Lines Matching refs:setupVertexArray
177 void setupVertexArray(ShaderWritePipeline writePipeline, GLuint program);
609 void MemoryBarrierTestBase::setupVertexArray(ShaderWritePipeline writePipeline, GLuint program) in setupVertexArray() function in __anon40bd74910111::MemoryBarrierTestBase
786 setupVertexArray(writePipeline, writeProgram); in vertexAttribArrayBitBufferWriteThenVertexRead()
873 setupVertexArray(writePipeline, writeProgram); in vertexAttribArrayBitVertexReadThenBufferWrite()
938 setupVertexArray(writePipeline, writeProgram); in elementArrayBitBufferWriteThenIndexRead()
1022 setupVertexArray(writePipeline, writeProgram); in elementArrayBitIndexReadThenBufferWrite()
1093 setupVertexArray(writePipeline, writeProgram); in uniformBitBufferWriteThenUBORead()
1170 setupVertexArray(writePipeline, writeProgram); in uniformBitUBOReadThenBufferWrite()
1234 setupVertexArray(writePipeline, writeProgram); in commandBitBufferWriteThenIndirectRead()
1325 setupVertexArray(writePipeline, writeProgram); in commandBitIndirectReadThenBufferWrite()
1358 setupVertexArray(writePipeline, writeProgram); in pixelBufferBitBufferWriteThenPack()
1417 setupVertexArray(writePipeline, writeProgram); in pixelBufferBitBufferWriteThenUnpack()
1497 setupVertexArray(writePipeline, writeProgram); in pixelBufferBitPackThenBufferWrite()
1553 setupVertexArray(writePipeline, writeProgram); in pixelBufferBitUnpackThenBufferWrite()
1592 setupVertexArray(writePipeline, writeProgram); in bufferUpdateBitBufferWriteThenCopy()
1674 setupVertexArray(writePipeline, writeProgram); in bufferUpdateBitCopyThenBufferWrite()
1747 setupVertexArray(writePipeline, writeProgram); in transformFeedbackBitBufferWriteThenCapture()
1836 setupVertexArray(writePipeline, writeProgram); in transformFeedbackBitCaptureThenBufferWrite()
1910 setupVertexArray(writePipeline, writeProgram); in atomicCounterBitBufferWriteThenAtomic()
1995 setupVertexArray(writePipeline, writeProgram); in atomicCounterBitAtomicThenBufferWrite()
2064 setupVertexArray(writePipeline, writeProgram); in shaderStorageBitBufferWriteThenBufferRead()
2142 setupVertexArray(writePipeline, writeProgram); in shaderStorageBitBufferReadThenBufferWrite()
2228 setupVertexArray(writePipeline, writeProgram); in textureFetchBitImageWriteThenSamplerRead()
2304 setupVertexArray(writePipeline, writeProgram); in textureFetchBitSamplerReadThenImageWrite()
2398 setupVertexArray(writePipeline, writeProgram); in shaderImageAccessBitImageWriteThenImageRead()
2473 setupVertexArray(writePipeline, writeProgram); in shaderImageAccessBitImageReadThenImageWrite()
2506 setupVertexArray(writePipeline, writeProgram); in textureUpdateBitImageWriteThenCopy()
2576 setupVertexArray(writePipeline, writeProgram); in textureUpdateBitCopyThenImageWrite()
2609 setupVertexArray(writePipeline, writeProgram); in framebufferBitImageWriteThenDraw()
2645 setupVertexArray(ShaderWritePipeline::Graphics, verifyProgram); in framebufferBitImageWriteThenDraw()
2685 setupVertexArray(writePipeline, writeProgram); in framebufferBitImageWriteThenReadPixels()
2760 setupVertexArray(writePipeline, writeProgram); in framebufferBitImageWriteThenCopy()
2828 setupVertexArray(writePipeline, writeProgram); in framebufferBitImageWriteThenBlit()
2900 setupVertexArray(ShaderWritePipeline::Graphics, verifyProgram); in framebufferBitDrawThenImageWrite()
2921 setupVertexArray(writePipeline, writeProgram); in framebufferBitDrawThenImageWrite()
2988 setupVertexArray(writePipeline, writeProgram); in framebufferBitReadPixelsThenImageWrite()
3060 setupVertexArray(writePipeline, writeProgram); in framebufferBitCopyThenImageWrite()
3127 setupVertexArray(writePipeline, writeProgram); in framebufferBitBlitThenImageWrite()