,
422 bool ValidateShaderBinary(const Context *context,
429 bool ValidateShaderSource(const Context *context,
435 bool ValidateStencilFunc(const Context *context,
440 bool ValidateStencilFuncSeparate(const Context *context,
446 bool ValidateStencilMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask);
447 bool ValidateStencilMaskSeparate(const Context *context,
451 bool ValidateStencilOp(const Context *context,
456 bool ValidateStencilOpSeparate(const Context *context,
462 bool ValidateTexImage2D(const Context *context,
473 bool ValidateTexParameterf(const Context *context,
478 bool ValidateTexParameterfv(const Context *context,
483 bool ValidateTexParameteri(const Context *context,
488 bool ValidateTexParameteriv(const Context *context,
493 bool ValidateTexSubImage2D(const Context *context,
504 bool ValidateUniform1f(const Context *context,
508 bool ValidateUniform1fv(const Context *context,
513 bool ValidateUniform1i(const Context *context,
517 bool ValidateUniform1iv(const Context *context,
522 bool ValidateUniform2f(const Context *context,
527 bool ValidateUniform2fv(const Context *context,
532 bool ValidateUniform2i(const Context *context,
537 bool ValidateUniform2iv(const Context *context,
542 bool ValidateUniform3f(const Context *context,
548 bool ValidateUniform3fv(const Context *context,
553 bool ValidateUniform3i(const Context *context,
559 bool ValidateUniform3iv(const Context *context,
564 bool ValidateUniform4f(const Context *context,
571 bool ValidateUniform4fv(const Context *context,
576 bool ValidateUniform4i(const Context *context,
583 bool ValidateUniform4iv(const Context *context,
588 bool ValidateUniformMatrix2fv(const Context *context,
594 bool ValidateUniformMatrix3fv(const Context *context,
600 bool ValidateUniformMatrix4fv(const Context *context,
606 bool ValidateUseProgram(const Context *context,
609 bool ValidateValidateProgram(const Context *context,
612 bool ValidateVertexAttrib1f(const Context *context,
616 bool ValidateVertexAttrib1fv(const Context *context,
620 bool ValidateVertexAttrib2f(const Context *context,
625 bool ValidateVertexAttrib2fv(const Context *context,
629 bool ValidateVertexAttrib3f(const Context *context,
635 bool ValidateVertexAttrib3fv(const Context *context,
639 bool ValidateVertexAttrib4f(const Context *context,
646 bool ValidateVertexAttrib4fv(const Context *context,
650 bool ValidateVertexAttribPointer(const Context *context,
658 bool ValidateViewport(const Context *context,