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Lines Matching defs:thread

38     Thread *thread = egl::GetCurrentThread();  in EGL_ChooseConfig()  local
60 Thread *thread = egl::GetCurrentThread(); in EGL_CopyBuffers() local
83 Thread *thread = egl::GetCurrentThread(); in EGL_CreateContext() local
107 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferSurface() local
131 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePixmapSurface() local
155 Thread *thread = egl::GetCurrentThread(); in EGL_CreateWindowSurface() local
174 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyContext() local
193 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySurface() local
216 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigAttrib() local
239 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigs() local
255 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentDisplay() local
268 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentSurface() local
281 Thread *thread = egl::GetCurrentThread(); in EGL_GetDisplay() local
294 Thread *thread = egl::GetCurrentThread(); in EGL_GetError() local
307 Thread *thread = egl::GetCurrentThread(); in EGL_GetProcAddress() local
323 Thread *thread = egl::GetCurrentThread(); in EGL_Initialize() local
346 Thread *thread = egl::GetCurrentThread(); in EGL_MakeCurrent() local
371 Thread *thread = egl::GetCurrentThread(); in EGL_QueryContext() local
388 Thread *thread = egl::GetCurrentThread(); in EGL_QueryString() local
411 Thread *thread = egl::GetCurrentThread(); in EGL_QuerySurface() local
430 Thread *thread = egl::GetCurrentThread(); in EGL_SwapBuffers() local
447 Thread *thread = egl::GetCurrentThread(); in EGL_Terminate() local
462 Thread *thread = egl::GetCurrentThread(); in EGL_WaitGL() local
475 Thread *thread = egl::GetCurrentThread(); in EGL_WaitNative() local
491 Thread *thread = egl::GetCurrentThread(); in EGL_BindTexImage() local
510 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseTexImage() local
533 Thread *thread = egl::GetCurrentThread(); in EGL_SurfaceAttrib() local
550 Thread *thread = egl::GetCurrentThread(); in EGL_SwapInterval() local
567 Thread *thread = egl::GetCurrentThread(); in EGL_BindAPI() local
588 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferFromClientBuffer() local
607 Thread *thread = egl::GetCurrentThread(); in EGL_QueryAPI() local
620 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseThread() local
633 Thread *thread = egl::GetCurrentThread(); in EGL_WaitClient() local
647 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentContext() local
663 Thread *thread = egl::GetCurrentThread(); in EGL_ClientWaitSync() local
687 Thread *thread = egl::GetCurrentThread(); in EGL_CreateImage() local
711 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformPixmapSurface() local
736 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformWindowSurface() local
756 Thread *thread = egl::GetCurrentThread(); in EGL_CreateSync() local
774 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyImage() local
792 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySync() local
814 Thread *thread = egl::GetCurrentThread(); in EGL_GetPlatformDisplay() local
836 Thread *thread = egl::GetCurrentThread(); in EGL_GetSyncAttrib() local
854 Thread *thread = egl::GetCurrentThread(); in EGL_WaitSync() local