Lines Matching refs:glCreateShaderProgramv
132 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline()
134 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
154 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipelineWithXFBVaryings()
156 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipelineWithXFBVaryings()
376 fragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString2); in TEST_P()
437 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
814 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSGood); in TEST_P()
816 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kFS); in TEST_P()
850 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSBad); in TEST_P()
937 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P()
939 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
1038 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vsSource); in TEST_P()
1042 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fsSource); in TEST_P()
1268 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P()
1270 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()