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Lines Matching refs:maxLevel

2511 			int					maxLevel	= (int)numLevels-1;  in sampleLevelArray1DOffset()  local
2512 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray1DOffset()
2521 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() local
2522 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset()
2523 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DOffset()
2569 const int maxLevel = (int)numLevels - 1; in sampleLevelArray2DOffset() local
2570 …deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DOffset()
2577 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArray2DOffset()
2589 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset() local
2590 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DOffset()
2612 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset() local
2613 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset()
2614 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DOffset()
2662 const int maxLevel = (int)numLevels - 1; in sampleLevelArray3DOffset() local
2663 …deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel); in sampleLevelArray3DOffset()
2670 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArray3DOffset()
2681 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset() local
2682 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray3DOffset()
2694 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset() local
2695 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset()
2696 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray3DOffset()
2724 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare() local
2725 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray1DCompare()
2734 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare() local
2735 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare()
2736 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DCompare()
2764 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare() local
2765 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DCompare()
2774 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare() local
2775 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare()
2776 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DCompare()
3105 const int maxLevel = (int)numLevels - 1; in sampleLevelArrayCubeSeamless() local
3106 …deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel); in sampleLevelArrayCubeSeamless()
3113 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArrayCubeSeamless()
3149 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless() local
3150 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArrayCubeSeamless()
3173 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless() local
3174 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless()
3175 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamless()
3322 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare() local
3323 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
3343 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare() local
3344 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
3345 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamlessCompare()
3414 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless() local
3415 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleCubeArraySeamless()
3435 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless() local
3436 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless()
3437 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamless()
3496 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare() local
3497 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleCubeArraySeamlessCompare()
3517 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare() local
3518 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare()
3519 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamlessCompare()