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Lines Matching refs:glRenderbufferStorageMultisampleEXT

198     glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64);  in TEST_P()
200 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_STENCIL_INDEX8, 64, 64); in TEST_P()
202 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA4, 64, 64); in TEST_P()
204 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB5_A1, 64, 64); in TEST_P()
206 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB565, 64, 64); in TEST_P()
212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P()
214 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA8, 64, 64); in TEST_P()
219 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32I, 64, in TEST_P()
222 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32UI, in TEST_P()
234 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples + 1, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
240 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_RGBA4, maxSize + 1, maxSize); in TEST_P()
242 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize, in TEST_P()
247 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
428 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, maxSamples, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
445 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, maxSamples, GL_RGBA4, 64, 64); in TEST_P()
509 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
517 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, GL_RGBA4, 64, 64); in TEST_P()
552 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, GL_STENCIL_INDEX8, 64, 64); in TEST_P()
579 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, internalFormat, size, size); in createAndAttachColorAttachment()
604 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mTestSampleCount, GL_DEPTH24_STENCIL8, in createAndAttachDepthStencilAttachment()
854 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, kSize, kSize);
1107 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, kSize, kSize); in blitFramebufferTestCommon()
1413 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1720 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mTestSampleCount, GL_STENCIL_INDEX8, kSize, in TEST_P()
2191 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2280 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2383 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2492 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2598 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2755 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, kSize, kSize); in TEST_P()
2789 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 2048, 2048); in TEST_P()
3745 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, depthStencilFormat, kSize, kSize); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3914 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, kSize, kSize); in TEST_P()