Lines Matching refs:primaries
159 ui::DisplayPrimaries primaries; in setInternalDisplayPrimaries() local
160 primaries.red.X = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
161 primaries.red.Y = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
162 primaries.red.Z = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
163 primaries.green.X = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
164 primaries.green.Y = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
165 primaries.green.Z = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
166 primaries.blue.X = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
167 primaries.blue.Y = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
168 primaries.blue.Z = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
169 primaries.white.X = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
170 primaries.white.Y = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
171 primaries.white.Z = mFdp.ConsumeFloatingPoint<float>(); in setInternalDisplayPrimaries()
172 mTestableFlinger.setInternalDisplayPrimaries(primaries); in setInternalDisplayPrimaries()