Lines Matching refs:bottom
40 return ((rect.bottom > rect.top) && (rect.right > rect.left)); in IsValid()
47 (rect1.bottom == rect2.bottom)); in IsCongruent()
52 prefix, roi.left, roi.top, roi.right, roi.bottom); in LogI()
57 prefix, roi.left, roi.top, roi.right, roi.bottom); in Log()
64 rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y); in Normalize()
77 res.bottom = std::min(rect1.bottom, rect2.bottom); in Intersection()
96 res.bottom = rect.bottom + FLOAT(y_offset); in Reposition()
106 return (rect1.top <= rect2.top && rect1.bottom >= rect2.bottom && in Contains()
126 res[0].bottom = rect2.top; in Subtract()
129 res[0].bottom = rect1.top; in Subtract()
133 if (rect1.bottom < rect2.bottom) { in Subtract()
134 res[1].top = rect1.bottom; in Subtract()
135 res[1].bottom = rect2.bottom; in Subtract()
137 res[1].top = rect2.bottom; in Subtract()
138 res[1].bottom = rect1.bottom; in Subtract()
149 if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) { in Subtract()
150 res.top = rect2.bottom; in Subtract()
151 } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) { in Subtract()
152 res.bottom = rect2.top; in Subtract()
154 } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) { in Subtract()
183 res.bottom = std::max(rect1.bottom, rect2.bottom); in Union()
200 out_rects[count].bottom = rect_temp.bottom; in SplitLeftRight()
222 uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count; in SplitTopBottom()
228 out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom); in SplitTopBottom()
232 rect_temp.top = out_rects[count].bottom; in SplitTopBottom()
241 out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top); in SplitTopBottom()
242 out_rects[1].top = out_rects[0].bottom; in SplitTopBottom()
259 double src_domain_height = DOUBLE(src_domain.bottom - src_domain.top); in MapRect()
261 double dst_domain_height = DOUBLE(dst_domain.bottom - dst_domain.top); in MapRect()
270 out_rect->bottom = floor(dst_domain.top + (height_ratio * modified_in_rect.bottom)); in MapRect()
280 float in_height = in_rect.bottom - in_rect.top; in TransformHV()
291 out_rect->bottom = src_domain.bottom - y_offset; in TransformHV()
292 out_rect->top = out_rect->bottom - in_height; in TransformHV()
302 float input_height = in_rect.bottom - in_rect.top; in GetOrientation()
326 *crop_height = crop.bottom - crop.top; in GetCropAndDestination()
332 *dst_height = dst.bottom - dst.top; in GetCropAndDestination()