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Lines Matching full:constants

17 #include "Constants.hpp"
108 x -= *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4)); in quad()
153 XXXX += *Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]); in quad()
154 YYYY += *Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]); in quad()
155 WWWW += *Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]); in quad()
194 xxxx += Constants::SampleLocationsX[samples[0]]; in quad()
195 yyyy += Constants::SampleLocationsY[samples[0]]; in quad()
697 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + zMask * 16, 1… in writeDepth32F()
698 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + … in writeDepth32F()
725 Z = Z & *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q) + zMask * 8, 8); in writeDepth16()
726 zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q) + zMask * 8, 8); in writeDepth16()
767 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[… in occlusionSampleCount()
830 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask[q]); in writeStencil()
831 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * cMask[q]); in writeStencil()
861 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask); in stencilOperation()
862 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask); in stencilOperation()
866 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask); in stencilOperation()
867 fail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * sMask); in stencilOperation()
1541 channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4rgbaQ[bgraWriteMask & 0xF][0])); in writeColor()
1544 channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4bgraQ[bgraWriteMask & 0xF][0])); in writeColor()
1547 channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4argbQ[bgraWriteMask & 0xF][0])); in writeColor()
1550 channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask4abgrQ[bgraWriteMask & 0xF][0])); in writeColor()
1557 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1568 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1581 …Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, maskr5g5b5a1Q[bgraWriteMask & 0xF][0… in writeColor()
1584 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1595 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1608 …Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, maskb5g5r5a1Q[bgraWriteMask & 0xF][0… in writeColor()
1611 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1622 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1635 … Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask5551Q[bgraWriteMask & 0xF][0])); in writeColor()
1638 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1649 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1662 Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1665 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1676 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1689 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[bgraWriteMask][0])); in writeColor()
1691 Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1701 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1716 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
1718 Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1728 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1746 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
1749 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1768 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
1769 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor()
1784 Int2 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1787 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
1794 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1797 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2678 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + x… in writeColor()
2679 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2706 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + x… in writeColor()
2707 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2734 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + x… in writeColor()
2735 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2774 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor()
2775 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
2792 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[rgb… in writeColor()
2793 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~rgba… in writeColor()
2797 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ01X) + … in writeColor()
2798 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ01X) + x… in writeColor()
2811 …color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[rgb… in writeColor()
2812 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~rgba… in writeColor()
2816 …color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ23X) + … in writeColor()
2817 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ23X) + x… in writeColor()
2832 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2835 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2846 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2864 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2867 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2877 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2906 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
2909 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
2932 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgba… in writeColor()
2933 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2937 …color.x = As<Float4>(As<Int4>(color.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskX0X) + x… in writeColor()
2938 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX0X) + xM… in writeColor()
2949 …color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgba… in writeColor()
2950 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2954 …color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskX1X) + x… in writeColor()
2955 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX1X) + xM… in writeColor()
2968 …color.z = As<Float4>(As<Int4>(color.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgba… in writeColor()
2969 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2973 …color.z = As<Float4>(As<Int4>(color.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskX2X) + x… in writeColor()
2974 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX2X) + xM… in writeColor()
2985 …color.w = As<Float4>(As<Int4>(color.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgba… in writeColor()
2986 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2990 …color.w = As<Float4>(As<Int4>(color.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskX3X) + x… in writeColor()
2991 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX3X) + xM… in writeColor()
3008 UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); in writeColor()
3011 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
3024 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
3050 UInt4 mask = *Pointer<UInt4>(constants + OFFSET(Constants, maskD4X[0][0]) + xMask * 16, 16); in writeColor()
3053 mask &= *Pointer<UInt4>(constants + OFFSET(Constants, mask11X[rgbaWriteMask & 0x7][0]), 16); in writeColor()
3074 UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); in writeColor()
3077 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
3087 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
3116 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
3119 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
3134 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
3137 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
3153 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
3156 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
3163 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
3166 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
3182 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
3185 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
3192 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
3195 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
3217 Pointer<Byte> LUT = constants + OFFSET(Constants, sRGBtoLinear12_16); in sRGBtoLinear16_12_16()
3250 Pointer<Byte> LUT = constants + OFFSET(Constants, linearToSRGB12_16); in linearToSRGB12_16()