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Lines Matching refs:span

106    GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP;	\
108 span.CHANNEL -= endVal; \
110 if (span.CHANNEL < 0) { \
111 span.CHANNEL = 0; \
148 SWspan span; in NAME() local
152 INIT_SPAN(span, GL_POLYGON); in NAME()
153 span.y = 0; /* silence warnings */ in NAME()
252 span.facing = oneOverArea * bf > 0.0F; in NAME()
340 span.interpMask |= SPAN_Z; in NAME()
344span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); in NAME()
345 if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth || in NAME()
346 span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) { in NAME()
348 span.attrStepX[VARYING_SLOT_POS][2] = 0.0; in NAME()
349 span.attrStepY[VARYING_SLOT_POS][2] = 0.0; in NAME()
352span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); in NAME()
355 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
357 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()
361 span.interpMask |= SPAN_RGBA; in NAME()
373span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
374span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); in NAME()
375span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
376span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); in NAME()
377span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
378span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); in NAME()
379 span.redStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
380 span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
381 span.blueStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
383span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
384span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
385 span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
390 span.interpMask |= SPAN_FLAT; in NAME()
391 span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F; in NAME()
392 span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F; in NAME()
393 span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F; in NAME()
394 span.redStep = 0; in NAME()
395 span.greenStep = 0; in NAME()
396 span.blueStep = 0; in NAME()
398 span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F; in NAME()
399 span.alphaStep = 0; in NAME()
409span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
410span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); in NAME()
411span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
412span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); in NAME()
413 span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
414 span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
426span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
427span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); in NAME()
431 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
432 ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
439 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
440 span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
591 span.y = FixedToInt(fsy); in NAME()
601 pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y); in NAME()
622 + span.attrStepX[VARYING_SLOT_POS][2] * adjx in NAME()
623 + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF; in NAME()
628 fdzOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_POS][2] + in NAME()
629 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
633 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
634 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
635 fdzOuter = (GLint) (span.attrStepY[VARYING_SLOT_POS][2] + in NAME()
636 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
640 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()
648 + span.attrStepX[VARYING_SLOT_COL0][0] * adjx in NAME()
649 + span.attrStepY[VARYING_SLOT_COL0][0] * adjy) + FIXED_HALF; in NAME()
651 + span.attrStepX[VARYING_SLOT_COL0][1] * adjx in NAME()
652 + span.attrStepY[VARYING_SLOT_COL0][1] * adjy) + FIXED_HALF; in NAME()
654 + span.attrStepX[VARYING_SLOT_COL0][2] * adjx in NAME()
655 + span.attrStepY[VARYING_SLOT_COL0][2] * adjy) + FIXED_HALF; in NAME()
656 fdrOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][0] in NAME()
657 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
658 fdgOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][1] in NAME()
659 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
660 fdbOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][2] in NAME()
661 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
664 + span.attrStepX[VARYING_SLOT_COL0][3] * adjx in NAME()
665 + span.attrStepY[VARYING_SLOT_COL0][3] * adjy) + FIXED_HALF; in NAME()
666 fdaOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][3] in NAME()
667 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
688 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()
689 + span.attrStepY[VARYING_SLOT_TEX0][0] * adjy) + FIXED_HALF; in NAME()
690 dsOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][0] in NAME()
691 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
694 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()
695 + span.attrStepY[VARYING_SLOT_TEX0][1] * adjy) + FIXED_HALF; in NAME()
696 dtOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][1] in NAME()
697 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
704 + (span.attrStepX[attr][3] * adjx in NAME()
705 + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE); in NAME()
706 dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3]; in NAME()
721 attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx in NAME()
722 … + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE); in NAME()
723 … daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c]; in NAME()
749 fdzInner = fdzOuter + span.zStep; in NAME()
752 fdrInner = fdrOuter + span.redStep; in NAME()
753 fdgInner = fdgOuter + span.greenStep; in NAME()
754 fdbInner = fdbOuter + span.blueStep; in NAME()
757 fdaInner = fdaOuter + span.alphaStep; in NAME()
760 dsInner = dsOuter + span.intTexStep[0]; in NAME()
761 dtInner = dtOuter + span.intTexStep[1]; in NAME()
764 dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3]; in NAME()
768 daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c]; in NAME()
777 span.x = FixedToInt(fxLeftEdge); in NAME()
778 if (right <= span.x) in NAME()
779 span.end = 0; in NAME()
781 span.end = right - span.x; in NAME()
784 span.z = zLeft; in NAME()
787 span.red = rLeft; in NAME()
788 span.green = gLeft; in NAME()
789 span.blue = bLeft; in NAME()
792 span.alpha = aLeft; in NAME()
795 span.intTex[0] = sLeft; in NAME()
796 span.intTex[1] = tLeft; in NAME()
800 span.attrStart[VARYING_SLOT_POS][3] = wLeft; in NAME()
804 span.attrStart[attr][c] = attrLeft[attr][c]; in NAME()
813 if (span.end > 0 && span.y >= 0) { in NAME()
814 const GLint len = span.end - 1; in NAME()
825 RENDER_SPAN( span ); in NAME()
835 span.y++; in NAME()