// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TranslatorMetalConstantNames: // Implementation of constant values used in both translator // backends. #include #include "GLSLANG/ShaderLang.h" namespace sh { namespace mtl { /** extern */ const char kCoverageMaskEnabledConstName[] = "ANGLECoverageMaskEnabled"; const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled"; const char kDepthWriteEnabledConstName[] = "ANGLEDepthWriteEnabled"; } // namespace mtl } // namespace sh