Lines Matching refs:screen
14 - Display orientation, defined as the angle between the "physical" screen and
15 the "logical" screen.
16 - Transform between the screen and the sound stage.
23 - Screen-relative: the head pose, screen pose and stage pose are all taken
25 perceived to be located at a fixed place relative to the screen.
37 whatever pose the screen and head are currently at should be considered as the
96 This is the primary screen that the user will be looking at, which is relevant
99 origin is at the center of the screen. X-axis goes from left to right, Z-axis
100 goes from the screen bottom to the screen top, Y-axis goes “into” the screen (
101 from the direction of the viewer). The up/down/left/right of the screen are
104 change with respect to the physical screen.
118 head-to-screen transforms. The “world” frame is a frame of reference in the
119 physical world, relative to which we can measure the head pose and screen pose.
141 The Orientation Compensation block applies the display orientation to the screen
142 pose to obtain the pose of the “logical screen” frame, in which the Y-axis is
143 pointing in the direction of the logical screen “up” rather than the physical
148 The Screen-Relative Pose block is provided with a head pose and a screen pose
149 and estimates the pose of the head relative to the screen. Optionally, this
150 module may indicate that the user is likely not in front of the screen via the
158 (“auto-recentering”) and when the screen is considered not still, the mode
166 either static, world-relative or screen-relative.
172 - If head and screen poses are fresh and the screen is stable (stillness
175 - If the desired mode is screen-relative:
176 - If head and screen poses are fresh and the ‘valid’ signal is asserted, the
177 actual mode is screen-relative.