Lines Matching full:force
97 DRI_CONF_DESC(en,"Force GLSL extension default behavior to 'warn'") \
98 DRI_CONF_DESC(de,"Force GLSL extension default behavior to 'warn'") \
100 DRI_CONF_DESC(nl,"Force GLSL extension default behavior to 'warn'") \
101 DRI_CONF_DESC(fr,"Force GLSL extension default behavior to 'warn'") \
102 DRI_CONF_DESC(sv,"Force GLSL extension default behavior to 'warn'") \
142 … DRI_CONF_DESC(en,"Force a default GLSL version for shaders that lack an explicit #version line") \
143 … DRI_CONF_DESC(de,"Force a default GLSL version for shaders that lack an explicit #version line") \
145 … DRI_CONF_DESC(nl,"Force a default GLSL version for shaders that lack an explicit #version line") \
146 … DRI_CONF_DESC(fr,"Force a default GLSL version for shaders that lack an explicit #version line") \
147 … DRI_CONF_DESC(sv,"Force a default GLSL version for shaders that lack an explicit #version line") \
202 DRI_CONF_DESC(en,"Force computing the absolute value for sqrt() and inversesqrt()") \
203 DRI_CONF_DESC(de,"Force computing the absolute value for sqrt() and inversesqrt()") \
204 DRI_CONF_DESC(es,"Force computing the absolute value for sqrt() and inversesqrt()") \
205 DRI_CONF_DESC(nl,"Force computing the absolute value for sqrt() and inversesqrt()") \
206 DRI_CONF_DESC(fr,"Force computing the absolute value for sqrt() and inversesqrt()") \
207 DRI_CONF_DESC(sv,"Force computing the absolute value for sqrt() and inversesqrt()") \
252 DRI_CONF_DESC(en,"Force an OpenGL compatibility context") \
253 DRI_CONF_DESC(de,"Force an OpenGL compatibility context") \
254 DRI_CONF_DESC(es,"Force an OpenGL compatibility context") \
255 DRI_CONF_DESC(nl,"Force an OpenGL compatibility context") \
256 DRI_CONF_DESC(fr,"Force an OpenGL compatibility context") \
257 DRI_CONF_DESC(sv,"Force an OpenGL compatibility context") \
412 …DRI_CONF_DESC(en,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
413 …DRI_CONF_DESC(de,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
414 …DRI_CONF_DESC(es,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
415 …DRI_CONF_DESC(nl,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
416 …DRI_CONF_DESC(fr,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
417 …DRI_CONF_DESC(sv,"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as…
432 …DRI_CONF_DESC(en,"Force the X11 WSI to create exactly the number of image specified by the applica…
433 …DRI_CONF_DESC(de,"Force the X11 WSI to create exactly the number of image specified by the applica…
434 …DRI_CONF_DESC(es,"Force the X11 WSI to create exactly the number of image specified by the applica…
435 …DRI_CONF_DESC(nl,"Force the X11 WSI to create exactly the number of image specified by the applica…
436 …DRI_CONF_DESC(fr,"Force the X11 WSI to create exactly the number of image specified by the applica…
437 …DRI_CONF_DESC(sv,"Force the X11 WSI to create exactly the number of image specified by the applica…
516 DRI_CONF_DESC(en,"Force uninitialized variables to default to zero") \
517 DRI_CONF_DESC(de,"Force uninitialized variables to default to zero") \
518 DRI_CONF_DESC(es,"Force uninitialized variables to default to zero") \
519 DRI_CONF_DESC(nl,"Force uninitialized variables to default to zero") \
520 DRI_CONF_DESC(fr,"Force uninitialized variables to default to zero") \
521 DRI_CONF_DESC(sv,"Force uninitialized variables to default to zero") \
526 … DRI_CONF_DESC(en,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
527 … DRI_CONF_DESC(de,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
528 … DRI_CONF_DESC(es,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
529 … DRI_CONF_DESC(nl,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
530 … DRI_CONF_DESC(fr,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
531 … DRI_CONF_DESC(sv,"Force the vertex shader's gl_Position output to be considered 'invariant'") \
661 …DRI_CONF_DESC(en,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
662 …DRI_CONF_DESC(de,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
663 …DRI_CONF_DESC(es,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
664 …DRI_CONF_DESC(nl,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
665 …DRI_CONF_DESC(fr,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
666 …DRI_CONF_DESC(sv,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…