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Lines Matching refs:layers

528                     const std::vector<renderengine::LayerSettings>& layers) {  in invokeDraw()  argument
530 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); in invokeDraw()
540 if (layers.size() > 0 && mGLESRE != nullptr) { in invokeDraw()
547 std::vector<renderengine::LayerSettings> layers; in drawEmptyLayers() local
548 invokeDraw(settings, layers); in drawEmptyLayers()
758 std::vector<renderengine::LayerSettings> layers; in fillBuffer() local
766 layers.push_back(layer); in fillBuffer()
768 invokeDraw(settings, layers); in fillBuffer()
802 std::vector<renderengine::LayerSettings> layers; in fillRedOffsetBuffer() local
810 layers.push_back(layer); in fillRedOffsetBuffer()
811 invokeDraw(settings, layers); in fillRedOffsetBuffer()
837 std::vector<renderengine::LayerSettings> layers; in fillBufferCheckers() local
860 layers.push_back(layerOne); in fillBufferCheckers()
861 layers.push_back(layerTwo); in fillBufferCheckers()
862 layers.push_back(layerThree); in fillBufferCheckers()
864 invokeDraw(settings, layers); in fillBufferCheckers()
939 std::vector<renderengine::LayerSettings> layers; in fillBufferWithLayerTransform() local
950 layers.push_back(layer); in fillBufferWithLayerTransform()
952 invokeDraw(settings, layers); in fillBufferWithLayerTransform()
972 std::vector<renderengine::LayerSettings> layers; in fillBufferWithColorTransform() local
989 layers.push_back(layer); in fillBufferWithColorTransform()
991 invokeDraw(settings, layers); in fillBufferWithColorTransform()
1002 std::vector<renderengine::LayerSettings> layers; in fillBufferWithColorTransformAndSourceDataspace() local
1019 layers.push_back(layer); in fillBufferWithColorTransformAndSourceDataspace()
1021 invokeDraw(settings, layers); in fillBufferWithColorTransformAndSourceDataspace()
1054 std::vector<renderengine::LayerSettings> layers; in fillBufferWithColorTransformAndOutputDataspace() local
1071 layers.push_back(layer); in fillBufferWithColorTransformAndOutputDataspace()
1073 invokeDraw(settings, layers); in fillBufferWithColorTransformAndOutputDataspace()
1098 std::vector<renderengine::LayerSettings> layers; in fillBufferWithColorTransformZeroLayerAlpha() local
1111 layers.push_back(layer); in fillBufferWithColorTransformZeroLayerAlpha()
1113 invokeDraw(settings, layers); in fillBufferWithColorTransformZeroLayerAlpha()
1129 std::vector<renderengine::LayerSettings> layers; in fillRedBufferWithRoundedCorners() local
1139 layers.push_back(layer); in fillRedBufferWithRoundedCorners()
1141 invokeDraw(settings, layers); in fillRedBufferWithRoundedCorners()
1170 std::vector<renderengine::LayerSettings> layers; in fillBufferAndBlurBackground() local
1177 layers.emplace_back(backgroundLayer); in fillBufferAndBlurBackground()
1185 layers.emplace_back(leftLayer); in fillBufferAndBlurBackground()
1193 layers.emplace_back(blurLayer); in fillBufferAndBlurBackground()
1195 invokeDraw(settings, layers); in fillBufferAndBlurBackground()
1215 std::vector<renderengine::LayerSettings> layers; in fillSmallLayerAndBlurBackground() local
1222 layers.push_back(backgroundLayer); in fillSmallLayerAndBlurBackground()
1230 layers.push_back(blurLayer); in fillSmallLayerAndBlurBackground()
1232 invokeDraw(settings, layers); in fillSmallLayerAndBlurBackground()
1287 std::vector<renderengine::LayerSettings> layers; in fillRedBufferTextureTransform() local
1323 layers.push_back(layer); in fillRedBufferTextureTransform()
1325 invokeDraw(settings, layers); in fillRedBufferTextureTransform()
1339 std::vector<renderengine::LayerSettings> layers; in fillRedBufferWithPremultiplyAlpha() local
1362 layers.push_back(layer); in fillRedBufferWithPremultiplyAlpha()
1364 invokeDraw(settings, layers); in fillRedBufferWithPremultiplyAlpha()
1378 std::vector<renderengine::LayerSettings> layers; in fillRedBufferWithoutPremultiplyAlpha() local
1401 layers.push_back(layer); in fillRedBufferWithoutPremultiplyAlpha()
1403 invokeDraw(settings, layers); in fillRedBufferWithoutPremultiplyAlpha()
1420 std::vector<renderengine::LayerSettings> layers; in drawShadow() local
1429 layers.push_back(bgLayer); in drawShadow()
1437 layers.push_back(shadowLayer); in drawShadow()
1444 layers.push_back(layer); in drawShadow()
1446 invokeDraw(settings, layers); in drawShadow()
1457 std::vector<renderengine::LayerSettings> layers; in drawShadowWithoutCaster() local
1466 layers.push_back(bgLayer); in drawShadowWithoutCaster()
1476 layers.push_back(shadowLayer); in drawShadowWithoutCaster()
1478 invokeDraw(settings, layers); in drawShadowWithoutCaster()
1558 std::vector<renderengine::LayerSettings> layers{layer}; in tonemap() local
1559 invokeDraw(display, layers); in tonemap()
1632 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
1633 layers.push_back(bgLayer); in TEST_P()
1635 invokeDraw(settings, layers); in TEST_P()
1647 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
1651 layers.push_back(layer); in TEST_P()
1653 mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd()); in TEST_P()
1676 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
1681 layers.push_back(layer); in TEST_P()
1684 mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd()); in TEST_P()
2183 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
2188 layers.push_back(layer); in TEST_P()
2191 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); in TEST_P()
2197 mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne)); in TEST_P()
2219 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
2231 layers.push_back(redLayer); in TEST_P()
2246 layers.push_back(greenLayer); in TEST_P()
2248 invokeDraw(settings, layers); in TEST_P()
2269 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
2280 layers.push_back(redLayer); in TEST_P()
2288 layers.push_back(greenLayer); in TEST_P()
2290 invokeDraw(settings, layers); in TEST_P()
2314 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
2325 layers.push_back(redLayer); in TEST_P()
2326 invokeDraw(settings, layers); in TEST_P()
2352 std::vector<renderengine::LayerSettings> layers; in TEST_P() local
2363 layers.push_back(redLayer); in TEST_P()
2365 invokeDraw(settings, layers); in TEST_P()
2407 std::vector<renderengine::LayerSettings> layers{redLayer, clearLayer}; in TEST_P() local
2408 invokeDraw(display, layers); in TEST_P()
2455 std::vector<renderengine::LayerSettings> layers{redLayer, greenLayer}; in TEST_P() local
2456 invokeDraw(display, layers); in TEST_P()
2528 std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer, redLayer}; in TEST_P() local
2529 invokeDraw(display, layers); in TEST_P()
2606 std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer, redLayer}; in TEST_P() local
2607 invokeDraw(display, layers); in TEST_P()
2670 std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer}; in TEST_P() local
2671 invokeDraw(display, layers); in TEST_P()
2734 std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer}; in TEST_P() local
2735 invokeDraw(display, layers); in TEST_P()
2788 std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer}; in TEST_P() local
2789 invokeDraw(display, layers); in TEST_P()
2836 std::vector<renderengine::LayerSettings> layers{greenLayer}; in TEST_P() local
2837 invokeDraw(display, layers); in TEST_P()
2942 std::vector<renderengine::LayerSettings> layers{greenLayer, r8Layer}; in TEST_P() local
2943 invokeDraw(display, layers); in TEST_P()
3008 std::vector<renderengine::LayerSettings> layers{redLayer, r8Layer}; in TEST_P() local
3009 invokeDraw(display, layers); in TEST_P()
3077 std::vector<renderengine::LayerSettings> layers{redLayer, r8Layer}; in TEST_P() local
3078 invokeDraw(display, layers); in TEST_P()