Lines Matching full:context
19 class Context; variable
21 bool ValidateBeginQuery(const Context *context,
25 bool ValidateBeginTransformFeedback(const Context *context,
28 bool ValidateBindBufferBase(const Context *context,
33 bool ValidateBindBufferRange(const Context *context,
40 bool ValidateBindSampler(const Context *context,
44 bool ValidateBindTransformFeedback(const Context *context,
48 bool ValidateBindVertexArray(const Context *context,
51 bool ValidateBlitFramebuffer(const Context *context,
63 bool ValidateClearBufferfi(const Context *context,
69 bool ValidateClearBufferfv(const Context *context,
74 bool ValidateClearBufferiv(const Context *context,
79 bool ValidateClearBufferuiv(const Context *context,
84 bool ValidateClientWaitSync(const Context *context,
89 bool ValidateCompressedTexImage3D(const Context *context,
100 bool ValidateCompressedTexSubImage3D(const Context *context,
113 bool ValidateCopyBufferSubData(const Context *context,
120 bool ValidateCopyTexSubImage3D(const Context *context,
131 bool ValidateDeleteQueries(const Context *context,
135 bool ValidateDeleteSamplers(const Context *context,
139 bool ValidateDeleteSync(const Context *context, angle::EntryPoint entryPoint, GLsync sync);
140 bool ValidateDeleteTransformFeedbacks(const Context *context,
144 bool ValidateDeleteVertexArrays(const Context *context,
148 bool ValidateDrawArraysInstanced(const Context *context,
154 bool ValidateDrawBuffers(const Context *context,
158 bool ValidateDrawElementsInstanced(const Context *context,
165 bool ValidateDrawRangeElements(const Context *context,
173 bool ValidateEndQuery(const Context *context, angle::EntryPoint entryPoint, QueryType targetPacked);
174 bool ValidateEndTransformFeedback(const Context *context, angle::EntryPoint entryPoint);
175 bool ValidateFenceSync(const Context *context,
179 bool ValidateFlushMappedBufferRange(const Context *context,
184 bool ValidateFramebufferTextureLayer(const Context *context,
191 bool ValidateGenQueries(const Context *context,
195 bool ValidateGenSamplers(const Context *context,
199 bool ValidateGenTransformFeedbacks(const Context *context,
203 bool ValidateGenVertexArrays(const Context *context,
207 bool ValidateGetActiveUniformBlockName(const Context *context,
214 bool ValidateGetActiveUniformBlockiv(const Context *context,
220 bool ValidateGetActiveUniformsiv(const Context *context,
227 bool ValidateGetBufferParameteri64v(const Context *context,
232 bool ValidateGetBufferPointerv(const Context *context,
237 bool ValidateGetFragDataLocation(const Context *context,
241 bool ValidateGetInteger64i_v(const Context *context,
246 bool ValidateGetInteger64v(const Context *context,
250 bool ValidateGetIntegeri_v(const Context *context,
255 bool ValidateGetInternalformativ(const Context *context,
262 bool ValidateGetProgramBinary(const Context *context,
269 bool ValidateGetQueryObjectuiv(const Context *context,
274 bool ValidateGetQueryiv(const Context *context,
279 bool ValidateGetSamplerParameterfv(const Context *context,
284 bool ValidateGetSamplerParameteriv(const Context *context,
289 bool ValidateGetStringi(const Context *context,
293 bool ValidateGetSynciv(const Context *context,
300 bool ValidateGetTransformFeedbackVarying(const Context *context,
309 bool ValidateGetUniformBlockIndex(const Context *context,
313 bool ValidateGetUniformIndices(const Context *context,
319 bool ValidateGetUniformuiv(const Context *context,
324 bool ValidateGetVertexAttribIiv(const Context *context,
329 bool ValidateGetVertexAttribIuiv(const Context *context,
334 bool ValidateInvalidateFramebuffer(const Context *context,
339 bool ValidateInvalidateSubFramebuffer(const Context *context,
348 bool ValidateIsQuery(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked);
349 bool ValidateIsSampler(const Context *context,
352 bool ValidateIsSync(const Context *context, angle::EntryPoint entryPoint, GLsync sync);
353 bool ValidateIsTransformFeedback(const Context *context,
356 bool ValidateIsVertexArray(const Context *context,
359 bool ValidateMapBufferRange(const Context *context,
365 bool ValidatePauseTransformFeedback(const Context *context, angle::EntryPoint entryPoint);
366 bool ValidateProgramBinary(const Context *context,
372 bool ValidateProgramParameteri(const Context *context,
377 bool ValidateReadBuffer(const Context *context, angle::EntryPoint entryPoint, GLenum src);
378 bool ValidateRenderbufferStorageMultisample(const Context *context,
385 bool ValidateResumeTransformFeedback(const Context *context, angle::EntryPoint entryPoint);
386 bool ValidateSamplerParameterf(const Context *context,
391 bool ValidateSamplerParameterfv(const Context *context,
396 bool ValidateSamplerParameteri(const Context *context,
401 bool ValidateSamplerParameteriv(const Context *context,
406 bool ValidateTexImage3D(const Context *context,
418 bool ValidateTexStorage2D(const Context *context,
425 bool ValidateTexStorage3D(const Context *context,
433 bool ValidateTexSubImage3D(const Context *context,
446 bool ValidateTransformFeedbackVaryings(const Context *context,
452 bool ValidateUniform1ui(const Context *context,
456 bool ValidateUniform1uiv(const Context *context,
461 bool ValidateUniform2ui(const Context *context,
466 bool ValidateUniform2uiv(const Context *context,
471 bool ValidateUniform3ui(const Context *context,
477 bool ValidateUniform3uiv(const Context *context,
482 bool ValidateUniform4ui(const Context *context,
489 bool ValidateUniform4uiv(const Context *context,
494 bool ValidateUniformBlockBinding(const Context *context,
499 bool ValidateUniformMatrix2x3fv(const Context *context,
505 bool ValidateUniformMatrix2x4fv(const Context *context,
511 bool ValidateUniformMatrix3x2fv(const Context *context,
517 bool ValidateUniformMatrix3x4fv(const Context *context,
523 bool ValidateUniformMatrix4x2fv(const Context *context,
529 bool ValidateUniformMatrix4x3fv(const Context *context,
535 bool ValidateUnmapBuffer(const Context *context,
538 bool ValidateVertexAttribDivisor(const Context *context,
542 bool ValidateVertexAttribI4i(const Context *context,
549 bool ValidateVertexAttribI4iv(const Context *context,
553 bool ValidateVertexAttribI4ui(const Context *context,
560 bool ValidateVertexAttribI4uiv(const Context *context,
564 bool ValidateVertexAttribIPointer(const Context *context,
571 bool ValidateWaitSync(const Context *context,