• Home
  • Raw
  • Download

Lines Matching refs:transaction

152     SurfaceChange* createSurfaceChangeLocked(Transaction* transaction, int32_t layerId);
154 void addPositionLocked(Transaction* transaction, int32_t layerId, float x, float y);
155 void addDepthLocked(Transaction* transaction, int32_t layerId, uint32_t z);
156 void addSizeLocked(Transaction* transaction, int32_t layerId, uint32_t w, uint32_t h);
157 void addAlphaLocked(Transaction* transaction, int32_t layerId, float alpha);
158 void addMatrixLocked(Transaction* transaction, int32_t layerId,
160 void addTransparentRegionLocked(Transaction* transaction, int32_t layerId,
162 void addFlagsLocked(Transaction* transaction, int32_t layerId, uint8_t flags, uint8_t mask);
163 void addLayerStackLocked(Transaction* transaction, int32_t layerId, ui::LayerStack);
164 void addCropLocked(Transaction* transaction, int32_t layerId, const Rect& rect);
165 void addCornerRadiusLocked(Transaction* transaction, int32_t layerId, float cornerRadius);
166 void addBackgroundBlurRadiusLocked(Transaction* transaction, int32_t layerId,
168 void addBlurRegionsLocked(Transaction* transaction, int32_t layerId,
170 void addSurfaceChangesLocked(Transaction* transaction, const layer_state_t& state);
176 void addReparentLocked(Transaction* transaction, int32_t layerId, int32_t parentId);
177 void addRelativeParentLocked(Transaction* transaction, int32_t layerId, int32_t parentId,
179 void addShadowRadiusLocked(Transaction* transaction, int32_t layerId, float shadowRadius);
180 void addTrustedOverlayLocked(Transaction* transaction, int32_t layerId, bool isTrustedOverlay);
183 DisplayChange* createDisplayChangeLocked(Transaction* transaction, int32_t sequenceId);
184 void addDisplaySurfaceLocked(Transaction* transaction, int32_t sequenceId,
186 void addDisplayLayerStackLocked(Transaction* transaction, int32_t sequenceId, ui::LayerStack);
187 void addDisplayFlagsLocked(Transaction* transaction, int32_t sequenceId, uint32_t flags);
188 void addDisplaySizeLocked(Transaction* transaction, int32_t sequenceId, uint32_t w,
190 void addDisplayProjectionLocked(Transaction* transaction, int32_t sequenceId,
192 void addDisplayChangesLocked(Transaction* transaction,
196 void setTransactionOriginLocked(Transaction* transaction, int32_t pid, int32_t uid);