Lines Matching refs:RenderNode
68 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
79 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer()
138 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
145 void prepareAndDraw(RenderNode* node);
147 void buildLayer(RenderNode* node);
148 void markLayerInUse(RenderNode* node);
165 void addRenderNode(RenderNode* node, bool placeFront);
166 void removeRenderNode(RenderNode* node);
221 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
304 std::vector<sp<RenderNode>> mRenderNodes;
321 std::set<RenderNode*> mPrefetchedLayers;