Lines Matching full:context
19 class Context; variable
22 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value);
23 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
24 bool ValidateBitmap(const Context *context,
33 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
34 bool ValidateCallLists(const Context *context,
39 bool ValidateClearAccum(const Context *context,
45 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth);
46 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
47 bool ValidateClipPlane(const Context *context,
51 bool ValidateColor3b(const Context *context,
56 bool ValidateColor3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
57 bool ValidateColor3d(const Context *context,
62 bool ValidateColor3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
63 bool ValidateColor3f(const Context *context,
68 bool ValidateColor3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
69 bool ValidateColor3i(const Context *context,
74 bool ValidateColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
75 bool ValidateColor3s(const Context *context,
80 bool ValidateColor3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
81 bool ValidateColor3ub(const Context *context,
86 bool ValidateColor3ubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *v);
87 bool ValidateColor3ui(const Context *context,
92 bool ValidateColor3uiv(const Context *context, angle::EntryPoint entryPoint, const GLuint *v);
93 bool ValidateColor3us(const Context *context,
98 bool ValidateColor3usv(const Context *context, angle::EntryPoint entryPoint, const GLushort *v);
99 bool ValidateColor4b(const Context *context,
105 bool ValidateColor4bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
106 bool ValidateColor4d(const Context *context,
112 bool ValidateColor4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
113 bool ValidateColor4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
114 bool ValidateColor4i(const Context *context,
120 bool ValidateColor4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
121 bool ValidateColor4s(const Context *context,
127 bool ValidateColor4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
128 bool ValidateColor4ubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *v);
129 bool ValidateColor4ui(const Context *context,
135 bool ValidateColor4uiv(const Context *context, angle::EntryPoint entryPoint, const GLuint *v);
136 bool ValidateColor4us(const Context *context,
142 bool ValidateColor4usv(const Context *context, angle::EntryPoint entryPoint, const GLushort *v);
143 bool ValidateColorMaterial(const Context *context,
147 bool ValidateCopyPixels(const Context *context,
154 bool ValidateDeleteLists(const Context *context,
158 bool ValidateDepthRange(const Context *context,
162 bool ValidateDrawBuffer(const Context *context, angle::EntryPoint entryPoint, GLenum buf);
163 bool ValidateDrawPixels(const Context *context,
170 bool ValidateEdgeFlag(const Context *context, angle::EntryPoint entryPoint, GLboolean flag);
171 bool ValidateEdgeFlagv(const Context *context, angle::EntryPoint entryPoint, const GLboolean *flag);
172 bool ValidateEnd(const Context *context, angle::EntryPoint entryPoint);
173 bool ValidateEndList(const Context *context, angle::EntryPoint entryPoint);
174 bool ValidateEvalCoord1d(const Context *context, angle::EntryPoint entryPoint, GLdouble u);
175 bool ValidateEvalCoord1dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *u);
176 bool ValidateEvalCoord1f(const Context *context, angle::EntryPoint entryPoint, GLfloat u);
177 bool ValidateEvalCoord1fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *u);
178 bool ValidateEvalCoord2d(const Context *context,
182 bool ValidateEvalCoord2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *u);
183 bool ValidateEvalCoord2f(const Context *context,
187 bool ValidateEvalCoord2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *u);
188 bool ValidateEvalMesh1(const Context *context,
193 bool ValidateEvalMesh2(const Context *context,
200 bool ValidateEvalPoint1(const Context *context, angle::EntryPoint entryPoint, GLint i);
201 bool ValidateEvalPoint2(const Context *context, angle::EntryPoint entryPoint, GLint i, GLint j);
202 bool ValidateFeedbackBuffer(const Context *context,
207 bool ValidateFogi(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint param);
208 bool ValidateFogiv(const Context *context,
212 bool ValidateFrustum(const Context *context,
220 bool ValidateGenLists(const Context *context, angle::EntryPoint entryPoint, GLsizei range);
221 bool ValidateGetClipPlane(const Context *context,
225 bool ValidateGetDoublev(const Context *context,
229 bool ValidateGetLightiv(const Context *context,
234 bool ValidateGetMapdv(const Context *context,
239 bool ValidateGetMapfv(const Context *context,
244 bool ValidateGetMapiv(const Context *context,
249 bool ValidateGetMaterialiv(const Context *context,
254 bool ValidateGetPixelMapfv(const Context *context,
258 bool ValidateGetPixelMapuiv(const Context *context,
262 bool ValidateGetPixelMapusv(const Context *context,
266 bool ValidateGetPolygonStipple(const Context *context,
269 bool ValidateGetTexGendv(const Context *context,
274 bool ValidateGetTexGenfv(const Context *context,
279 bool ValidateGetTexGeniv(const Context *context,
284 bool ValidateGetTexImage(const Context *context,
291 bool ValidateIndexMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask);
292 bool ValidateIndexd(const Context *context, angle::EntryPoint entryPoint, GLdouble c);
293 bool ValidateIndexdv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *c);
294 bool ValidateIndexf(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
295 bool ValidateIndexfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *c);
296 bool ValidateIndexi(const Context *context, angle::EntryPoint entryPoint, GLint c);
297 bool ValidateIndexiv(const Context *context, angle::EntryPoint entryPoint, const GLint *c);
298 bool ValidateIndexs(const Context *context, angle::EntryPoint entryPoint, GLshort c);
299 bool ValidateIndexsv(const Context *context, angle::EntryPoint entryPoint, const GLshort *c);
300 bool ValidateInitNames(const Context *context, angle::EntryPoint entryPoint);
301 bool ValidateIsList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
302 bool ValidateLightModeli(const Context *context,
306 bool ValidateLightModeliv(const Context *context,
310 bool ValidateLighti(const Context *context,
315 bool ValidateLightiv(const Context *context,
320 bool ValidateLineStipple(const Context *context,
324 bool ValidateListBase(const Context *context, angle::EntryPoint entryPoint, GLuint base);
325 bool ValidateLoadMatrixd(const Context *context, angle::EntryPoint entryPoint, const GLdouble *m);
326 bool ValidateLoadName(const Context *context, angle::EntryPoint entryPoint, GLuint name);
327 bool ValidateMap1d(const Context *context,
335 bool ValidateMap1f(const Context *context,
343 bool ValidateMap2d(const Context *context,
355 bool ValidateMap2f(const Context *context,
367 bool ValidateMapGrid1d(const Context *context,
372 bool ValidateMapGrid1f(const Context *context,
377 bool ValidateMapGrid2d(const Context *context,
385 bool ValidateMapGrid2f(const Context *context,
393 bool ValidateMateriali(const Context *context,
398 bool ValidateMaterialiv(const Context *context,
403 bool ValidateMultMatrixd(const Context *context, angle::EntryPoint entryPoint, const GLdouble *m);
404 bool ValidateNewList(const Context *context,
408 bool ValidateNormal3b(const Context *context,
413 bool ValidateNormal3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
414 bool ValidateNormal3d(const Context *context,
419 bool ValidateNormal3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
420 bool ValidateNormal3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
421 bool ValidateNormal3i(const Context *context,
426 bool ValidateNormal3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
427 bool ValidateNormal3s(const Context *context,
432 bool ValidateNormal3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
433 bool ValidateOrtho(const Context *context,
441 bool ValidatePassThrough(const Context *context, angle::EntryPoint entryPoint, GLfloat token);
442 bool ValidatePixelMapfv(const Context *context,
447 bool ValidatePixelMapuiv(const Context *context,
452 bool ValidatePixelMapusv(const Context *context,
457 bool ValidatePixelStoref(const Context *context,
461 bool ValidatePixelTransferf(const Context *context,
465 bool ValidatePixelTransferi(const Context *context,
469 bool ValidatePixelZoom(const Context *context,
473 bool ValidatePolygonMode(const Context *context,
477 bool ValidatePolygonStipple(const Context *context,
480 bool ValidatePopAttrib(const Context *context, angle::EntryPoint entryPoint);
481 bool ValidatePopName(const Context *context, angle::EntryPoint entryPoint);
482 bool ValidatePushAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask);
483 bool ValidatePushName(const Context *context, angle::EntryPoint entryPoint, GLuint name);
484 bool ValidateRasterPos2d(const Context *context,
488 bool ValidateRasterPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
489 bool ValidateRasterPos2f(const Context *context,
493 bool ValidateRasterPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
494 bool ValidateRasterPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
495 bool ValidateRasterPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
496 bool ValidateRasterPos2s(const Context *context,
500 bool ValidateRasterPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
501 bool ValidateRasterPos3d(const Context *context,
506 bool ValidateRasterPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
507 bool ValidateRasterPos3f(const Context *context,
512 bool ValidateRasterPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
513 bool ValidateRasterPos3i(const Context *context,
518 bool ValidateRasterPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
519 bool ValidateRasterPos3s(const Context *context,
524 bool ValidateRasterPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
525 bool ValidateRasterPos4d(const Context *context,
531 bool ValidateRasterPos4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
532 bool ValidateRasterPos4f(const Context *context,
538 bool ValidateRasterPos4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
539 bool ValidateRasterPos4i(const Context *context,
545 bool ValidateRasterPos4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
546 bool ValidateRasterPos4s(const Context *context,
552 bool ValidateRasterPos4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
553 bool ValidateRectd(const Context *context,
559 bool ValidateRectdv(const Context *context,
563 bool ValidateRectf(const Context *context,
569 bool ValidateRectfv(const Context *context,
573 bool ValidateRecti(const Context *context,
579 bool ValidateRectiv(const Context *context,
583 bool ValidateRects(const Context *context,
589 bool ValidateRectsv(const Context *context,
593 bool ValidateRenderMode(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
594 bool ValidateRotated(const Context *context,
600 bool ValidateScaled(const Context *context,
605 bool ValidateSelectBuffer(const Context *context,
609 bool ValidateTexCoord1d(const Context *context, angle::EntryPoint entryPoint, GLdouble s);
610 bool ValidateTexCoord1dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
611 bool ValidateTexCoord1f(const Context *context, angle::EntryPoint entryPoint, GLfloat s);
612 bool ValidateTexCoord1fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
613 bool ValidateTexCoord1i(const Context *context, angle::EntryPoint entryPoint, GLint s);
614 bool ValidateTexCoord1iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
615 bool ValidateTexCoord1s(const Context *context, angle::EntryPoint entryPoint, GLshort s);
616 bool ValidateTexCoord1sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
617 bool ValidateTexCoord2d(const Context *context,
621 bool ValidateTexCoord2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
622 bool ValidateTexCoord2f(const Context *context, angle::EntryPoint entryPoint, GLfloat s, GLfloat t);
623 bool ValidateTexCoord2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
624 bool ValidateTexCoord2i(const Context *context, angle::EntryPoint entryPoint, GLint s, GLint t);
625 bool ValidateTexCoord2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
626 bool ValidateTexCoord2s(const Context *context, angle::EntryPoint entryPoint, GLshort s, GLshort t);
627 bool ValidateTexCoord2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
628 bool ValidateTexCoord3d(const Context *context,
633 bool ValidateTexCoord3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
634 bool ValidateTexCoord3f(const Context *context,
639 bool ValidateTexCoord3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
640 bool ValidateTexCoord3i(const Context *context,
645 bool ValidateTexCoord3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
646 bool ValidateTexCoord3s(const Context *context,
651 bool ValidateTexCoord3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
652 bool ValidateTexCoord4d(const Context *context,
658 bool ValidateTexCoord4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
659 bool ValidateTexCoord4f(const Context *context,
665 bool ValidateTexCoord4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
666 bool ValidateTexCoord4i(const Context *context,
672 bool ValidateTexCoord4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
673 bool ValidateTexCoord4s(const Context *context,
679 bool ValidateTexCoord4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
680 bool ValidateTexGend(const Context *context,
685 bool ValidateTexGendv(const Context *context,
690 bool ValidateTexGenf(const Context *context,
695 bool ValidateTexGenfv(const Context *context,
700 bool ValidateTexGeni(const Context *context,
705 bool ValidateTexGeniv(const Context *context,
710 bool ValidateTexImage1D(const Context *context,
720 bool ValidateTranslated(const Context *context,
725 bool ValidateVertex2d(const Context *context, angle::EntryPoint entryPoint, GLdouble x, GLdouble y);
726 bool ValidateVertex2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
727 bool ValidateVertex2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y);
728 bool ValidateVertex2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
729 bool ValidateVertex2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
730 bool ValidateVertex2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
731 bool ValidateVertex2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y);
732 bool ValidateVertex2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
733 bool ValidateVertex3d(const Context *context,
738 bool ValidateVertex3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
739 bool ValidateVertex3f(const Context *context,
744 bool ValidateVertex3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
745 bool ValidateVertex3i(const Context *context,
750 bool ValidateVertex3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
751 bool ValidateVertex3s(const Context *context,
756 bool ValidateVertex3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
757 bool ValidateVertex4d(const Context *context,
763 bool ValidateVertex4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
764 bool ValidateVertex4f(const Context *context,
770 bool ValidateVertex4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
771 bool ValidateVertex4i(const Context *context,
777 bool ValidateVertex4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
778 bool ValidateVertex4s(const Context *context,
784 bool ValidateVertex4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
787 bool ValidateAreTexturesResident(const Context *context,
792 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i);
793 bool ValidateCopyTexImage1D(const Context *context,
802 bool ValidateCopyTexSubImage1D(const Context *context,
810 bool ValidateEdgeFlagPointer(const Context *context,
814 bool ValidateIndexPointer(const Context *context,
819 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c);
820 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c);
821 bool ValidateInterleavedArrays(const Context *context,
826 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint);
827 bool ValidatePrioritizeTextures(const Context *context,
832 bool ValidatePushClientAttrib(const Context *context,
835 bool ValidateTexSubImage1D(const Context *context,
848 bool ValidateCompressedTexImage1D(const Context *context,
857 bool ValidateCompressedTexSubImage1D(const Context *context,
866 bool ValidateGetCompressedTexImage(const Context *context,
871 bool ValidateLoadTransposeMatrixd(const Context *context,
874 bool ValidateLoadTransposeMatrixf(const Context *context,
877 bool ValidateMultTransposeMatrixd(const Context *context,
880 bool ValidateMultTransposeMatrixf(const Context *context,
883 bool ValidateMultiTexCoord1d(const Context *context,
887 bool ValidateMultiTexCoord1dv(const Context *context,
891 bool ValidateMultiTexCoord1f(const Context *context,
895 bool ValidateMultiTexCoord1fv(const Context *context,
899 bool ValidateMultiTexCoord1i(const Context *context,
903 bool ValidateMultiTexCoord1iv(const Context *context,
907 bool ValidateMultiTexCoord1s(const Context *context,
911 bool ValidateMultiTexCoord1sv(const Context *context,
915 bool ValidateMultiTexCoord2d(const Context *context,
920 bool ValidateMultiTexCoord2dv(const Context *context,
924 bool ValidateMultiTexCoord2f(const Context *context,
929 bool ValidateMultiTexCoord2fv(const Context *context,
933 bool ValidateMultiTexCoord2i(const Context *context,
938 bool ValidateMultiTexCoord2iv(const Context *context,
942 bool ValidateMultiTexCoord2s(const Context *context,
947 bool ValidateMultiTexCoord2sv(const Context *context,
951 bool ValidateMultiTexCoord3d(const Context *context,
957 bool ValidateMultiTexCoord3dv(const Context *context,
961 bool ValidateMultiTexCoord3f(const Context *context,
967 bool ValidateMultiTexCoord3fv(const Context *context,
971 bool ValidateMultiTexCoord3i(const Context *context,
977 bool ValidateMultiTexCoord3iv(const Context *context,
981 bool ValidateMultiTexCoord3s(const Context *context,
987 bool ValidateMultiTexCoord3sv(const Context *context,
991 bool ValidateMultiTexCoord4d(const Context *context,
998 bool ValidateMultiTexCoord4dv(const Context *context,
1002 bool ValidateMultiTexCoord4fv(const Context *context,
1006 bool ValidateMultiTexCoord4i(const Context *context,
1013 bool ValidateMultiTexCoord4iv(const Context *context,
1017 bool ValidateMultiTexCoord4s(const Context *context,
1024 bool ValidateMultiTexCoord4sv(const Context *context,
1030 bool ValidateFogCoordPointer(const Context *context,
1035 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord);
1036 bool ValidateFogCoorddv(const Context *context,
1039 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord);
1040 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord);
1041 bool ValidateMultiDrawArrays(const Context *context,
1047 bool ValidateMultiDrawElements(const Context *context,
1054 bool ValidatePointParameteri(const Context *context,
1058 bool ValidatePointParameteriv(const Context *context,
1062 bool ValidateSecondaryColor3b(const Context *context,
1067 bool ValidateSecondaryColor3bv(const Context *context,
1070 bool ValidateSecondaryColor3d(const Context *context,
1075 bool ValidateSecondaryColor3dv(const Context *context,
1078 bool ValidateSecondaryColor3f(const Context *context,
1083 bool ValidateSecondaryColor3fv(const Context *context,
1086 bool ValidateSecondaryColor3i(const Context *context,
1091 bool ValidateSecondaryColor3iv(const Context *context,
1094 bool ValidateSecondaryColor3s(const Context *context,
1099 bool ValidateSecondaryColor3sv(const Context *context,
1102 bool ValidateSecondaryColor3ub(const Context *context,
1107 bool ValidateSecondaryColor3ubv(const Context *context,
1110 bool ValidateSecondaryColor3ui(const Context *context,
1115 bool ValidateSecondaryColor3uiv(const Context *context,
1118 bool ValidateSecondaryColor3us(const Context *context,
1123 bool ValidateSecondaryColor3usv(const Context *context,
1126 bool ValidateSecondaryColorPointer(const Context *context,
1132 bool ValidateWindowPos2d(const Context *context,
1136 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
1137 bool ValidateWindowPos2f(const Context *context,
1141 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
1142 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
1143 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
1144 bool ValidateWindowPos2s(const Context *context,
1148 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
1149 bool ValidateWindowPos3d(const Context *context,
1154 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
1155 bool ValidateWindowPos3f(const Context *context,
1160 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
1161 bool ValidateWindowPos3i(const Context *context,
1166 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
1167 bool ValidateWindowPos3s(const Context *context,
1172 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
1175 bool ValidateGetBufferSubData(const Context *context,
1181 bool ValidateGetQueryObjectiv(const Context *context,
1186 bool ValidateMapBuffer(const Context *context,