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Lines Matching refs:__offset

23 …public MyGame.Example.Vec3 pos(MyGame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj…  in pos()
24 public short mana() { int o = __offset(6); return o != 0 ? bb.getShort(o + bb_pos) : 150; } in mana()
25 …public boolean mutateMana(short mana) { int o = __offset(6); if (o != 0) { bb.putShort(o + bb_pos,… in mutateMana()
26 public short hp() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) : 100; } in hp()
27 …public boolean mutateHp(short hp) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, hp)… in mutateHp()
28 public String name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; } in name()
31 …public int inventory(int j) { int o = __offset(14); return o != 0 ? bb.get(__vector(o) + j * 1) & … in inventory()
32 public int inventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } in inventoryLength()
34 …public ByteVector inventoryVector(ByteVector obj) { int o = __offset(14); return o != 0 ? obj.__as… in inventoryVector()
37 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory()
38 public int color() { int o = __offset(16); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 8; } in color()
39 …public boolean mutateColor(int color) { int o = __offset(16); if (o != 0) { bb.put(o + bb_pos, (by… in mutateColor()
40 public byte testType() { int o = __offset(18); return o != 0 ? bb.get(o + bb_pos) : 0; } in testType()
41 …public Table test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o + bb_pos) : nu… in test()
43 …public MyGame.Example.Test test4(MyGame.Example.Test obj, int j) { int o = __offset(22); return o … in test4()
44 public int test4Length() { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } in test4Length()
46 …public MyGame.Example.Test.Vector test4Vector(MyGame.Example.Test.Vector obj) { int o = __offset(2… in test4Vector()
47 …public String testarrayofstring(int j) { int o = __offset(24); return o != 0 ? __string(__vector(o… in testarrayofstring()
48 …public int testarrayofstringLength() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; } in testarrayofstringLength()
50 …public StringVector testarrayofstringVector(StringVector obj) { int o = __offset(24); return o != … in testarrayofstringVector()
56 ….Monster testarrayoftables(MyGame.Example.Monster obj, int j) { int o = __offset(26); return o != … in testarrayoftables()
57 …public int testarrayoftablesLength() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; } in testarrayoftablesLength()
58 …public MyGame.Example.Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o … in testarrayoftablesByKey()
59 …estarrayoftablesByKey(MyGame.Example.Monster obj, String key) { int o = __offset(26); return o != … in testarrayoftablesByKey()
61 …or testarrayoftablesVector(MyGame.Example.Monster.Vector obj) { int o = __offset(26); return o != … in testarrayoftablesVector()
63 …public MyGame.Example.Monster enemy(MyGame.Example.Monster obj) { int o = __offset(28); return o !… in enemy()
64 …public int testnestedflatbuffer(int j) { int o = __offset(30); return o != 0 ? bb.get(__vector(o) … in testnestedflatbuffer()
65 …public int testnestedflatbufferLength() { int o = __offset(30); return o != 0 ? __vector_len(o) : … in testnestedflatbufferLength()
67 …public ByteVector testnestedflatbufferVector(ByteVector obj) { int o = __offset(30); return o != 0… in testnestedflatbufferVector()
71 …ter testnestedflatbufferAsMonster(MyGame.Example.Monster obj) { int o = __offset(30); return o != … in testnestedflatbufferAsMonster()
72 …public boolean mutateTestnestedflatbuffer(int j, int testnestedflatbuffer) { int o = __offset(30);… in mutateTestnestedflatbuffer()
74 …public MyGame.Example.Stat testempty(MyGame.Example.Stat obj) { int o = __offset(32); return o != … in testempty()
75 public boolean testbool() { int o = __offset(34); return o != 0 ? 0!=bb.get(o + bb_pos) : false; } in testbool()
76 …public boolean mutateTestbool(boolean testbool) { int o = __offset(34); if (o != 0) { bb.put(o + b… in mutateTestbool()
77 public int testhashs32Fnv1() { int o = __offset(36); return o != 0 ? bb.getInt(o + bb_pos) : 0; } in testhashs32Fnv1()
78 …public boolean mutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __offset(36); if (o != 0) { b… in mutateTesthashs32Fnv1()
79 …public long testhashu32Fnv1() { int o = __offset(38); return o != 0 ? (long)bb.getInt(o + bb_pos) … in testhashu32Fnv1()
80 …public boolean mutateTesthashu32Fnv1(long testhashu32_fnv1) { int o = __offset(38); if (o != 0) { … in mutateTesthashu32Fnv1()
81 …public long testhashs64Fnv1() { int o = __offset(40); return o != 0 ? bb.getLong(o + bb_pos) : 0L;… in testhashs64Fnv1()
82 …public boolean mutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __offset(40); if (o != 0) { … in mutateTesthashs64Fnv1()
83 …public long testhashu64Fnv1() { int o = __offset(42); return o != 0 ? bb.getLong(o + bb_pos) : 0L;… in testhashu64Fnv1()
84 …public boolean mutateTesthashu64Fnv1(long testhashu64_fnv1) { int o = __offset(42); if (o != 0) { … in mutateTesthashu64Fnv1()
85 public int testhashs32Fnv1a() { int o = __offset(44); return o != 0 ? bb.getInt(o + bb_pos) : 0; } in testhashs32Fnv1a()
86 …public boolean mutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __offset(44); if (o != 0) {… in mutateTesthashs32Fnv1a()
87 …public long testhashu32Fnv1a() { int o = __offset(46); return o != 0 ? (long)bb.getInt(o + bb_pos)… in testhashu32Fnv1a()
88 …public boolean mutateTesthashu32Fnv1a(long testhashu32_fnv1a) { int o = __offset(46); if (o != 0) … in mutateTesthashu32Fnv1a()
89 …public long testhashs64Fnv1a() { int o = __offset(48); return o != 0 ? bb.getLong(o + bb_pos) : 0L… in testhashs64Fnv1a()
90 …public boolean mutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __offset(48); if (o != 0) … in mutateTesthashs64Fnv1a()
91 …public long testhashu64Fnv1a() { int o = __offset(50); return o != 0 ? bb.getLong(o + bb_pos) : 0L… in testhashu64Fnv1a()
92 …public boolean mutateTesthashu64Fnv1a(long testhashu64_fnv1a) { int o = __offset(50); if (o != 0) … in mutateTesthashu64Fnv1a()
93 …public boolean testarrayofbools(int j) { int o = __offset(52); return o != 0 ? 0!=bb.get(__vector(… in testarrayofbools()
94 public int testarrayofboolsLength() { int o = __offset(52); return o != 0 ? __vector_len(o) : 0; } in testarrayofboolsLength()
96 …public BooleanVector testarrayofboolsVector(BooleanVector obj) { int o = __offset(52); return o !=… in testarrayofboolsVector()
99 …public boolean mutateTestarrayofbools(int j, boolean testarrayofbools) { int o = __offset(52); if … in mutateTestarrayofbools()
100 public float testf() { int o = __offset(54); return o != 0 ? bb.getFloat(o + bb_pos) : 3.14159f; } in testf()
101 …public boolean mutateTestf(float testf) { int o = __offset(54); if (o != 0) { bb.putFloat(o + bb_p… in mutateTestf()
102 public float testf2() { int o = __offset(56); return o != 0 ? bb.getFloat(o + bb_pos) : 3.0f; } in testf2()
103 …public boolean mutateTestf2(float testf2) { int o = __offset(56); if (o != 0) { bb.putFloat(o + bb… in mutateTestf2()
104 public float testf3() { int o = __offset(58); return o != 0 ? bb.getFloat(o + bb_pos) : 0.0f; } in testf3()
105 …public boolean mutateTestf3(float testf3) { int o = __offset(58); if (o != 0) { bb.putFloat(o + bb… in mutateTestf3()
106 …public String testarrayofstring2(int j) { int o = __offset(60); return o != 0 ? __string(__vector(… in testarrayofstring2()
107 …public int testarrayofstring2Length() { int o = __offset(60); return o != 0 ? __vector_len(o) : 0;… in testarrayofstring2Length()
109 …public StringVector testarrayofstring2Vector(StringVector obj) { int o = __offset(60); return o !=… in testarrayofstring2Vector()
111 …ty testarrayofsortedstruct(MyGame.Example.Ability obj, int j) { int o = __offset(62); return o != … in testarrayofsortedstruct()
112 …public int testarrayofsortedstructLength() { int o = __offset(62); return o != 0 ? __vector_len(o)… in testarrayofsortedstructLength()
114 …tarrayofsortedstructVector(MyGame.Example.Ability.Vector obj) { int o = __offset(62); return o != … in testarrayofsortedstructVector()
115 …public int flex(int j) { int o = __offset(64); return o != 0 ? bb.get(__vector(o) + j * 1) & 0xFF … in flex()
116 public int flexLength() { int o = __offset(64); return o != 0 ? __vector_len(o) : 0; } in flexLength()
118 …public ByteVector flexVector(ByteVector obj) { int o = __offset(64); return o != 0 ? obj.__assign(… in flexVector()
121 …public boolean mutateFlex(int j, int flex) { int o = __offset(64); if (o != 0) { bb.put(__vector(o… in mutateFlex()
123 …public MyGame.Example.Test test5(MyGame.Example.Test obj, int j) { int o = __offset(66); return o … in test5()
124 public int test5Length() { int o = __offset(66); return o != 0 ? __vector_len(o) : 0; } in test5Length()
126 …public MyGame.Example.Test.Vector test5Vector(MyGame.Example.Test.Vector obj) { int o = __offset(6… in test5Vector()
127 …public long vectorOfLongs(int j) { int o = __offset(68); return o != 0 ? bb.getLong(__vector(o) + … in vectorOfLongs()
128 public int vectorOfLongsLength() { int o = __offset(68); return o != 0 ? __vector_len(o) : 0; } in vectorOfLongsLength()
130 …public LongVector vectorOfLongsVector(LongVector obj) { int o = __offset(68); return o != 0 ? obj.… in vectorOfLongsVector()
133 …public boolean mutateVectorOfLongs(int j, long vector_of_longs) { int o = __offset(68); if (o != 0… in mutateVectorOfLongs()
134 …public double vectorOfDoubles(int j) { int o = __offset(70); return o != 0 ? bb.getDouble(__vector… in vectorOfDoubles()
135 public int vectorOfDoublesLength() { int o = __offset(70); return o != 0 ? __vector_len(o) : 0; } in vectorOfDoublesLength()
137 …public DoubleVector vectorOfDoublesVector(DoubleVector obj) { int o = __offset(70); return o != 0 … in vectorOfDoublesVector()
140 …public boolean mutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __offset(70); if (… in mutateVectorOfDoubles()
142 …ntNamespace parentNamespaceTest(MyGame.InParentNamespace obj) { int o = __offset(72); return o != … in parentNamespaceTest()
144 …ble vectorOfReferrables(MyGame.Example.Referrable obj, int j) { int o = __offset(74); return o != … in vectorOfReferrables()
145 …public int vectorOfReferrablesLength() { int o = __offset(74); return o != 0 ? __vector_len(o) : 0… in vectorOfReferrablesLength()
146 …public MyGame.Example.Referrable vectorOfReferrablesByKey(long key) { int o = __offset(74); return… in vectorOfReferrablesByKey()
147 …orOfReferrablesByKey(MyGame.Example.Referrable obj, long key) { int o = __offset(74); return o != … in vectorOfReferrablesByKey()
149 …ctorOfReferrablesVector(MyGame.Example.Referrable.Vector obj) { int o = __offset(74); return o != … in vectorOfReferrablesVector()
150 …public long singleWeakReference() { int o = __offset(76); return o != 0 ? bb.getLong(o + bb_pos) :… in singleWeakReference()
151 …public boolean mutateSingleWeakReference(long single_weak_reference) { int o = __offset(76); if (o… in mutateSingleWeakReference()
152 …public long vectorOfWeakReferences(int j) { int o = __offset(78); return o != 0 ? bb.getLong(__vec… in vectorOfWeakReferences()
153 …public int vectorOfWeakReferencesLength() { int o = __offset(78); return o != 0 ? __vector_len(o) … in vectorOfWeakReferencesLength()
155 …public LongVector vectorOfWeakReferencesVector(LongVector obj) { int o = __offset(78); return o !=… in vectorOfWeakReferencesVector()
158 …VectorOfWeakReferences(int j, long vector_of_weak_references) { int o = __offset(78); if (o != 0) … in mutateVectorOfWeakReferences()
160 …ctorOfStrongReferrables(MyGame.Example.Referrable obj, int j) { int o = __offset(80); return o != … in vectorOfStrongReferrables()
161 …public int vectorOfStrongReferrablesLength() { int o = __offset(80); return o != 0 ? __vector_len(… in vectorOfStrongReferrablesLength()
162 …public MyGame.Example.Referrable vectorOfStrongReferrablesByKey(long key) { int o = __offset(80); … in vectorOfStrongReferrablesByKey()
163 …rongReferrablesByKey(MyGame.Example.Referrable obj, long key) { int o = __offset(80); return o != … in vectorOfStrongReferrablesByKey()
165 …StrongReferrablesVector(MyGame.Example.Referrable.Vector obj) { int o = __offset(80); return o != … in vectorOfStrongReferrablesVector()
166 …public long coOwningReference() { int o = __offset(82); return o != 0 ? bb.getLong(o + bb_pos) : 0… in coOwningReference()
167 …public boolean mutateCoOwningReference(long co_owning_reference) { int o = __offset(82); if (o != … in mutateCoOwningReference()
168 …public long vectorOfCoOwningReferences(int j) { int o = __offset(84); return o != 0 ? bb.getLong(_… in vectorOfCoOwningReferences()
169 …public int vectorOfCoOwningReferencesLength() { int o = __offset(84); return o != 0 ? __vector_len… in vectorOfCoOwningReferencesLength()
171 …public LongVector vectorOfCoOwningReferencesVector(LongVector obj) { int o = __offset(84); return … in vectorOfCoOwningReferencesVector()
174 …oOwningReferences(int j, long vector_of_co_owning_references) { int o = __offset(84); if (o != 0) … in mutateVectorOfCoOwningReferences()
175 …public long nonOwningReference() { int o = __offset(86); return o != 0 ? bb.getLong(o + bb_pos) : … in nonOwningReference()
176 …public boolean mutateNonOwningReference(long non_owning_reference) { int o = __offset(86); if (o !… in mutateNonOwningReference()
177 …public long vectorOfNonOwningReferences(int j) { int o = __offset(88); return o != 0 ? bb.getLong(… in vectorOfNonOwningReferences()
178 …public int vectorOfNonOwningReferencesLength() { int o = __offset(88); return o != 0 ? __vector_le… in vectorOfNonOwningReferencesLength()
180 …public LongVector vectorOfNonOwningReferencesVector(LongVector obj) { int o = __offset(88); return… in vectorOfNonOwningReferencesVector()
183 …OwningReferences(int j, long vector_of_non_owning_references) { int o = __offset(88); if (o != 0) … in mutateVectorOfNonOwningReferences()
184 public byte anyUniqueType() { int o = __offset(90); return o != 0 ? bb.get(o + bb_pos) : 0; } in anyUniqueType()
185 …public Table anyUnique(Table obj) { int o = __offset(92); return o != 0 ? __union(obj, o + bb_pos)… in anyUnique()
186 public byte anyAmbiguousType() { int o = __offset(94); return o != 0 ? bb.get(o + bb_pos) : 0; } in anyAmbiguousType()
187 …public Table anyAmbiguous(Table obj) { int o = __offset(96); return o != 0 ? __union(obj, o + bb_p… in anyAmbiguous()
188 …public int vectorOfEnums(int j) { int o = __offset(98); return o != 0 ? bb.get(__vector(o) + j * 1… in vectorOfEnums()
189 public int vectorOfEnumsLength() { int o = __offset(98); return o != 0 ? __vector_len(o) : 0; } in vectorOfEnumsLength()
191 …public ByteVector vectorOfEnumsVector(ByteVector obj) { int o = __offset(98); return o != 0 ? obj.… in vectorOfEnumsVector()
194 …public boolean mutateVectorOfEnums(int j, int vector_of_enums) { int o = __offset(98); if (o != 0)… in mutateVectorOfEnums()
195 public byte signedEnum() { int o = __offset(100); return o != 0 ? bb.get(o + bb_pos) : -1; } in signedEnum()
196 …public boolean mutateSignedEnum(byte signed_enum) { int o = __offset(100); if (o != 0) { bb.put(o … in mutateSignedEnum()
293 …eger o1, Integer o2, ByteBuffer _bb) { return compareStrings(__offset(10, o1, _bb), __offset(10, o… in keysCompare()
302 int comp = compareStrings(__offset(10, bb.capacity() - tableOffset, bb), byteKey, bb); in __lookup_by_key()