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Lines Matching refs:GL_APIENTRY

22 void GL_APIENTRY glAccum(GLenum op, GLfloat value)  in glAccum()
27 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
32 void GL_APIENTRY glBegin(GLenum mode) in glBegin()
37 void GL_APIENTRY glBitmap(GLsizei width, in glBitmap()
48 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc()
53 void GL_APIENTRY glCallList(GLuint list) in glCallList()
58 void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) in glCallLists()
63 void GL_APIENTRY glClear(GLbitfield mask) in glClear()
68 void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearAccum()
73 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
78 void GL_APIENTRY glClearDepth(GLdouble depth) in glClearDepth()
83 void GL_APIENTRY glClearIndex(GLfloat c) in glClearIndex()
88 void GL_APIENTRY glClearStencil(GLint s) in glClearStencil()
93 void GL_APIENTRY glClipPlane(GLenum plane, const GLdouble *equation) in glClipPlane()
98 void GL_APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) in glColor3b()
103 void GL_APIENTRY glColor3bv(const GLbyte *v) in glColor3bv()
108 void GL_APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) in glColor3d()
113 void GL_APIENTRY glColor3dv(const GLdouble *v) in glColor3dv()
118 void GL_APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) in glColor3f()
123 void GL_APIENTRY glColor3fv(const GLfloat *v) in glColor3fv()
128 void GL_APIENTRY glColor3i(GLint red, GLint green, GLint blue) in glColor3i()
133 void GL_APIENTRY glColor3iv(const GLint *v) in glColor3iv()
138 void GL_APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) in glColor3s()
143 void GL_APIENTRY glColor3sv(const GLshort *v) in glColor3sv()
148 void GL_APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) in glColor3ub()
153 void GL_APIENTRY glColor3ubv(const GLubyte *v) in glColor3ubv()
158 void GL_APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) in glColor3ui()
163 void GL_APIENTRY glColor3uiv(const GLuint *v) in glColor3uiv()
168 void GL_APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) in glColor3us()
173 void GL_APIENTRY glColor3usv(const GLushort *v) in glColor3usv()
178 void GL_APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in glColor4b()
183 void GL_APIENTRY glColor4bv(const GLbyte *v) in glColor4bv()
188 void GL_APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) in glColor4d()
193 void GL_APIENTRY glColor4dv(const GLdouble *v) in glColor4dv()
198 void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glColor4f()
203 void GL_APIENTRY glColor4fv(const GLfloat *v) in glColor4fv()
208 void GL_APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) in glColor4i()
213 void GL_APIENTRY glColor4iv(const GLint *v) in glColor4iv()
218 void GL_APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) in glColor4s()
223 void GL_APIENTRY glColor4sv(const GLshort *v) in glColor4sv()
228 void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) in glColor4ub()
233 void GL_APIENTRY glColor4ubv(const GLubyte *v) in glColor4ubv()
238 void GL_APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) in glColor4ui()
243 void GL_APIENTRY glColor4uiv(const GLuint *v) in glColor4uiv()
248 void GL_APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) in glColor4us()
253 void GL_APIENTRY glColor4usv(const GLushort *v) in glColor4usv()
258 void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask()
263 void GL_APIENTRY glColorMaterial(GLenum face, GLenum mode) in glColorMaterial()
268 void GL_APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in glCopyPixels()
273 void GL_APIENTRY glCullFace(GLenum mode) in glCullFace()
278 void GL_APIENTRY glDeleteLists(GLuint list, GLsizei range) in glDeleteLists()
283 void GL_APIENTRY glDepthFunc(GLenum func) in glDepthFunc()
288 void GL_APIENTRY glDepthMask(GLboolean flag) in glDepthMask()
293 void GL_APIENTRY glDepthRange(GLdouble n, GLdouble f) in glDepthRange()
298 void GL_APIENTRY glDisable(GLenum cap) in glDisable()
303 void GL_APIENTRY glDrawBuffer(GLenum buf) in glDrawBuffer()
308 void GL_APIENTRY
314 void GL_APIENTRY glEdgeFlag(GLboolean flag) in glEdgeFlag()
319 void GL_APIENTRY glEdgeFlagv(const GLboolean *flag) in glEdgeFlagv()
324 void GL_APIENTRY glEnable(GLenum cap) in glEnable()
329 void GL_APIENTRY glEnd() in glEnd()
334 void GL_APIENTRY glEndList() in glEndList()
339 void GL_APIENTRY glEvalCoord1d(GLdouble u) in glEvalCoord1d()
344 void GL_APIENTRY glEvalCoord1dv(const GLdouble *u) in glEvalCoord1dv()
349 void GL_APIENTRY glEvalCoord1f(GLfloat u) in glEvalCoord1f()
354 void GL_APIENTRY glEvalCoord1fv(const GLfloat *u) in glEvalCoord1fv()
359 void GL_APIENTRY glEvalCoord2d(GLdouble u, GLdouble v) in glEvalCoord2d()
364 void GL_APIENTRY glEvalCoord2dv(const GLdouble *u) in glEvalCoord2dv()
369 void GL_APIENTRY glEvalCoord2f(GLfloat u, GLfloat v) in glEvalCoord2f()
374 void GL_APIENTRY glEvalCoord2fv(const GLfloat *u) in glEvalCoord2fv()
379 void GL_APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) in glEvalMesh1()
384 void GL_APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) in glEvalMesh2()
389 void GL_APIENTRY glEvalPoint1(GLint i) in glEvalPoint1()
394 void GL_APIENTRY glEvalPoint2(GLint i, GLint j) in glEvalPoint2()
399 void GL_APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) in glFeedbackBuffer()
404 void GL_APIENTRY glFinish() in glFinish()
409 void GL_APIENTRY glFlush() in glFlush()
414 void GL_APIENTRY glFogf(GLenum pname, GLfloat param) in glFogf()
419 void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) in glFogfv()
424 void GL_APIENTRY glFogi(GLenum pname, GLint param) in glFogi()
429 void GL_APIENTRY glFogiv(GLenum pname, const GLint *params) in glFogiv()
434 void GL_APIENTRY glFrontFace(GLenum mode) in glFrontFace()
439 void GL_APIENTRY glFrustum(GLdouble left, in glFrustum()
449 GLuint GL_APIENTRY glGenLists(GLsizei range) in glGenLists()
454 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) in glGetBooleanv()
459 void GL_APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) in glGetClipPlane()
464 void GL_APIENTRY glGetDoublev(GLenum pname, GLdouble *data) in glGetDoublev()
469 GLenum GL_APIENTRY glGetError() in glGetError()
474 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) in glGetFloatv()
479 void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) in glGetIntegerv()
484 void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) in glGetLightfv()
489 void GL_APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) in glGetLightiv()
494 void GL_APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) in glGetMapdv()
499 void GL_APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) in glGetMapfv()
504 void GL_APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) in glGetMapiv()
509 void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) in glGetMaterialfv()
514 void GL_APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) in glGetMaterialiv()
519 void GL_APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) in glGetPixelMapfv()
524 void GL_APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) in glGetPixelMapuiv()
529 void GL_APIENTRY glGetPixelMapusv(GLenum map, GLushort *values) in glGetPixelMapusv()
534 void GL_APIENTRY glGetPolygonStipple(GLubyte *mask) in glGetPolygonStipple()
539 const GLubyte *GL_APIENTRY glGetString(GLenum name) in glGetString()
544 void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) in glGetTexEnvfv()
549 void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) in glGetTexEnviv()
554 void GL_APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) in glGetTexGendv()
559 void GL_APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) in glGetTexGenfv()
564 void GL_APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) in glGetTexGeniv()
569 void GL_APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) in glGetTexImage()
574 void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) in glGetTexLevelParameterfv()
579 void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) in glGetTexLevelParameteriv()
584 void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) in glGetTexParameterfv()
589 void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) in glGetTexParameteriv()
594 void GL_APIENTRY glHint(GLenum target, GLenum mode) in glHint()
599 void GL_APIENTRY glIndexMask(GLuint mask) in glIndexMask()
604 void GL_APIENTRY glIndexd(GLdouble c) in glIndexd()
609 void GL_APIENTRY glIndexdv(const GLdouble *c) in glIndexdv()
614 void GL_APIENTRY glIndexf(GLfloat c) in glIndexf()
619 void GL_APIENTRY glIndexfv(const GLfloat *c) in glIndexfv()
624 void GL_APIENTRY glIndexi(GLint c) in glIndexi()
629 void GL_APIENTRY glIndexiv(const GLint *c) in glIndexiv()
634 void GL_APIENTRY glIndexs(GLshort c) in glIndexs()
639 void GL_APIENTRY glIndexsv(const GLshort *c) in glIndexsv()
644 void GL_APIENTRY glInitNames() in glInitNames()
649 GLboolean GL_APIENTRY glIsEnabled(GLenum cap) in glIsEnabled()
654 GLboolean GL_APIENTRY glIsList(GLuint list) in glIsList()
659 void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) in glLightModelf()
664 void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) in glLightModelfv()
669 void GL_APIENTRY glLightModeli(GLenum pname, GLint param) in glLightModeli()
674 void GL_APIENTRY glLightModeliv(GLenum pname, const GLint *params) in glLightModeliv()
679 void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) in glLightf()
684 void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) in glLightfv()
689 void GL_APIENTRY glLighti(GLenum light, GLenum pname, GLint param) in glLighti()
694 void GL_APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) in glLightiv()
699 void GL_APIENTRY glLineStipple(GLint factor, GLushort pattern) in glLineStipple()
704 void GL_APIENTRY glLineWidth(GLfloat width) in glLineWidth()
709 void GL_APIENTRY glListBase(GLuint base) in glListBase()
714 void GL_APIENTRY glLoadIdentity() in glLoadIdentity()
719 void GL_APIENTRY glLoadMatrixd(const GLdouble *m) in glLoadMatrixd()
724 void GL_APIENTRY glLoadMatrixf(const GLfloat *m) in glLoadMatrixf()
729 void GL_APIENTRY glLoadName(GLuint name) in glLoadName()
734 void GL_APIENTRY glLogicOp(GLenum opcode) in glLogicOp()
739 void GL_APIENTRY
745 void GL_APIENTRY
751 void GL_APIENTRY glMap2d(GLenum target, in glMap2d()
765 void GL_APIENTRY glMap2f(GLenum target, in glMap2f()
779 void GL_APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) in glMapGrid1d()
784 void GL_APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) in glMapGrid1f()
789 void GL_APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) in glMapGrid2d()
794 void GL_APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) in glMapGrid2f()
799 void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) in glMaterialf()
804 void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) in glMaterialfv()
809 void GL_APIENTRY glMateriali(GLenum face, GLenum pname, GLint param) in glMateriali()
814 void GL_APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) in glMaterialiv()
819 void GL_APIENTRY glMatrixMode(GLenum mode) in glMatrixMode()
824 void GL_APIENTRY glMultMatrixd(const GLdouble *m) in glMultMatrixd()
829 void GL_APIENTRY glMultMatrixf(const GLfloat *m) in glMultMatrixf()
834 void GL_APIENTRY glNewList(GLuint list, GLenum mode) in glNewList()
839 void GL_APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) in glNormal3b()
844 void GL_APIENTRY glNormal3bv(const GLbyte *v) in glNormal3bv()
849 void GL_APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) in glNormal3d()
854 void GL_APIENTRY glNormal3dv(const GLdouble *v) in glNormal3dv()
859 void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) in glNormal3f()
864 void GL_APIENTRY glNormal3fv(const GLfloat *v) in glNormal3fv()
869 void GL_APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) in glNormal3i()
874 void GL_APIENTRY glNormal3iv(const GLint *v) in glNormal3iv()
879 void GL_APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) in glNormal3s()
884 void GL_APIENTRY glNormal3sv(const GLshort *v) in glNormal3sv()
889 void GL_APIENTRY
895 void GL_APIENTRY glPassThrough(GLfloat token) in glPassThrough()
900 void GL_APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) in glPixelMapfv()
905 void GL_APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) in glPixelMapuiv()
910 void GL_APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) in glPixelMapusv()
915 void GL_APIENTRY glPixelStoref(GLenum pname, GLfloat param) in glPixelStoref()
920 void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) in glPixelStorei()
925 void GL_APIENTRY glPixelTransferf(GLenum pname, GLfloat param) in glPixelTransferf()
930 void GL_APIENTRY glPixelTransferi(GLenum pname, GLint param) in glPixelTransferi()
935 void GL_APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) in glPixelZoom()
940 void GL_APIENTRY glPointSize(GLfloat size) in glPointSize()
945 void GL_APIENTRY glPolygonMode(GLenum face, GLenum mode) in glPolygonMode()
950 void GL_APIENTRY glPolygonStipple(const GLubyte *mask) in glPolygonStipple()
955 void GL_APIENTRY glPopAttrib() in glPopAttrib()
960 void GL_APIENTRY glPopMatrix() in glPopMatrix()
965 void GL_APIENTRY glPopName() in glPopName()
970 void GL_APIENTRY glPushAttrib(GLbitfield mask) in glPushAttrib()
975 void GL_APIENTRY glPushMatrix() in glPushMatrix()
980 void GL_APIENTRY glPushName(GLuint name) in glPushName()
985 void GL_APIENTRY glRasterPos2d(GLdouble x, GLdouble y) in glRasterPos2d()
990 void GL_APIENTRY glRasterPos2dv(const GLdouble *v) in glRasterPos2dv()
995 void GL_APIENTRY glRasterPos2f(GLfloat x, GLfloat y) in glRasterPos2f()
1000 void GL_APIENTRY glRasterPos2fv(const GLfloat *v) in glRasterPos2fv()
1005 void GL_APIENTRY glRasterPos2i(GLint x, GLint y) in glRasterPos2i()
1010 void GL_APIENTRY glRasterPos2iv(const GLint *v) in glRasterPos2iv()
1015 void GL_APIENTRY glRasterPos2s(GLshort x, GLshort y) in glRasterPos2s()
1020 void GL_APIENTRY glRasterPos2sv(const GLshort *v) in glRasterPos2sv()
1025 void GL_APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) in glRasterPos3d()
1030 void GL_APIENTRY glRasterPos3dv(const GLdouble *v) in glRasterPos3dv()
1035 void GL_APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) in glRasterPos3f()
1040 void GL_APIENTRY glRasterPos3fv(const GLfloat *v) in glRasterPos3fv()
1045 void GL_APIENTRY glRasterPos3i(GLint x, GLint y, GLint z) in glRasterPos3i()
1050 void GL_APIENTRY glRasterPos3iv(const GLint *v) in glRasterPos3iv()
1055 void GL_APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) in glRasterPos3s()
1060 void GL_APIENTRY glRasterPos3sv(const GLshort *v) in glRasterPos3sv()
1065 void GL_APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) in glRasterPos4d()
1070 void GL_APIENTRY glRasterPos4dv(const GLdouble *v) in glRasterPos4dv()
1075 void GL_APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glRasterPos4f()
1080 void GL_APIENTRY glRasterPos4fv(const GLfloat *v) in glRasterPos4fv()
1085 void GL_APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) in glRasterPos4i()
1090 void GL_APIENTRY glRasterPos4iv(const GLint *v) in glRasterPos4iv()
1095 void GL_APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) in glRasterPos4s()
1100 void GL_APIENTRY glRasterPos4sv(const GLshort *v) in glRasterPos4sv()
1105 void GL_APIENTRY glReadBuffer(GLenum src) in glReadBuffer()
1110 void GL_APIENTRY glReadPixels(GLint x, in glReadPixels()
1121 void GL_APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) in glRectd()
1126 void GL_APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) in glRectdv()
1131 void GL_APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) in glRectf()
1136 void GL_APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) in glRectfv()
1141 void GL_APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) in glRecti()
1146 void GL_APIENTRY glRectiv(const GLint *v1, const GLint *v2) in glRectiv()
1151 void GL_APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) in glRects()
1156 void GL_APIENTRY glRectsv(const GLshort *v1, const GLshort *v2) in glRectsv()
1161 GLint GL_APIENTRY glRenderMode(GLenum mode) in glRenderMode()
1166 void GL_APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in glRotated()
1171 void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in glRotatef()
1176 void GL_APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) in glScaled()
1181 void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) in glScalef()
1186 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) in glScissor()
1191 void GL_APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) in glSelectBuffer()
1196 void GL_APIENTRY glShadeModel(GLenum mode) in glShadeModel()
1201 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) in glStencilFunc()
1206 void GL_APIENTRY glStencilMask(GLuint mask) in glStencilMask()
1211 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp()
1216 void GL_APIENTRY glTexCoord1d(GLdouble s) in glTexCoord1d()
1221 void GL_APIENTRY glTexCoord1dv(const GLdouble *v) in glTexCoord1dv()
1226 void GL_APIENTRY glTexCoord1f(GLfloat s) in glTexCoord1f()
1231 void GL_APIENTRY glTexCoord1fv(const GLfloat *v) in glTexCoord1fv()
1236 void GL_APIENTRY glTexCoord1i(GLint s) in glTexCoord1i()
1241 void GL_APIENTRY glTexCoord1iv(const GLint *v) in glTexCoord1iv()
1246 void GL_APIENTRY glTexCoord1s(GLshort s) in glTexCoord1s()
1251 void GL_APIENTRY glTexCoord1sv(const GLshort *v) in glTexCoord1sv()
1256 void GL_APIENTRY glTexCoord2d(GLdouble s, GLdouble t) in glTexCoord2d()
1261 void GL_APIENTRY glTexCoord2dv(const GLdouble *v) in glTexCoord2dv()
1266 void GL_APIENTRY glTexCoord2f(GLfloat s, GLfloat t) in glTexCoord2f()
1271 void GL_APIENTRY glTexCoord2fv(const GLfloat *v) in glTexCoord2fv()
1276 void GL_APIENTRY glTexCoord2i(GLint s, GLint t) in glTexCoord2i()
1281 void GL_APIENTRY glTexCoord2iv(const GLint *v) in glTexCoord2iv()
1286 void GL_APIENTRY glTexCoord2s(GLshort s, GLshort t) in glTexCoord2s()
1291 void GL_APIENTRY glTexCoord2sv(const GLshort *v) in glTexCoord2sv()
1296 void GL_APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) in glTexCoord3d()
1301 void GL_APIENTRY glTexCoord3dv(const GLdouble *v) in glTexCoord3dv()
1306 void GL_APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) in glTexCoord3f()
1311 void GL_APIENTRY glTexCoord3fv(const GLfloat *v) in glTexCoord3fv()
1316 void GL_APIENTRY glTexCoord3i(GLint s, GLint t, GLint r) in glTexCoord3i()
1321 void GL_APIENTRY glTexCoord3iv(const GLint *v) in glTexCoord3iv()
1326 void GL_APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) in glTexCoord3s()
1331 void GL_APIENTRY glTexCoord3sv(const GLshort *v) in glTexCoord3sv()
1336 void GL_APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) in glTexCoord4d()
1341 void GL_APIENTRY glTexCoord4dv(const GLdouble *v) in glTexCoord4dv()
1346 void GL_APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) in glTexCoord4f()
1351 void GL_APIENTRY glTexCoord4fv(const GLfloat *v) in glTexCoord4fv()
1356 void GL_APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) in glTexCoord4i()
1361 void GL_APIENTRY glTexCoord4iv(const GLint *v) in glTexCoord4iv()
1366 void GL_APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) in glTexCoord4s()
1371 void GL_APIENTRY glTexCoord4sv(const GLshort *v) in glTexCoord4sv()
1376 void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) in glTexEnvf()
1381 void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) in glTexEnvfv()
1386 void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) in glTexEnvi()
1391 void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) in glTexEnviv()
1396 void GL_APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) in glTexGend()
1401 void GL_APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) in glTexGendv()
1406 void GL_APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) in glTexGenf()
1411 void GL_APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) in glTexGenfv()
1416 void GL_APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) in glTexGeni()
1421 void GL_APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) in glTexGeniv()
1426 void GL_APIENTRY glTexImage1D(GLenum target, in glTexImage1D()
1438 void GL_APIENTRY glTexImage2D(GLenum target, in glTexImage2D()
1452 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) in glTexParameterf()
1457 void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) in glTexParameterfv()
1462 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) in glTexParameteri()
1467 void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) in glTexParameteriv()
1472 void GL_APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) in glTranslated()
1477 void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) in glTranslatef()
1482 void GL_APIENTRY glVertex2d(GLdouble x, GLdouble y) in glVertex2d()
1487 void GL_APIENTRY glVertex2dv(const GLdouble *v) in glVertex2dv()
1492 void GL_APIENTRY glVertex2f(GLfloat x, GLfloat y) in glVertex2f()
1497 void GL_APIENTRY glVertex2fv(const GLfloat *v) in glVertex2fv()
1502 void GL_APIENTRY glVertex2i(GLint x, GLint y) in glVertex2i()
1507 void GL_APIENTRY glVertex2iv(const GLint *v) in glVertex2iv()
1512 void GL_APIENTRY glVertex2s(GLshort x, GLshort y) in glVertex2s()
1517 void GL_APIENTRY glVertex2sv(const GLshort *v) in glVertex2sv()
1522 void GL_APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) in glVertex3d()
1527 void GL_APIENTRY glVertex3dv(const GLdouble *v) in glVertex3dv()
1532 void GL_APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) in glVertex3f()
1537 void GL_APIENTRY glVertex3fv(const GLfloat *v) in glVertex3fv()
1542 void GL_APIENTRY glVertex3i(GLint x, GLint y, GLint z) in glVertex3i()
1547 void GL_APIENTRY glVertex3iv(const GLint *v) in glVertex3iv()
1552 void GL_APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) in glVertex3s()
1557 void GL_APIENTRY glVertex3sv(const GLshort *v) in glVertex3sv()
1562 void GL_APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) in glVertex4d()
1567 void GL_APIENTRY glVertex4dv(const GLdouble *v) in glVertex4dv()
1572 void GL_APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glVertex4f()
1577 void GL_APIENTRY glVertex4fv(const GLfloat *v) in glVertex4fv()
1582 void GL_APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) in glVertex4i()
1587 void GL_APIENTRY glVertex4iv(const GLint *v) in glVertex4iv()
1592 void GL_APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) in glVertex4s()
1597 void GL_APIENTRY glVertex4sv(const GLshort *v) in glVertex4sv()
1602 void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) in glViewport()
1608 GLboolean GL_APIENTRY glAreTexturesResident(GLsizei n, in glAreTexturesResident()
1615 void GL_APIENTRY glArrayElement(GLint i) in glArrayElement()
1620 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture()
1625 void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) in glColorPointer()
1630 void GL_APIENTRY glCopyTexImage1D(GLenum target, in glCopyTexImage1D()
1641 void GL_APIENTRY glCopyTexImage2D(GLenum target, in glCopyTexImage2D()
1653 void GL_APIENTRY
1659 void GL_APIENTRY glCopyTexSubImage2D(GLenum target, in glCopyTexSubImage2D()
1671 void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) in glDeleteTextures()
1676 void GL_APIENTRY glDisableClientState(GLenum array) in glDisableClientState()
1681 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) in glDrawArrays()
1686 void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) in glDrawElements()
1691 void GL_APIENTRY glEdgeFlagPointer(GLsizei stride, const void *pointer) in glEdgeFlagPointer()
1696 void GL_APIENTRY glEnableClientState(GLenum array) in glEnableClientState()
1701 void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) in glGenTextures()
1706 void GL_APIENTRY glGetPointerv(GLenum pname, void **params) in glGetPointerv()
1711 void GL_APIENTRY glIndexPointer(GLenum type, GLsizei stride, const void *pointer) in glIndexPointer()
1716 void GL_APIENTRY glIndexub(GLubyte c) in glIndexub()
1721 void GL_APIENTRY glIndexubv(const GLubyte *c) in glIndexubv()
1726 void GL_APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) in glInterleavedArrays()
1731 GLboolean GL_APIENTRY glIsTexture(GLuint texture) in glIsTexture()
1736 void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) in glNormalPointer()
1741 void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) in glPolygonOffset()
1746 void GL_APIENTRY glPopClientAttrib() in glPopClientAttrib()
1751 void GL_APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) in glPrioritizeTextures()
1756 void GL_APIENTRY glPushClientAttrib(GLbitfield mask) in glPushClientAttrib()
1761 void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) in glTexCoordPointer()
1766 void GL_APIENTRY glTexSubImage1D(GLenum target, in glTexSubImage1D()
1777 void GL_APIENTRY glTexSubImage2D(GLenum target, in glTexSubImage2D()
1790 void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) in glVertexPointer()
1796 void GL_APIENTRY glCopyTexSubImage3D(GLenum target, in glCopyTexSubImage3D()
1809 void GL_APIENTRY glDrawRangeElements(GLenum mode, in glDrawRangeElements()
1819 void GL_APIENTRY glTexImage3D(GLenum target, in glTexImage3D()
1834 void GL_APIENTRY glTexSubImage3D(GLenum target, in glTexSubImage3D()
1851 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture()
1856 void GL_APIENTRY glClientActiveTexture(GLenum texture) in glClientActiveTexture()
1861 void GL_APIENTRY glCompressedTexImage1D(GLenum target, in glCompressedTexImage1D()
1872 void GL_APIENTRY glCompressedTexImage2D(GLenum target, in glCompressedTexImage2D()
1885 void GL_APIENTRY glCompressedTexImage3D(GLenum target, in glCompressedTexImage3D()
1899 void GL_APIENTRY glCompressedTexSubImage1D(GLenum target, in glCompressedTexSubImage1D()
1910 void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, in glCompressedTexSubImage2D()
1924 void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, in glCompressedTexSubImage3D()
1940 void GL_APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) in glGetCompressedTexImage()
1945 void GL_APIENTRY glLoadTransposeMatrixd(const GLdouble *m) in glLoadTransposeMatrixd()
1950 void GL_APIENTRY glLoadTransposeMatrixf(const GLfloat *m) in glLoadTransposeMatrixf()
1955 void GL_APIENTRY glMultTransposeMatrixd(const GLdouble *m) in glMultTransposeMatrixd()
1960 void GL_APIENTRY glMultTransposeMatrixf(const GLfloat *m) in glMultTransposeMatrixf()
1965 void GL_APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) in glMultiTexCoord1d()
1970 void GL_APIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v) in glMultiTexCoord1dv()
1975 void GL_APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) in glMultiTexCoord1f()
1980 void GL_APIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v) in glMultiTexCoord1fv()
1985 void GL_APIENTRY glMultiTexCoord1i(GLenum target, GLint s) in glMultiTexCoord1i()
1990 void GL_APIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v) in glMultiTexCoord1iv()
1995 void GL_APIENTRY glMultiTexCoord1s(GLenum target, GLshort s) in glMultiTexCoord1s()
2000 void GL_APIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v) in glMultiTexCoord1sv()
2005 void GL_APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) in glMultiTexCoord2d()
2010 void GL_APIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v) in glMultiTexCoord2dv()
2015 void GL_APIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) in glMultiTexCoord2f()
2020 void GL_APIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v) in glMultiTexCoord2fv()
2025 void GL_APIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t) in glMultiTexCoord2i()
2030 void GL_APIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v) in glMultiTexCoord2iv()
2035 void GL_APIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) in glMultiTexCoord2s()
2040 void GL_APIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v) in glMultiTexCoord2sv()
2045 void GL_APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) in glMultiTexCoord3d()
2050 void GL_APIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v) in glMultiTexCoord3dv()
2055 void GL_APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) in glMultiTexCoord3f()
2060 void GL_APIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v) in glMultiTexCoord3fv()
2065 void GL_APIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) in glMultiTexCoord3i()
2070 void GL_APIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v) in glMultiTexCoord3iv()
2075 void GL_APIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) in glMultiTexCoord3s()
2080 void GL_APIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v) in glMultiTexCoord3sv()
2085 void GL_APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) in glMultiTexCoord4d()
2090 void GL_APIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v) in glMultiTexCoord4dv()
2095 void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) in glMultiTexCoord4f()
2100 void GL_APIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v) in glMultiTexCoord4fv()
2105 void GL_APIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) in glMultiTexCoord4i()
2110 void GL_APIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v) in glMultiTexCoord4iv()
2115 void GL_APIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) in glMultiTexCoord4s()
2120 void GL_APIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v) in glMultiTexCoord4sv()
2125 void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) in glSampleCoverage()
2131 void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glBlendColor()
2136 void GL_APIENTRY glBlendEquation(GLenum mode) in glBlendEquation()
2141 void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, in glBlendFuncSeparate()
2149 void GL_APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) in glFogCoordPointer()
2154 void GL_APIENTRY glFogCoordd(GLdouble coord) in glFogCoordd()
2159 void GL_APIENTRY glFogCoorddv(const GLdouble *coord) in glFogCoorddv()
2164 void GL_APIENTRY glFogCoordf(GLfloat coord) in glFogCoordf()
2169 void GL_APIENTRY glFogCoordfv(const GLfloat *coord) in glFogCoordfv()
2174 void GL_APIENTRY glMultiDrawArrays(GLenum mode, in glMultiDrawArrays()
2182 void GL_APIENTRY glMultiDrawElements(GLenum mode, in glMultiDrawElements()
2191 void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) in glPointParameterf()
2196 void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) in glPointParameterfv()
2201 void GL_APIENTRY glPointParameteri(GLenum pname, GLint param) in glPointParameteri()
2206 void GL_APIENTRY glPointParameteriv(GLenum pname, const GLint *params) in glPointParameteriv()
2211 void GL_APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) in glSecondaryColor3b()
2216 void GL_APIENTRY glSecondaryColor3bv(const GLbyte *v) in glSecondaryColor3bv()
2221 void GL_APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) in glSecondaryColor3d()
2226 void GL_APIENTRY glSecondaryColor3dv(const GLdouble *v) in glSecondaryColor3dv()
2231 void GL_APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) in glSecondaryColor3f()
2236 void GL_APIENTRY glSecondaryColor3fv(const GLfloat *v) in glSecondaryColor3fv()
2241 void GL_APIENTRY glSecondaryColor3i(GLint red, GLint green, GLint blue) in glSecondaryColor3i()
2246 void GL_APIENTRY glSecondaryColor3iv(const GLint *v) in glSecondaryColor3iv()
2251 void GL_APIENTRY glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) in glSecondaryColor3s()
2256 void GL_APIENTRY glSecondaryColor3sv(const GLshort *v) in glSecondaryColor3sv()
2261 void GL_APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) in glSecondaryColor3ub()
2266 void GL_APIENTRY glSecondaryColor3ubv(const GLubyte *v) in glSecondaryColor3ubv()
2271 void GL_APIENTRY glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) in glSecondaryColor3ui()
2276 void GL_APIENTRY glSecondaryColor3uiv(const GLuint *v) in glSecondaryColor3uiv()
2281 void GL_APIENTRY glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) in glSecondaryColor3us()
2286 void GL_APIENTRY glSecondaryColor3usv(const GLushort *v) in glSecondaryColor3usv()
2291 void GL_APIENTRY glSecondaryColorPointer(GLint size, in glSecondaryColorPointer()
2299 void GL_APIENTRY glWindowPos2d(GLdouble x, GLdouble y) in glWindowPos2d()
2304 void GL_APIENTRY glWindowPos2dv(const GLdouble *v) in glWindowPos2dv()
2309 void GL_APIENTRY glWindowPos2f(GLfloat x, GLfloat y) in glWindowPos2f()
2314 void GL_APIENTRY glWindowPos2fv(const GLfloat *v) in glWindowPos2fv()
2319 void GL_APIENTRY glWindowPos2i(GLint x, GLint y) in glWindowPos2i()
2324 void GL_APIENTRY glWindowPos2iv(const GLint *v) in glWindowPos2iv()
2329 void GL_APIENTRY glWindowPos2s(GLshort x, GLshort y) in glWindowPos2s()
2334 void GL_APIENTRY glWindowPos2sv(const GLshort *v) in glWindowPos2sv()
2339 void GL_APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) in glWindowPos3d()
2344 void GL_APIENTRY glWindowPos3dv(const GLdouble *v) in glWindowPos3dv()
2349 void GL_APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) in glWindowPos3f()
2354 void GL_APIENTRY glWindowPos3fv(const GLfloat *v) in glWindowPos3fv()
2359 void GL_APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) in glWindowPos3i()
2364 void GL_APIENTRY glWindowPos3iv(const GLint *v) in glWindowPos3iv()
2369 void GL_APIENTRY glWindowPos3s(GLshort x, GLshort y, GLshort z) in glWindowPos3s()
2374 void GL_APIENTRY glWindowPos3sv(const GLshort *v) in glWindowPos3sv()
2380 void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) in glBeginQuery()
2385 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer()
2390 void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) in glBufferData()
2395 void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) in glBufferSubData()
2400 void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) in glDeleteBuffers()
2405 void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) in glDeleteQueries()
2410 void GL_APIENTRY glEndQuery(GLenum target) in glEndQuery()
2415 void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) in glGenBuffers()
2420 void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) in glGenQueries()
2425 void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) in glGetBufferParameteriv()
2430 void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) in glGetBufferPointerv()
2435 void GL_APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) in glGetBufferSubData()
2440 void GL_APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) in glGetQueryObjectiv()
2445 void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) in glGetQueryObjectuiv()
2450 void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) in glGetQueryiv()
2455 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) in glIsBuffer()
2460 GLboolean GL_APIENTRY glIsQuery(GLuint id) in glIsQuery()
2465 void *GL_APIENTRY glMapBuffer(GLenum target, GLenum access) in glMapBuffer()
2470 GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) in glUnmapBuffer()
2476 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader()
2481 void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocation()
2486 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) in glBlendEquationSeparate()
2491 void GL_APIENTRY glCompileShader(GLuint shader) in glCompileShader()
2496 GLuint GL_APIENTRY glCreateProgram() in glCreateProgram()
2501 GLuint GL_APIENTRY glCreateShader(GLenum type) in glCreateShader()
2506 void GL_APIENTRY glDeleteProgram(GLuint program) in glDeleteProgram()
2511 void GL_APIENTRY glDeleteShader(GLuint shader) in glDeleteShader()
2516 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) in glDetachShader()
2521 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) in glDisableVertexAttribArray()
2526 void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) in glDrawBuffers()
2531 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) in glEnableVertexAttribArray()
2536 void GL_APIENTRY glGetActiveAttrib(GLuint program, in glGetActiveAttrib()
2547 void GL_APIENTRY glGetActiveUniform(GLuint program, in glGetActiveUniform()
2558 void GL_APIENTRY glGetAttachedShaders(GLuint program, in glGetAttachedShaders()
2566 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) in glGetAttribLocation()
2571 void GL_APIENTRY glGetProgramInfoLog(GLuint program, in glGetProgramInfoLog()
2579 void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) in glGetProgramiv()
2584 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, in glGetShaderInfoLog()
2592 void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) in glGetShaderSource()
2597 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) in glGetShaderiv()
2602 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) in glGetUniformLocation()
2607 void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) in glGetUniformfv()
2612 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) in glGetUniformiv()
2617 void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) in glGetVertexAttribPointerv()
2622 void GL_APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) in glGetVertexAttribdv()
2627 void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) in glGetVertexAttribfv()
2632 void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) in glGetVertexAttribiv()
2637 GLboolean GL_APIENTRY glIsProgram(GLuint program) in glIsProgram()
2642 GLboolean GL_APIENTRY glIsShader(GLuint shader) in glIsShader()
2647 void GL_APIENTRY glLinkProgram(GLuint program) in glLinkProgram()
2652 void GL_APIENTRY glShaderSource(GLuint shader, in glShaderSource()
2660 void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) in glStencilFuncSeparate()
2665 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) in glStencilMaskSeparate()
2670 void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) in glStencilOpSeparate()
2675 void GL_APIENTRY glUniform1f(GLint location, GLfloat v0) in glUniform1f()
2680 void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) in glUniform1fv()
2685 void GL_APIENTRY glUniform1i(GLint location, GLint v0) in glUniform1i()
2690 void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) in glUniform1iv()
2695 void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) in glUniform2f()
2700 void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) in glUniform2fv()
2705 void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) in glUniform2i()
2710 void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) in glUniform2iv()
2715 void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glUniform3f()
2720 void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) in glUniform3fv()
2725 void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) in glUniform3i()
2730 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) in glUniform3iv()
2735 void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glUniform4f()
2740 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) in glUniform4fv()
2745 void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glUniform4i()
2750 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) in glUniform4iv()
2755 void GL_APIENTRY glUniformMatrix2fv(GLint location, in glUniformMatrix2fv()
2763 void GL_APIENTRY glUniformMatrix3fv(GLint location, in glUniformMatrix3fv()
2771 void GL_APIENTRY glUniformMatrix4fv(GLint location, in glUniformMatrix4fv()
2779 void GL_APIENTRY glUseProgram(GLuint program) in glUseProgram()
2784 void GL_APIENTRY glValidateProgram(GLuint program) in glValidateProgram()
2789 void GL_APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) in glVertexAttrib1d()
2794 void GL_APIENTRY glVertexAttrib1dv(GLuint index, const GLdouble *v) in glVertexAttrib1dv()
2799 void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) in glVertexAttrib1f()
2804 void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) in glVertexAttrib1fv()
2809 void GL_APIENTRY glVertexAttrib1s(GLuint index, GLshort x) in glVertexAttrib1s()
2814 void GL_APIENTRY glVertexAttrib1sv(GLuint index, const GLshort *v) in glVertexAttrib1sv()
2819 void GL_APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) in glVertexAttrib2d()
2824 void GL_APIENTRY glVertexAttrib2dv(GLuint index, const GLdouble *v) in glVertexAttrib2dv()
2829 void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) in glVertexAttrib2f()
2834 void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) in glVertexAttrib2fv()
2839 void GL_APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) in glVertexAttrib2s()
2844 void GL_APIENTRY glVertexAttrib2sv(GLuint index, const GLshort *v) in glVertexAttrib2sv()
2849 void GL_APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) in glVertexAttrib3d()
2854 void GL_APIENTRY glVertexAttrib3dv(GLuint index, const GLdouble *v) in glVertexAttrib3dv()
2859 void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) in glVertexAttrib3f()
2864 void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) in glVertexAttrib3fv()
2869 void GL_APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) in glVertexAttrib3s()
2874 void GL_APIENTRY glVertexAttrib3sv(GLuint index, const GLshort *v) in glVertexAttrib3sv()
2879 void GL_APIENTRY glVertexAttrib4Nbv(GLuint index, const GLbyte *v) in glVertexAttrib4Nbv()
2884 void GL_APIENTRY glVertexAttrib4Niv(GLuint index, const GLint *v) in glVertexAttrib4Niv()
2889 void GL_APIENTRY glVertexAttrib4Nsv(GLuint index, const GLshort *v) in glVertexAttrib4Nsv()
2894 void GL_APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) in glVertexAttrib4Nub()
2899 void GL_APIENTRY glVertexAttrib4Nubv(GLuint index, const GLubyte *v) in glVertexAttrib4Nubv()
2904 void GL_APIENTRY glVertexAttrib4Nuiv(GLuint index, const GLuint *v) in glVertexAttrib4Nuiv()
2909 void GL_APIENTRY glVertexAttrib4Nusv(GLuint index, const GLushort *v) in glVertexAttrib4Nusv()
2914 void GL_APIENTRY glVertexAttrib4bv(GLuint index, const GLbyte *v) in glVertexAttrib4bv()
2919 void GL_APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in glVertexAttrib4d()
2924 void GL_APIENTRY glVertexAttrib4dv(GLuint index, const GLdouble *v) in glVertexAttrib4dv()
2929 void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glVertexAttrib4f()
2934 void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) in glVertexAttrib4fv()
2939 void GL_APIENTRY glVertexAttrib4iv(GLuint index, const GLint *v) in glVertexAttrib4iv()
2944 void GL_APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) in glVertexAttrib4s()
2949 void GL_APIENTRY glVertexAttrib4sv(GLuint index, const GLshort *v) in glVertexAttrib4sv()
2954 void GL_APIENTRY glVertexAttrib4ubv(GLuint index, const GLubyte *v) in glVertexAttrib4ubv()
2959 void GL_APIENTRY glVertexAttrib4uiv(GLuint index, const GLuint *v) in glVertexAttrib4uiv()
2964 void GL_APIENTRY glVertexAttrib4usv(GLuint index, const GLushort *v) in glVertexAttrib4usv()
2969 void GL_APIENTRY glVertexAttribPointer(GLuint index, in glVertexAttribPointer()
2980 void GL_APIENTRY glUniformMatrix2x3fv(GLint location, in glUniformMatrix2x3fv()
2988 void GL_APIENTRY glUniformMatrix2x4fv(GLint location, in glUniformMatrix2x4fv()
2996 void GL_APIENTRY glUniformMatrix3x2fv(GLint location, in glUniformMatrix3x2fv()
3004 void GL_APIENTRY glUniformMatrix3x4fv(GLint location, in glUniformMatrix3x4fv()
3012 void GL_APIENTRY glUniformMatrix4x2fv(GLint location, in glUniformMatrix4x2fv()
3020 void GL_APIENTRY glUniformMatrix4x3fv(GLint location, in glUniformMatrix4x3fv()
3029 void GL_APIENTRY glBeginConditionalRender(GLuint id, GLenum mode) in glBeginConditionalRender()
3034 void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) in glBeginTransformFeedback()
3039 void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) in glBindBufferBase()
3044 void GL_APIENTRY
3050 void GL_APIENTRY glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) in glBindFragDataLocation()
3055 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer()
3060 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer()
3065 void GL_APIENTRY glBindVertexArray(GLuint array) in glBindVertexArray()
3070 void GL_APIENTRY glBlitFramebuffer(GLint srcX0, in glBlitFramebuffer()
3084 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) in glCheckFramebufferStatus()
3089 void GL_APIENTRY glClampColor(GLenum target, GLenum clamp) in glClampColor()
3094 void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in glClearBufferfi()
3099 void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) in glClearBufferfv()
3104 void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) in glClearBufferiv()
3109 void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) in glClearBufferuiv()
3114 void GL_APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) in glColorMaski()
3119 void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) in glDeleteFramebuffers()
3124 void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) in glDeleteRenderbuffers()
3129 void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) in glDeleteVertexArrays()
3134 void GL_APIENTRY glDisablei(GLenum target, GLuint index) in glDisablei()
3139 void GL_APIENTRY glEnablei(GLenum target, GLuint index) in glEnablei()
3144 void GL_APIENTRY glEndConditionalRender() in glEndConditionalRender()
3149 void GL_APIENTRY glEndTransformFeedback() in glEndTransformFeedback()
3154 void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) in glFlushMappedBufferRange()
3159 void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, in glFramebufferRenderbuffer()
3167 void GL_APIENTRY glFramebufferTexture1D(GLenum target, in glFramebufferTexture1D()
3176 void GL_APIENTRY glFramebufferTexture2D(GLenum target, in glFramebufferTexture2D()
3185 void GL_APIENTRY glFramebufferTexture3D(GLenum target, in glFramebufferTexture3D()
3195 void GL_APIENTRY glFramebufferTextureLayer(GLenum target, in glFramebufferTextureLayer()
3204 void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) in glGenFramebuffers()
3209 void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) in glGenRenderbuffers()
3214 void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) in glGenVertexArrays()
3219 void GL_APIENTRY glGenerateMipmap(GLenum target) in glGenerateMipmap()
3224 void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) in glGetBooleani_v()
3229 GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) in glGetFragDataLocation()
3234 void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, in glGetFramebufferAttachmentParameteriv()
3242 void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) in glGetIntegeri_v()
3247 void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) in glGetRenderbufferParameteriv()
3252 const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) in glGetStringi()
3257 void GL_APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) in glGetTexParameterIiv()
3262 void GL_APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) in glGetTexParameterIuiv()
3267 void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, in glGetTransformFeedbackVarying()
3278 void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) in glGetUniformuiv()
3283 void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) in glGetVertexAttribIiv()
3288 void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) in glGetVertexAttribIuiv()
3293 GLboolean GL_APIENTRY glIsEnabledi(GLenum target, GLuint index) in glIsEnabledi()
3298 GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) in glIsFramebuffer()
3303 GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) in glIsRenderbuffer()
3308 GLboolean GL_APIENTRY glIsVertexArray(GLuint array) in glIsVertexArray()
3313 void *GL_APIENTRY glMapBufferRange(GLenum target, in glMapBufferRange()
3321 void GL_APIENTRY glRenderbufferStorage(GLenum target, in glRenderbufferStorage()
3329 void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, in glRenderbufferStorageMultisample()
3338 void GL_APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) in glTexParameterIiv()
3343 void GL_APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) in glTexParameterIuiv()
3348 void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, in glTransformFeedbackVaryings()
3356 void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) in glUniform1ui()
3361 void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) in glUniform1uiv()
3366 void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui()
3371 void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) in glUniform2uiv()
3376 void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui()
3381 void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) in glUniform3uiv()
3386 void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui()
3391 void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) in glUniform4uiv()
3396 void GL_APIENTRY glVertexAttribI1i(GLuint index, GLint x) in glVertexAttribI1i()
3401 void GL_APIENTRY glVertexAttribI1iv(GLuint index, const GLint *v) in glVertexAttribI1iv()
3406 void GL_APIENTRY glVertexAttribI1ui(GLuint index, GLuint x) in glVertexAttribI1ui()
3411 void GL_APIENTRY glVertexAttribI1uiv(GLuint index, const GLuint *v) in glVertexAttribI1uiv()
3416 void GL_APIENTRY glVertexAttribI2i(GLuint index, GLint x, GLint y) in glVertexAttribI2i()
3421 void GL_APIENTRY glVertexAttribI2iv(GLuint index, const GLint *v) in glVertexAttribI2iv()
3426 void GL_APIENTRY glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) in glVertexAttribI2ui()
3431 void GL_APIENTRY glVertexAttribI2uiv(GLuint index, const GLuint *v) in glVertexAttribI2uiv()
3436 void GL_APIENTRY glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) in glVertexAttribI3i()
3441 void GL_APIENTRY glVertexAttribI3iv(GLuint index, const GLint *v) in glVertexAttribI3iv()
3446 void GL_APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) in glVertexAttribI3ui()
3451 void GL_APIENTRY glVertexAttribI3uiv(GLuint index, const GLuint *v) in glVertexAttribI3uiv()
3456 void GL_APIENTRY glVertexAttribI4bv(GLuint index, const GLbyte *v) in glVertexAttribI4bv()
3461 void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) in glVertexAttribI4i()
3466 void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) in glVertexAttribI4iv()
3471 void GL_APIENTRY glVertexAttribI4sv(GLuint index, const GLshort *v) in glVertexAttribI4sv()
3476 void GL_APIENTRY glVertexAttribI4ubv(GLuint index, const GLubyte *v) in glVertexAttribI4ubv()
3481 void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) in glVertexAttribI4ui()
3486 void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) in glVertexAttribI4uiv()
3491 void GL_APIENTRY glVertexAttribI4usv(GLuint index, const GLushort *v) in glVertexAttribI4usv()
3496 void GL_APIENTRY
3503 void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, in glCopyBufferSubData()
3512 void GL_APIENTRY glDrawArraysInstanced(GLenum mode, in glDrawArraysInstanced()
3520 void GL_APIENTRY glDrawElementsInstanced(GLenum mode, in glDrawElementsInstanced()
3529 void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, in glGetActiveUniformBlockName()
3539 void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, in glGetActiveUniformBlockiv()
3547 void GL_APIENTRY glGetActiveUniformName(GLuint program, in glGetActiveUniformName()
3556 void GL_APIENTRY glGetActiveUniformsiv(GLuint program, in glGetActiveUniformsiv()
3565 GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) in glGetUniformBlockIndex()
3570 void GL_APIENTRY glGetUniformIndices(GLuint program, in glGetUniformIndices()
3578 void GL_APIENTRY glPrimitiveRestartIndex(GLuint index) in glPrimitiveRestartIndex()
3583 void GL_APIENTRY glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) in glTexBuffer()
3588 void GL_APIENTRY glUniformBlockBinding(GLuint program, in glUniformBlockBinding()
3596 GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) in glClientWaitSync()
3601 void GL_APIENTRY glDeleteSync(GLsync sync) in glDeleteSync()
3606 void GL_APIENTRY glDrawElementsBaseVertex(GLenum mode, in glDrawElementsBaseVertex()
3615 void GL_APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, in glDrawElementsInstancedBaseVertex()
3626 void GL_APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, in glDrawRangeElementsBaseVertex()
3637 GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) in glFenceSync()
3642 void GL_APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) in glFramebufferTexture()
3647 void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) in glGetBufferParameteri64v()
3652 void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) in glGetInteger64i_v()
3657 void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) in glGetInteger64v()
3662 void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) in glGetMultisamplefv()
3667 void GL_APIENTRY
3673 GLboolean GL_APIENTRY glIsSync(GLsync sync) in glIsSync()
3678 void GL_APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, in glMultiDrawElementsBaseVertex()
3688 void GL_APIENTRY glProvokingVertex(GLenum mode) in glProvokingVertex()
3693 void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) in glSampleMaski()
3698 void GL_APIENTRY glTexImage2DMultisample(GLenum target, in glTexImage2DMultisample()
3709 void GL_APIENTRY glTexImage3DMultisample(GLenum target, in glTexImage3DMultisample()
3721 void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) in glWaitSync()
3727 void GL_APIENTRY glBindFragDataLocationIndexed(GLuint program, in glBindFragDataLocationIndexed()
3735 void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) in glBindSampler()
3740 void GL_APIENTRY glColorP3ui(GLenum type, GLuint color) in glColorP3ui()
3745 void GL_APIENTRY glColorP3uiv(GLenum type, const GLuint *color) in glColorP3uiv()
3750 void GL_APIENTRY glColorP4ui(GLenum type, GLuint color) in glColorP4ui()
3755 void GL_APIENTRY glColorP4uiv(GLenum type, const GLuint *color) in glColorP4uiv()
3760 void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) in glDeleteSamplers()
3765 void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) in glGenSamplers()
3770 GLint GL_APIENTRY glGetFragDataIndex(GLuint program, const GLchar *name) in glGetFragDataIndex()
3775 void GL_APIENTRY glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) in glGetQueryObjecti64v()
3780 void GL_APIENTRY glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) in glGetQueryObjectui64v()
3785 void GL_APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) in glGetSamplerParameterIiv()
3790 void GL_APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) in glGetSamplerParameterIuiv()
3795 void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) in glGetSamplerParameterfv()
3800 void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) in glGetSamplerParameteriv()
3805 GLboolean GL_APIENTRY glIsSampler(GLuint sampler) in glIsSampler()
3810 void GL_APIENTRY glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in glMultiTexCoordP1ui()
3815 void GL_APIENTRY glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in glMultiTexCoordP1uiv()
3820 void GL_APIENTRY glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) in glMultiTexCoordP2ui()
3825 void GL_APIENTRY glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) in glMultiTexCoordP2uiv()
3830 void GL_APIENTRY glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) in glMultiTexCoordP3ui()
3835 void GL_APIENTRY glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) in glMultiTexCoordP3uiv()
3840 void GL_APIENTRY glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) in glMultiTexCoordP4ui()
3845 void GL_APIENTRY glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) in glMultiTexCoordP4uiv()
3850 void GL_APIENTRY glNormalP3ui(GLenum type, GLuint coords) in glNormalP3ui()
3855 void GL_APIENTRY glNormalP3uiv(GLenum type, const GLuint *coords) in glNormalP3uiv()
3860 void GL_APIENTRY glQueryCounter(GLuint id, GLenum target) in glQueryCounter()
3865 void GL_APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) in glSamplerParameterIiv()
3870 void GL_APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) in glSamplerParameterIuiv()
3875 void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) in glSamplerParameterf()
3880 void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) in glSamplerParameterfv()
3885 void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) in glSamplerParameteri()
3890 void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) in glSamplerParameteriv()
3895 void GL_APIENTRY glSecondaryColorP3ui(GLenum type, GLuint color) in glSecondaryColorP3ui()
3900 void GL_APIENTRY glSecondaryColorP3uiv(GLenum type, const GLuint *color) in glSecondaryColorP3uiv()
3905 void GL_APIENTRY glTexCoordP1ui(GLenum type, GLuint coords) in glTexCoordP1ui()
3910 void GL_APIENTRY glTexCoordP1uiv(GLenum type, const GLuint *coords) in glTexCoordP1uiv()
3915 void GL_APIENTRY glTexCoordP2ui(GLenum type, GLuint coords) in glTexCoordP2ui()
3920 void GL_APIENTRY glTexCoordP2uiv(GLenum type, const GLuint *coords) in glTexCoordP2uiv()
3925 void GL_APIENTRY glTexCoordP3ui(GLenum type, GLuint coords) in glTexCoordP3ui()
3930 void GL_APIENTRY glTexCoordP3uiv(GLenum type, const GLuint *coords) in glTexCoordP3uiv()
3935 void GL_APIENTRY glTexCoordP4ui(GLenum type, GLuint coords) in glTexCoordP4ui()
3940 void GL_APIENTRY glTexCoordP4uiv(GLenum type, const GLuint *coords) in glTexCoordP4uiv()
3945 void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) in glVertexAttribDivisor()
3950 void GL_APIENTRY glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in glVertexAttribP1ui()
3955 void GL_APIENTRY glVertexAttribP1uiv(GLuint index, in glVertexAttribP1uiv()
3963 void GL_APIENTRY glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in glVertexAttribP2ui()
3968 void GL_APIENTRY glVertexAttribP2uiv(GLuint index, in glVertexAttribP2uiv()
3976 void GL_APIENTRY glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in glVertexAttribP3ui()
3981 void GL_APIENTRY glVertexAttribP3uiv(GLuint index, in glVertexAttribP3uiv()
3989 void GL_APIENTRY glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in glVertexAttribP4ui()
3994 void GL_APIENTRY glVertexAttribP4uiv(GLuint index, in glVertexAttribP4uiv()
4002 void GL_APIENTRY glVertexP2ui(GLenum type, GLuint value) in glVertexP2ui()
4007 void GL_APIENTRY glVertexP2uiv(GLenum type, const GLuint *value) in glVertexP2uiv()
4012 void GL_APIENTRY glVertexP3ui(GLenum type, GLuint value) in glVertexP3ui()
4017 void GL_APIENTRY glVertexP3uiv(GLenum type, const GLuint *value) in glVertexP3uiv()
4022 void GL_APIENTRY glVertexP4ui(GLenum type, GLuint value) in glVertexP4ui()
4027 void GL_APIENTRY glVertexP4uiv(GLenum type, const GLuint *value) in glVertexP4uiv()
4033 void GL_APIENTRY glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) in glBeginQueryIndexed()
4038 void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) in glBindTransformFeedback()
4043 void GL_APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) in glBlendEquationSeparatei()
4048 void GL_APIENTRY glBlendEquationi(GLuint buf, GLenum mode) in glBlendEquationi()
4053 void GL_APIENTRY
4059 void GL_APIENTRY glBlendFunci(GLuint buf, GLenum src, GLenum dst) in glBlendFunci()
4064 void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) in glDeleteTransformFeedbacks()
4069 void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) in glDrawArraysIndirect()
4074 void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) in glDrawElementsIndirect()
4079 void GL_APIENTRY glDrawTransformFeedback(GLenum mode, GLuint id) in glDrawTransformFeedback()
4084 void GL_APIENTRY glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) in glDrawTransformFeedbackStream()
4089 void GL_APIENTRY glEndQueryIndexed(GLenum target, GLuint index) in glEndQueryIndexed()
4094 void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) in glGenTransformFeedbacks()
4099 void GL_APIENTRY glGetActiveSubroutineName(GLuint program, in glGetActiveSubroutineName()
4109 void GL_APIENTRY glGetActiveSubroutineUniformName(GLuint program, in glGetActiveSubroutineUniformName()
4119 void GL_APIENTRY glGetActiveSubroutineUniformiv(GLuint program, in glGetActiveSubroutineUniformiv()
4128 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv()
4133 void GL_APIENTRY glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) in glGetQueryIndexediv()
4138 GLuint GL_APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in glGetSubroutineIndex()
4143 GLint GL_APIENTRY glGetSubroutineUniformLocation(GLuint program, in glGetSubroutineUniformLocation()
4150 void GL_APIENTRY glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in glGetUniformSubroutineuiv()
4155 void GL_APIENTRY glGetUniformdv(GLuint program, GLint location, GLdouble *params) in glGetUniformdv()
4160 GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) in glIsTransformFeedback()
4165 void GL_APIENTRY glMinSampleShading(GLfloat value) in glMinSampleShading()
4170 void GL_APIENTRY glPatchParameterfv(GLenum pname, const GLfloat *values) in glPatchParameterfv()
4175 void GL_APIENTRY glPatchParameteri(GLenum pname, GLint value) in glPatchParameteri()
4180 void GL_APIENTRY glPauseTransformFeedback() in glPauseTransformFeedback()
4185 void GL_APIENTRY glResumeTransformFeedback() in glResumeTransformFeedback()
4190 void GL_APIENTRY glUniform1d(GLint location, GLdouble x) in glUniform1d()
4195 void GL_APIENTRY glUniform1dv(GLint location, GLsizei count, const GLdouble *value) in glUniform1dv()
4200 void GL_APIENTRY glUniform2d(GLint location, GLdouble x, GLdouble y) in glUniform2d()
4205 void GL_APIENTRY glUniform2dv(GLint location, GLsizei count, const GLdouble *value) in glUniform2dv()
4210 void GL_APIENTRY glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) in glUniform3d()
4215 void GL_APIENTRY glUniform3dv(GLint location, GLsizei count, const GLdouble *value) in glUniform3dv()
4220 void GL_APIENTRY glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in glUniform4d()
4225 void GL_APIENTRY glUniform4dv(GLint location, GLsizei count, const GLdouble *value) in glUniform4dv()
4230 void GL_APIENTRY glUniformMatrix2dv(GLint location, in glUniformMatrix2dv()
4238 void GL_APIENTRY glUniformMatrix2x3dv(GLint location, in glUniformMatrix2x3dv()
4246 void GL_APIENTRY glUniformMatrix2x4dv(GLint location, in glUniformMatrix2x4dv()
4254 void GL_APIENTRY glUniformMatrix3dv(GLint location, in glUniformMatrix3dv()
4262 void GL_APIENTRY glUniformMatrix3x2dv(GLint location, in glUniformMatrix3x2dv()
4270 void GL_APIENTRY glUniformMatrix3x4dv(GLint location, in glUniformMatrix3x4dv()
4278 void GL_APIENTRY glUniformMatrix4dv(GLint location, in glUniformMatrix4dv()
4286 void GL_APIENTRY glUniformMatrix4x2dv(GLint location, in glUniformMatrix4x2dv()
4294 void GL_APIENTRY glUniformMatrix4x3dv(GLint location, in glUniformMatrix4x3dv()
4302 void GL_APIENTRY glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in glUniformSubroutinesuiv()
4308 void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram()
4313 void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) in glBindProgramPipeline()
4318 void GL_APIENTRY glClearDepthf(GLfloat d) in glClearDepthf()
4323 GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) in glCreateShaderProgramv()
4328 void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) in glDeleteProgramPipelines()
4333 void GL_APIENTRY glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) in glDepthRangeArrayv()
4338 void GL_APIENTRY glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) in glDepthRangeIndexed()
4343 void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) in glDepthRangef()
4348 void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) in glGenProgramPipelines()
4353 void GL_APIENTRY glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) in glGetDoublei_v()
4358 void GL_APIENTRY glGetFloati_v(GLenum target, GLuint index, GLfloat *data) in glGetFloati_v()
4363 void GL_APIENTRY glGetProgramBinary(GLuint program, in glGetProgramBinary()
4372 void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, in glGetProgramPipelineInfoLog()
4380 void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) in glGetProgramPipelineiv()
4385 void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, in glGetShaderPrecisionFormat()
4393 void GL_APIENTRY glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) in glGetVertexAttribLdv()
4398 GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) in glIsProgramPipeline()
4403 void GL_APIENTRY glProgramBinary(GLuint program, in glProgramBinary()
4411 void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri()
4416 void GL_APIENTRY glProgramUniform1d(GLuint program, GLint location, GLdouble v0) in glProgramUniform1d()
4421 void GL_APIENTRY glProgramUniform1dv(GLuint program, in glProgramUniform1dv()
4429 void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f()
4434 void GL_APIENTRY glProgramUniform1fv(GLuint program, in glProgramUniform1fv()
4442 void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i()
4447 void GL_APIENTRY glProgramUniform1iv(GLuint program, in glProgramUniform1iv()
4455 void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui()
4460 void GL_APIENTRY glProgramUniform1uiv(GLuint program, in glProgramUniform1uiv()
4468 void GL_APIENTRY glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) in glProgramUniform2d()
4473 void GL_APIENTRY glProgramUniform2dv(GLuint program, in glProgramUniform2dv()
4481 void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f()
4486 void GL_APIENTRY glProgramUniform2fv(GLuint program, in glProgramUniform2fv()
4494 void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i()
4499 void GL_APIENTRY glProgramUniform2iv(GLuint program, in glProgramUniform2iv()
4507 void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) in glProgramUniform2ui()
4512 void GL_APIENTRY glProgramUniform2uiv(GLuint program, in glProgramUniform2uiv()
4520 void GL_APIENTRY
4526 void GL_APIENTRY glProgramUniform3dv(GLuint program, in glProgramUniform3dv()
4534 void GL_APIENTRY
4540 void GL_APIENTRY glProgramUniform3fv(GLuint program, in glProgramUniform3fv()
4548 void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i()
4553 void GL_APIENTRY glProgramUniform3iv(GLuint program, in glProgramUniform3iv()
4561 void GL_APIENTRY
4567 void GL_APIENTRY glProgramUniform3uiv(GLuint program, in glProgramUniform3uiv()
4575 void GL_APIENTRY glProgramUniform4d(GLuint program, in glProgramUniform4d()
4585 void GL_APIENTRY glProgramUniform4dv(GLuint program, in glProgramUniform4dv()
4593 void GL_APIENTRY
4599 void GL_APIENTRY glProgramUniform4fv(GLuint program, in glProgramUniform4fv()
4607 void GL_APIENTRY
4613 void GL_APIENTRY glProgramUniform4iv(GLuint program, in glProgramUniform4iv()
4621 void GL_APIENTRY
4627 void GL_APIENTRY glProgramUniform4uiv(GLuint program, in glProgramUniform4uiv()
4635 void GL_APIENTRY glProgramUniformMatrix2dv(GLuint program, in glProgramUniformMatrix2dv()
4644 void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, in glProgramUniformMatrix2fv()
4653 void GL_APIENTRY glProgramUniformMatrix2x3dv(GLuint program, in glProgramUniformMatrix2x3dv()
4662 void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, in glProgramUniformMatrix2x3fv()
4671 void GL_APIENTRY glProgramUniformMatrix2x4dv(GLuint program, in glProgramUniformMatrix2x4dv()
4680 void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, in glProgramUniformMatrix2x4fv()
4689 void GL_APIENTRY glProgramUniformMatrix3dv(GLuint program, in glProgramUniformMatrix3dv()
4698 void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, in glProgramUniformMatrix3fv()
4707 void GL_APIENTRY glProgramUniformMatrix3x2dv(GLuint program, in glProgramUniformMatrix3x2dv()
4716 void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, in glProgramUniformMatrix3x2fv()
4725 void GL_APIENTRY glProgramUniformMatrix3x4dv(GLuint program, in glProgramUniformMatrix3x4dv()
4734 void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, in glProgramUniformMatrix3x4fv()
4743 void GL_APIENTRY glProgramUniformMatrix4dv(GLuint program, in glProgramUniformMatrix4dv()
4752 void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, in glProgramUniformMatrix4fv()
4761 void GL_APIENTRY glProgramUniformMatrix4x2dv(GLuint program, in glProgramUniformMatrix4x2dv()
4770 void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, in glProgramUniformMatrix4x2fv()
4779 void GL_APIENTRY glProgramUniformMatrix4x3dv(GLuint program, in glProgramUniformMatrix4x3dv()
4788 void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, in glProgramUniformMatrix4x3fv()
4797 void GL_APIENTRY glReleaseShaderCompiler() in glReleaseShaderCompiler()
4802 void GL_APIENTRY glScissorArrayv(GLuint first, GLsizei count, const GLint *v) in glScissorArrayv()
4807 void GL_APIENTRY
4813 void GL_APIENTRY glScissorIndexedv(GLuint index, const GLint *v) in glScissorIndexedv()
4818 void GL_APIENTRY glShaderBinary(GLsizei count, in glShaderBinary()
4827 void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) in glUseProgramStages()
4832 void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) in glValidateProgramPipeline()
4837 void GL_APIENTRY glVertexAttribL1d(GLuint index, GLdouble x) in glVertexAttribL1d()
4842 void GL_APIENTRY glVertexAttribL1dv(GLuint index, const GLdouble *v) in glVertexAttribL1dv()
4847 void GL_APIENTRY glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) in glVertexAttribL2d()
4852 void GL_APIENTRY glVertexAttribL2dv(GLuint index, const GLdouble *v) in glVertexAttribL2dv()
4857 void GL_APIENTRY glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) in glVertexAttribL3d()
4862 void GL_APIENTRY glVertexAttribL3dv(GLuint index, const GLdouble *v) in glVertexAttribL3dv()
4867 void GL_APIENTRY glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in glVertexAttribL4d()
4872 void GL_APIENTRY glVertexAttribL4dv(GLuint index, const GLdouble *v) in glVertexAttribL4dv()
4877 void GL_APIENTRY
4883 void GL_APIENTRY glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) in glViewportArrayv()
4888 void GL_APIENTRY glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) in glViewportIndexedf()
4893 void GL_APIENTRY glViewportIndexedfv(GLuint index, const GLfloat *v) in glViewportIndexedfv()
4899 void GL_APIENTRY glBindImageTexture(GLuint unit, in glBindImageTexture()
4910 void GL_APIENTRY glDrawArraysInstancedBaseInstance(GLenum mode, in glDrawArraysInstancedBaseInstance()
4919 void GL_APIENTRY glDrawElementsInstancedBaseInstance(GLenum mode, in glDrawElementsInstancedBaseInstance()
4930 void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, in glDrawElementsInstancedBaseVertexBaseInstance()
4942 void GL_APIENTRY glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) in glDrawTransformFeedbackInstanced()
4947 void GL_APIENTRY glDrawTransformFeedbackStreamInstanced(GLenum mode, in glDrawTransformFeedbackStreamInstanced()
4955 void GL_APIENTRY glGetActiveAtomicCounterBufferiv(GLuint program, in glGetActiveAtomicCounterBufferiv()
4963 void GL_APIENTRY glGetInternalformativ(GLenum target, in glGetInternalformativ()
4972 void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) in glMemoryBarrier()
4977 void GL_APIENTRY glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) in glTexStorage1D()
4982 void GL_APIENTRY
4988 void GL_APIENTRY glTexStorage3D(GLenum target, in glTexStorage3D()
4999 void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, in glBindVertexBuffer()
5007 void GL_APIENTRY glClearBufferData(GLenum target, in glClearBufferData()
5016 void GL_APIENTRY glClearBufferSubData(GLenum target, in glClearBufferSubData()
5027 void GL_APIENTRY glCopyImageSubData(GLuint srcName, in glCopyImageSubData()
5047 void GL_APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam) in glDebugMessageCallback()
5052 void GL_APIENTRY glDebugMessageControl(GLenum source, in glDebugMessageControl()
5062 void GL_APIENTRY glDebugMessageInsert(GLenum source, in glDebugMessageInsert()
5072 void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) in glDispatchCompute()
5077 void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) in glDispatchComputeIndirect()
5082 void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) in glFramebufferParameteri()
5087 GLuint GL_APIENTRY glGetDebugMessageLog(GLuint count, in glGetDebugMessageLog()
5100 void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) in glGetFramebufferParameteriv()
5105 void GL_APIENTRY glGetInternalformati64v(GLenum target, in glGetInternalformati64v()
5114 void GL_APIENTRY
5120 void GL_APIENTRY glGetObjectPtrLabel(const void *ptr, in glGetObjectPtrLabel()
5128 void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, in glGetProgramInterfaceiv()
5136 GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, in glGetProgramResourceIndex()
5143 GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, in glGetProgramResourceLocation()
5150 GLint GL_APIENTRY glGetProgramResourceLocationIndex(GLuint program, in glGetProgramResourceLocationIndex()
5157 void GL_APIENTRY glGetProgramResourceName(GLuint program, in glGetProgramResourceName()
5167 void GL_APIENTRY glGetProgramResourceiv(GLuint program, in glGetProgramResourceiv()
5180 void GL_APIENTRY glInvalidateBufferData(GLuint buffer) in glInvalidateBufferData()
5185 void GL_APIENTRY glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) in glInvalidateBufferSubData()
5190 void GL_APIENTRY glInvalidateFramebuffer(GLenum target, in glInvalidateFramebuffer()
5197 void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, in glInvalidateSubFramebuffer()
5208 void GL_APIENTRY glInvalidateTexImage(GLuint texture, GLint level) in glInvalidateTexImage()
5213 void GL_APIENTRY glInvalidateTexSubImage(GLuint texture, in glInvalidateTexSubImage()
5226 void GL_APIENTRY glMultiDrawArraysIndirect(GLenum mode, in glMultiDrawArraysIndirect()
5234 void GL_APIENTRY glMultiDrawElementsIndirect(GLenum mode, in glMultiDrawElementsIndirect()
5243 void GL_APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) in glObjectLabel()
5248 void GL_APIENTRY glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) in glObjectPtrLabel()
5253 void GL_APIENTRY glPopDebugGroup() in glPopDebugGroup()
5258 void GL_APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) in glPushDebugGroup()
5263 void GL_APIENTRY glShaderStorageBlockBinding(GLuint program, in glShaderStorageBlockBinding()
5270 void GL_APIENTRY glTexBufferRange(GLenum target, in glTexBufferRange()
5279 void GL_APIENTRY glTexStorage2DMultisample(GLenum target, in glTexStorage2DMultisample()
5290 void GL_APIENTRY glTexStorage3DMultisample(GLenum target, in glTexStorage3DMultisample()
5302 void GL_APIENTRY glTextureView(GLuint texture, in glTextureView()
5315 void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) in glVertexAttribBinding()
5320 void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, in glVertexAttribFormat()
5329 void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, in glVertexAttribIFormat()
5337 void GL_APIENTRY glVertexAttribLFormat(GLuint attribindex, in glVertexAttribLFormat()
5345 void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) in glVertexBindingDivisor()
5351 void GL_APIENTRY glBindBuffersBase(GLenum target, in glBindBuffersBase()
5359 void GL_APIENTRY glBindBuffersRange(GLenum target, in glBindBuffersRange()
5369 void GL_APIENTRY glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures) in glBindImageTextures()
5374 void GL_APIENTRY glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers) in glBindSamplers()
5379 void GL_APIENTRY glBindTextures(GLuint first, GLsizei count, const GLuint *textures) in glBindTextures()
5384 void GL_APIENTRY glBindVertexBuffers(GLuint first, in glBindVertexBuffers()
5393 void GL_APIENTRY glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) in glBufferStorage()
5398 void GL_APIENTRY
5404 void GL_APIENTRY glClearTexSubImage(GLuint texture, in glClearTexSubImage()
5421 void GL_APIENTRY glBindTextureUnit(GLuint unit, GLuint texture) in glBindTextureUnit()
5426 void GL_APIENTRY glBlitNamedFramebuffer(GLuint readFramebuffer, in glBlitNamedFramebuffer()
5443 GLenum GL_APIENTRY glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) in glCheckNamedFramebufferStatus()
5448 void GL_APIENTRY glClearNamedBufferData(GLuint buffer, in glClearNamedBufferData()
5457 void GL_APIENTRY glClearNamedBufferSubData(GLuint buffer, in glClearNamedBufferSubData()
5468 void GL_APIENTRY glClearNamedFramebufferfi(GLuint framebuffer, in glClearNamedFramebufferfi()
5477 void GL_APIENTRY glClearNamedFramebufferfv(GLuint framebuffer, in glClearNamedFramebufferfv()
5485 void GL_APIENTRY glClearNamedFramebufferiv(GLuint framebuffer, in glClearNamedFramebufferiv()
5493 void GL_APIENTRY glClearNamedFramebufferuiv(GLuint framebuffer, in glClearNamedFramebufferuiv()
5501 void GL_APIENTRY glClipControl(GLenum origin, GLenum depth) in glClipControl()
5506 void GL_APIENTRY glCompressedTextureSubImage1D(GLuint texture, in glCompressedTextureSubImage1D()
5517 void GL_APIENTRY glCompressedTextureSubImage2D(GLuint texture, in glCompressedTextureSubImage2D()
5531 void GL_APIENTRY glCompressedTextureSubImage3D(GLuint texture, in glCompressedTextureSubImage3D()
5547 void GL_APIENTRY glCopyNamedBufferSubData(GLuint readBuffer, in glCopyNamedBufferSubData()
5556 void GL_APIENTRY
5562 void GL_APIENTRY glCopyTextureSubImage2D(GLuint texture, in glCopyTextureSubImage2D()
5574 void GL_APIENTRY glCopyTextureSubImage3D(GLuint texture, in glCopyTextureSubImage3D()
5587 void GL_APIENTRY glCreateBuffers(GLsizei n, GLuint *buffers) in glCreateBuffers()
5592 void GL_APIENTRY glCreateFramebuffers(GLsizei n, GLuint *framebuffers) in glCreateFramebuffers()
5597 void GL_APIENTRY glCreateProgramPipelines(GLsizei n, GLuint *pipelines) in glCreateProgramPipelines()
5602 void GL_APIENTRY glCreateQueries(GLenum target, GLsizei n, GLuint *ids) in glCreateQueries()
5607 void GL_APIENTRY glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers) in glCreateRenderbuffers()
5612 void GL_APIENTRY glCreateSamplers(GLsizei n, GLuint *samplers) in glCreateSamplers()
5617 void GL_APIENTRY glCreateTextures(GLenum target, GLsizei n, GLuint *textures) in glCreateTextures()
5622 void GL_APIENTRY glCreateTransformFeedbacks(GLsizei n, GLuint *ids) in glCreateTransformFeedbacks()
5627 void GL_APIENTRY glCreateVertexArrays(GLsizei n, GLuint *arrays) in glCreateVertexArrays()
5632 void GL_APIENTRY glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) in glDisableVertexArrayAttrib()
5637 void GL_APIENTRY glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) in glEnableVertexArrayAttrib()
5642 void GL_APIENTRY glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) in glFlushMappedNamedBufferRange()
5647 void GL_APIENTRY glGenerateTextureMipmap(GLuint texture) in glGenerateTextureMipmap()
5652 void GL_APIENTRY glGetCompressedTextureImage(GLuint texture, in glGetCompressedTextureImage()
5660 void GL_APIENTRY glGetCompressedTextureSubImage(GLuint texture, in glGetCompressedTextureSubImage()
5675 GLenum GL_APIENTRY glGetGraphicsResetStatus() in glGetGraphicsResetStatus()
5680 void GL_APIENTRY glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) in glGetNamedBufferParameteri64v()
5685 void GL_APIENTRY glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) in glGetNamedBufferParameteriv()
5690 void GL_APIENTRY glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) in glGetNamedBufferPointerv()
5695 void GL_APIENTRY glGetNamedBufferSubData(GLuint buffer, in glGetNamedBufferSubData()
5703 void GL_APIENTRY glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, in glGetNamedFramebufferAttachmentParameteriv()
5711 void GL_APIENTRY glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) in glGetNamedFramebufferParameteriv()
5716 void GL_APIENTRY glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) in glGetNamedRenderbufferParameteriv()
5721 void GL_APIENTRY glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) in glGetQueryBufferObjecti64v()
5726 void GL_APIENTRY glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) in glGetQueryBufferObjectiv()
5731 void GL_APIENTRY glGetQueryBufferObjectui64v(GLuint id, in glGetQueryBufferObjectui64v()
5739 void GL_APIENTRY glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) in glGetQueryBufferObjectuiv()
5744 void GL_APIENTRY glGetTextureImage(GLuint texture, in glGetTextureImage()
5754 void GL_APIENTRY glGetTextureLevelParameterfv(GLuint texture, in glGetTextureLevelParameterfv()
5762 void GL_APIENTRY glGetTextureLevelParameteriv(GLuint texture, in glGetTextureLevelParameteriv()
5770 void GL_APIENTRY glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) in glGetTextureParameterIiv()
5775 void GL_APIENTRY glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) in glGetTextureParameterIuiv()
5780 void GL_APIENTRY glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) in glGetTextureParameterfv()
5785 void GL_APIENTRY glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) in glGetTextureParameteriv()
5790 void GL_APIENTRY glGetTextureSubImage(GLuint texture, in glGetTextureSubImage()
5807 void GL_APIENTRY glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) in glGetTransformFeedbacki64_v()
5812 void GL_APIENTRY glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) in glGetTransformFeedbacki_v()
5817 void GL_APIENTRY glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) in glGetTransformFeedbackiv()
5822 void GL_APIENTRY glGetVertexArrayIndexed64iv(GLuint vaobj, in glGetVertexArrayIndexed64iv()
5830 void GL_APIENTRY glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) in glGetVertexArrayIndexediv()
5835 void GL_APIENTRY glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) in glGetVertexArrayiv()
5840 void GL_APIENTRY
5846 void GL_APIENTRY glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) in glGetnCompressedTexImage()
5851 void GL_APIENTRY
5857 void GL_APIENTRY glGetnHistogram(GLenum target, in glGetnHistogram()
5867 void GL_APIENTRY glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) in glGetnMapdv()
5872 void GL_APIENTRY glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) in glGetnMapfv()
5877 void GL_APIENTRY glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) in glGetnMapiv()
5882 void GL_APIENTRY glGetnMinmax(GLenum target, in glGetnMinmax()
5892 void GL_APIENTRY glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) in glGetnPixelMapfv()
5897 void GL_APIENTRY glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) in glGetnPixelMapuiv()
5902 void GL_APIENTRY glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) in glGetnPixelMapusv()
5907 void GL_APIENTRY glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) in glGetnPolygonStipple()
5912 void GL_APIENTRY glGetnSeparableFilter(GLenum target, in glGetnSeparableFilter()
5925 void GL_APIENTRY glGetnTexImage(GLenum target, in glGetnTexImage()
5935 void GL_APIENTRY glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) in glGetnUniformdv()
5940 void GL_APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) in glGetnUniformfv()
5945 void GL_APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) in glGetnUniformiv()
5950 void GL_APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) in glGetnUniformuiv()
5955 void GL_APIENTRY glInvalidateNamedFramebufferData(GLuint framebuffer, in glInvalidateNamedFramebufferData()
5962 void GL_APIENTRY glInvalidateNamedFramebufferSubData(GLuint framebuffer, in glInvalidateNamedFramebufferSubData()
5974 void *GL_APIENTRY glMapNamedBuffer(GLuint buffer, GLenum access) in glMapNamedBuffer()
5979 void *GL_APIENTRY glMapNamedBufferRange(GLuint buffer, in glMapNamedBufferRange()
5987 void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) in glMemoryBarrierByRegion()
5992 void GL_APIENTRY glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) in glNamedBufferData()
5997 void GL_APIENTRY glNamedBufferStorage(GLuint buffer, in glNamedBufferStorage()
6005 void GL_APIENTRY glNamedBufferSubData(GLuint buffer, in glNamedBufferSubData()
6013 void GL_APIENTRY glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) in glNamedFramebufferDrawBuffer()
6018 void GL_APIENTRY glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) in glNamedFramebufferDrawBuffers()
6023 void GL_APIENTRY glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) in glNamedFramebufferParameteri()
6028 void GL_APIENTRY glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) in glNamedFramebufferReadBuffer()
6033 void GL_APIENTRY glNamedFramebufferRenderbuffer(GLuint framebuffer, in glNamedFramebufferRenderbuffer()
6042 void GL_APIENTRY glNamedFramebufferTexture(GLuint framebuffer, in glNamedFramebufferTexture()
6050 void GL_APIENTRY glNamedFramebufferTextureLayer(GLuint framebuffer, in glNamedFramebufferTextureLayer()
6059 void GL_APIENTRY glNamedRenderbufferStorage(GLuint renderbuffer, in glNamedRenderbufferStorage()
6067 void GL_APIENTRY glNamedRenderbufferStorageMultisample(GLuint renderbuffer, in glNamedRenderbufferStorageMultisample()
6077 void GL_APIENTRY glReadnPixels(GLint x, in glReadnPixels()
6089 void GL_APIENTRY glTextureBarrier() in glTextureBarrier()
6094 void GL_APIENTRY glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) in glTextureBuffer()
6099 void GL_APIENTRY glTextureBufferRange(GLuint texture, in glTextureBufferRange()
6108 void GL_APIENTRY glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) in glTextureParameterIiv()
6113 void GL_APIENTRY glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) in glTextureParameterIuiv()
6118 void GL_APIENTRY glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) in glTextureParameterf()
6123 void GL_APIENTRY glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) in glTextureParameterfv()
6128 void GL_APIENTRY glTextureParameteri(GLuint texture, GLenum pname, GLint param) in glTextureParameteri()
6133 void GL_APIENTRY glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param) in glTextureParameteriv()
6138 void GL_APIENTRY glTextureStorage1D(GLuint texture, in glTextureStorage1D()
6146 void GL_APIENTRY glTextureStorage2D(GLuint texture, in glTextureStorage2D()
6155 void GL_APIENTRY glTextureStorage2DMultisample(GLuint texture, in glTextureStorage2DMultisample()
6166 void GL_APIENTRY glTextureStorage3D(GLuint texture, in glTextureStorage3D()
6176 void GL_APIENTRY glTextureStorage3DMultisample(GLuint texture, in glTextureStorage3DMultisample()
6188 void GL_APIENTRY glTextureSubImage1D(GLuint texture, in glTextureSubImage1D()
6199 void GL_APIENTRY glTextureSubImage2D(GLuint texture, in glTextureSubImage2D()
6213 void GL_APIENTRY glTextureSubImage3D(GLuint texture, in glTextureSubImage3D()
6229 void GL_APIENTRY glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) in glTransformFeedbackBufferBase()
6234 void GL_APIENTRY glTransformFeedbackBufferRange(GLuint xfb, in glTransformFeedbackBufferRange()
6243 GLboolean GL_APIENTRY glUnmapNamedBuffer(GLuint buffer) in glUnmapNamedBuffer()
6248 void GL_APIENTRY glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) in glVertexArrayAttribBinding()
6253 void GL_APIENTRY glVertexArrayAttribFormat(GLuint vaobj, in glVertexArrayAttribFormat()
6263 void GL_APIENTRY glVertexArrayAttribIFormat(GLuint vaobj, in glVertexArrayAttribIFormat()
6272 void GL_APIENTRY glVertexArrayAttribLFormat(GLuint vaobj, in glVertexArrayAttribLFormat()
6281 void GL_APIENTRY glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) in glVertexArrayBindingDivisor()
6286 void GL_APIENTRY glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) in glVertexArrayElementBuffer()
6291 void GL_APIENTRY glVertexArrayVertexBuffer(GLuint vaobj, in glVertexArrayVertexBuffer()
6300 void GL_APIENTRY glVertexArrayVertexBuffers(GLuint vaobj, in glVertexArrayVertexBuffers()
6311 void GL_APIENTRY glMultiDrawArraysIndirectCount(GLenum mode, in glMultiDrawArraysIndirectCount()
6320 void GL_APIENTRY glMultiDrawElementsIndirectCount(GLenum mode, in glMultiDrawElementsIndirectCount()
6330 void GL_APIENTRY glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) in glPolygonOffsetClamp()
6335 void GL_APIENTRY glSpecializeShader(GLuint shader, in glSpecializeShader()