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Lines Matching defs:Context

14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value)  in ValidateAccum()
19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateBegin()
24 bool ValidateBitmap(const Context *, in ValidateBitmap()
37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list) in ValidateCallList()
42 bool ValidateCallLists(const Context *, in ValidateCallLists()
51 bool ValidateClearAccum(const Context *, in ValidateClearAccum()
61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth) in ValidateClearDepth()
66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateClearIndex()
71 bool ValidateClipPlane(const Context *, in ValidateClipPlane()
79 bool ValidateColor3b(const Context *, in ValidateColor3b()
88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor3bv()
93 bool ValidateColor3d(const Context *, in ValidateColor3d()
102 bool ValidateColor3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateColor3dv()
107 bool ValidateColor3f(const Context *, in ValidateColor3f()
116 bool ValidateColor3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateColor3fv()
121 bool ValidateColor3i(const Context *, in ValidateColor3i()
130 bool ValidateColor3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateColor3iv()
135 bool ValidateColor3s(const Context *, in ValidateColor3s()
144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor3sv()
149 bool ValidateColor3ub(const Context *, in ValidateColor3ub()
158 bool ValidateColor3ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v) in ValidateColor3ubv()
163 bool ValidateColor3ui(const Context *, in ValidateColor3ui()
172 bool ValidateColor3uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v) in ValidateColor3uiv()
177 bool ValidateColor3us(const Context *, in ValidateColor3us()
186 bool ValidateColor3usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v) in ValidateColor3usv()
191 bool ValidateColor4b(const Context *, in ValidateColor4b()
201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor4bv()
206 bool ValidateColor4d(const Context *, in ValidateColor4d()
216 bool ValidateColor4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateColor4dv()
221 bool ValidateColor4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateColor4fv()
226 bool ValidateColor4i(const Context *, in ValidateColor4i()
236 bool ValidateColor4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateColor4iv()
241 bool ValidateColor4s(const Context *, in ValidateColor4s()
251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor4sv()
256 bool ValidateColor4ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v) in ValidateColor4ubv()
261 bool ValidateColor4ui(const Context *, in ValidateColor4ui()
271 bool ValidateColor4uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v) in ValidateColor4uiv()
276 bool ValidateColor4us(const Context *, in ValidateColor4us()
286 bool ValidateColor4usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v) in ValidateColor4usv()
291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode) in ValidateColorMaterial()
296 bool ValidateCopyPixels(const Context *, in ValidateCopyPixels()
307 bool ValidateDeleteLists(const Context *, angle::EntryPoint entryPoint, GLuint list, GLsizei range) in ValidateDeleteLists()
312 bool ValidateDepthRange(const Context *, angle::EntryPoint entryPoint, GLdouble n, GLdouble f) in ValidateDepthRange()
317 bool ValidateDrawBuffer(const Context *, angle::EntryPoint entryPoint, GLenum buf) in ValidateDrawBuffer()
322 bool ValidateDrawPixels(const Context *, in ValidateDrawPixels()
333 bool ValidateEdgeFlag(const Context *, angle::EntryPoint entryPoint, GLboolean flag) in ValidateEdgeFlag()
338 bool ValidateEdgeFlagv(const Context *, angle::EntryPoint entryPoint, const GLboolean *flag) in ValidateEdgeFlagv()
343 bool ValidateEnd(const Context *, angle::EntryPoint entryPoint) in ValidateEnd()
348 bool ValidateEndList(const Context *, angle::EntryPoint entryPoint) in ValidateEndList()
353 bool ValidateEvalCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble u) in ValidateEvalCoord1d()
358 bool ValidateEvalCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u) in ValidateEvalCoord1dv()
363 bool ValidateEvalCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat u) in ValidateEvalCoord1f()
368 bool ValidateEvalCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u) in ValidateEvalCoord1fv()
373 bool ValidateEvalCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble u, GLdouble v) in ValidateEvalCoord2d()
378 bool ValidateEvalCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u) in ValidateEvalCoord2dv()
383 bool ValidateEvalCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat u, GLfloat v) in ValidateEvalCoord2f()
388 bool ValidateEvalCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u) in ValidateEvalCoord2fv()
393 bool ValidateEvalMesh1(const Context *, in ValidateEvalMesh1()
402 bool ValidateEvalMesh2(const Context *, in ValidateEvalMesh2()
413 bool ValidateEvalPoint1(const Context *, angle::EntryPoint entryPoint, GLint i) in ValidateEvalPoint1()
418 bool ValidateEvalPoint2(const Context *, angle::EntryPoint entryPoint, GLint i, GLint j) in ValidateEvalPoint2()
423 bool ValidateFeedbackBuffer(const Context *, in ValidateFeedbackBuffer()
432 bool ValidateFogi(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param) in ValidateFogi()
437 bool ValidateFogiv(const Context *, angle::EntryPoint entryPoint, GLenum pname, const GLint *params) in ValidateFogiv()
442 bool ValidateFrustum(const Context *, in ValidateFrustum()
454 bool ValidateGenLists(const Context *, angle::EntryPoint entryPoint, GLsizei range) in ValidateGenLists()
459 bool ValidateGetClipPlane(const Context *, in ValidateGetClipPlane()
467 bool ValidateGetDoublev(const Context *, in ValidateGetDoublev()
475 bool ValidateGetLightiv(const Context *, in ValidateGetLightiv()
484 bool ValidateGetMapdv(const Context *, in ValidateGetMapdv()
493 bool ValidateGetMapfv(const Context *, in ValidateGetMapfv()
502 bool ValidateGetMapiv(const Context *, in ValidateGetMapiv()
511 bool ValidateGetMaterialiv(const Context *, in ValidateGetMaterialiv()
520 bool ValidateGetPixelMapfv(const Context *, in ValidateGetPixelMapfv()
528 bool ValidateGetPixelMapuiv(const Context *, in ValidateGetPixelMapuiv()
536 bool ValidateGetPixelMapusv(const Context *, in ValidateGetPixelMapusv()
544 bool ValidateGetPolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask) in ValidateGetPolygonStipple()
549 bool ValidateGetTexGendv(const Context *, in ValidateGetTexGendv()
558 bool ValidateGetTexGenfv(const Context *, in ValidateGetTexGenfv()
567 bool ValidateGetTexGeniv(const Context *, in ValidateGetTexGeniv()
576 bool ValidateGetTexImage(const Context *, in ValidateGetTexImage()
587 bool ValidateIndexMask(const Context *, angle::EntryPoint entryPoint, GLuint mask) in ValidateIndexMask()
592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c) in ValidateIndexd()
597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c) in ValidateIndexdv()
602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateIndexf()
607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c) in ValidateIndexfv()
612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c) in ValidateIndexi()
617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c) in ValidateIndexiv()
622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs()
627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c) in ValidateIndexsv()
632 bool ValidateInitNames(const Context *, angle::EntryPoint entryPoint) in ValidateInitNames()
637 bool ValidateIsList(const Context *, angle::EntryPoint entryPoint, GLuint list) in ValidateIsList()
642 bool ValidateLightModeli(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param) in ValidateLightModeli()
647 bool ValidateLightModeliv(const Context *, in ValidateLightModeliv()
655 bool ValidateLighti(const Context *, in ValidateLighti()
664 bool ValidateLightiv(const Context *, in ValidateLightiv()
673 bool ValidateLineStipple(const Context *, in ValidateLineStipple()
681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base) in ValidateListBase()
686 bool ValidateLoadMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m) in ValidateLoadMatrixd()
691 bool ValidateLoadName(const Context *, angle::EntryPoint entryPoint, GLuint name) in ValidateLoadName()
696 bool ValidateMap1d(const Context *, in ValidateMap1d()
708 bool ValidateMap1f(const Context *, in ValidateMap1f()
720 bool ValidateMap2d(const Context *, in ValidateMap2d()
736 bool ValidateMap2f(const Context *, in ValidateMap2f()
752 bool ValidateMapGrid1d(const Context *, in ValidateMapGrid1d()
761 bool ValidateMapGrid1f(const Context *, in ValidateMapGrid1f()
770 bool ValidateMapGrid2d(const Context *, in ValidateMapGrid2d()
782 bool ValidateMapGrid2f(const Context *, in ValidateMapGrid2f()
794 bool ValidateMateriali(const Context *, in ValidateMateriali()
803 bool ValidateMaterialiv(const Context *, in ValidateMaterialiv()
812 bool ValidateMultMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m) in ValidateMultMatrixd()
817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode) in ValidateNewList()
822 bool ValidateNormal3b(const Context *, in ValidateNormal3b()
831 bool ValidateNormal3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateNormal3bv()
836 bool ValidateNormal3d(const Context *, in ValidateNormal3d()
845 bool ValidateNormal3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateNormal3dv()
850 bool ValidateNormal3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateNormal3fv()
855 bool ValidateNormal3i(const Context *, angle::EntryPoint entryPoint, GLint nx, GLint ny, GLint nz) in ValidateNormal3i()
860 bool ValidateNormal3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateNormal3iv()
865 bool ValidateNormal3s(const Context *, in ValidateNormal3s()
874 bool ValidateNormal3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateNormal3sv()
879 bool ValidateOrtho(const Context *, in ValidateOrtho()
891 bool ValidatePassThrough(const Context *, angle::EntryPoint entryPoint, GLfloat token) in ValidatePassThrough()
896 bool ValidatePixelMapfv(const Context *, in ValidatePixelMapfv()
905 bool ValidatePixelMapuiv(const Context *, in ValidatePixelMapuiv()
914 bool ValidatePixelMapusv(const Context *, in ValidatePixelMapusv()
923 bool ValidatePixelStoref(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLfloat param) in ValidatePixelStoref()
928 bool ValidatePixelTransferf(const Context *, in ValidatePixelTransferf()
936 bool ValidatePixelTransferi(const Context *, in ValidatePixelTransferi()
944 bool ValidatePixelZoom(const Context *, in ValidatePixelZoom()
952 bool ValidatePolygonMode(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode) in ValidatePolygonMode()
957 bool ValidatePolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask) in ValidatePolygonStipple()
962 bool ValidatePopAttrib(const Context *, angle::EntryPoint entryPoint) in ValidatePopAttrib()
967 bool ValidatePopName(const Context *, angle::EntryPoint entryPoint) in ValidatePopName()
972 bool ValidatePushAttrib(const Context *, angle::EntryPoint entryPoint, GLbitfield mask) in ValidatePushAttrib()
977 bool ValidatePushName(const Context *, angle::EntryPoint entryPoint, GLuint name) in ValidatePushName()
982 bool ValidateRasterPos2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y) in ValidateRasterPos2d()
987 bool ValidateRasterPos2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos2dv()
992 bool ValidateRasterPos2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y) in ValidateRasterPos2f()
997 bool ValidateRasterPos2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos2fv()
1002 bool ValidateRasterPos2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y) in ValidateRasterPos2i()
1007 bool ValidateRasterPos2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos2iv()
1012 bool ValidateRasterPos2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y) in ValidateRasterPos2s()
1017 bool ValidateRasterPos2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos2sv()
1022 bool ValidateRasterPos3d(const Context *, in ValidateRasterPos3d()
1031 bool ValidateRasterPos3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos3dv()
1036 bool ValidateRasterPos3f(const Context *, in ValidateRasterPos3f()
1045 bool ValidateRasterPos3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos3fv()
1050 bool ValidateRasterPos3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z) in ValidateRasterPos3i()
1055 bool ValidateRasterPos3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos3iv()
1060 bool ValidateRasterPos3s(const Context *, in ValidateRasterPos3s()
1069 bool ValidateRasterPos3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos3sv()
1074 bool ValidateRasterPos4d(const Context *, in ValidateRasterPos4d()
1084 bool ValidateRasterPos4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos4dv()
1089 bool ValidateRasterPos4f(const Context *, in ValidateRasterPos4f()
1099 bool ValidateRasterPos4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos4fv()
1104 bool ValidateRasterPos4i(const Context *, in ValidateRasterPos4i()
1114 bool ValidateRasterPos4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos4iv()
1119 bool ValidateRasterPos4s(const Context *, in ValidateRasterPos4s()
1129 bool ValidateRasterPos4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos4sv()
1134 bool ValidateRectd(const Context *, in ValidateRectd()
1144 bool ValidateRectdv(const Context *, in ValidateRectdv()
1152 bool ValidateRectf(const Context *, in ValidateRectf()
1162 bool ValidateRectfv(const Context *, in ValidateRectfv()
1170 bool ValidateRecti(const Context *, in ValidateRecti()
1180 bool ValidateRectiv(const Context *, angle::EntryPoint entryPoint, const GLint *v1, const GLint *v2) in ValidateRectiv()
1185 bool ValidateRects(const Context *, in ValidateRects()
1195 bool ValidateRectsv(const Context *, in ValidateRectsv()
1203 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateRenderMode()
1208 bool ValidateRotated(const Context *, in ValidateRotated()
1218 bool ValidateScaled(const Context *, in ValidateScaled()
1227 bool ValidateSelectBuffer(const Context *, in ValidateSelectBuffer()
1235 bool ValidateTexCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble s) in ValidateTexCoord1d()
1240 bool ValidateTexCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord1dv()
1245 bool ValidateTexCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat s) in ValidateTexCoord1f()
1250 bool ValidateTexCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord1fv()
1255 bool ValidateTexCoord1i(const Context *, angle::EntryPoint entryPoint, GLint s) in ValidateTexCoord1i()
1260 bool ValidateTexCoord1iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord1iv()
1265 bool ValidateTexCoord1s(const Context *, angle::EntryPoint entryPoint, GLshort s) in ValidateTexCoord1s()
1270 bool ValidateTexCoord1sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord1sv()
1275 bool ValidateTexCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble s, GLdouble t) in ValidateTexCoord2d()
1280 bool ValidateTexCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord2dv()
1285 bool ValidateTexCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat s, GLfloat t) in ValidateTexCoord2f()
1290 bool ValidateTexCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord2fv()
1295 bool ValidateTexCoord2i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t) in ValidateTexCoord2i()
1300 bool ValidateTexCoord2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord2iv()
1305 bool ValidateTexCoord2s(const Context *, angle::EntryPoint entryPoint, GLshort s, GLshort t) in ValidateTexCoord2s()
1310 bool ValidateTexCoord2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord2sv()
1315 bool ValidateTexCoord3d(const Context *, in ValidateTexCoord3d()
1324 bool ValidateTexCoord3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord3dv()
1329 bool ValidateTexCoord3f(const Context *, in ValidateTexCoord3f()
1338 bool ValidateTexCoord3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord3fv()
1343 bool ValidateTexCoord3i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t, GLint r) in ValidateTexCoord3i()
1348 bool ValidateTexCoord3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord3iv()
1353 bool ValidateTexCoord3s(const Context *, in ValidateTexCoord3s()
1362 bool ValidateTexCoord3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord3sv()
1367 bool ValidateTexCoord4d(const Context *, in ValidateTexCoord4d()
1377 bool ValidateTexCoord4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord4dv()
1382 bool ValidateTexCoord4f(const Context *, in ValidateTexCoord4f()
1392 bool ValidateTexCoord4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord4fv()
1397 bool ValidateTexCoord4i(const Context *, in ValidateTexCoord4i()
1407 bool ValidateTexCoord4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord4iv()
1412 bool ValidateTexCoord4s(const Context *, in ValidateTexCoord4s()
1422 bool ValidateTexCoord4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord4sv()
1427 bool ValidateTexGend(const Context *, in ValidateTexGend()
1436 bool ValidateTexGendv(const Context *, in ValidateTexGendv()
1445 bool ValidateTexGenf(const Context *, in ValidateTexGenf()
1453 bool ValidateTexGenfv(const Context *, in ValidateTexGenfv()
1462 bool ValidateTexGeni(const Context *, in ValidateTexGeni()
1471 bool ValidateTexGeniv(const Context *, in ValidateTexGeniv()
1480 bool ValidateTexImage1D(const Context *, in ValidateTexImage1D()
1494 bool ValidateTranslated(const Context *, in ValidateTranslated()
1503 bool ValidateVertex2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y) in ValidateVertex2d()
1508 bool ValidateVertex2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex2dv()
1513 bool ValidateVertex2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y) in ValidateVertex2f()
1518 bool ValidateVertex2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex2fv()
1523 bool ValidateVertex2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y) in ValidateVertex2i()
1528 bool ValidateVertex2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex2iv()
1533 bool ValidateVertex2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y) in ValidateVertex2s()
1538 bool ValidateVertex2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex2sv()
1543 bool ValidateVertex3d(const Context *, in ValidateVertex3d()
1552 bool ValidateVertex3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex3dv()
1557 bool ValidateVertex3f(const Context *, in ValidateVertex3f()
1566 bool ValidateVertex3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex3fv()
1571 bool ValidateVertex3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z) in ValidateVertex3i()
1576 bool ValidateVertex3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex3iv()
1581 bool ValidateVertex3s(const Context *, in ValidateVertex3s()
1590 bool ValidateVertex3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex3sv()
1595 bool ValidateVertex4d(const Context *, in ValidateVertex4d()
1605 bool ValidateVertex4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex4dv()
1610 bool ValidateVertex4f(const Context *, in ValidateVertex4f()
1620 bool ValidateVertex4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex4fv()
1625 bool ValidateVertex4i(const Context *, in ValidateVertex4i()
1635 bool ValidateVertex4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex4iv()
1640 bool ValidateVertex4s(const Context *, in ValidateVertex4s()
1650 bool ValidateVertex4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex4sv()