// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ConvertVertex.comp.00000002.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kConvertVertex_comp_00000002[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x9d,0x99,0x77,0x70,0x57,0x45, 0x10,0xc7,0xdf,0x25,0x21,0x09,0x84,0x16,0x5a,0x50,0x21,0x12,0x10,0xa4,0x13,0x85, 0xc4,0x60,0x0c,0x01,0x45,0x08,0x08,0x88,0xa0,0xa8,0x64,0xc4,0x06,0x76,0x14,0x05, 0x3b,0x28,0x36,0x14,0x2b,0x8a,0x15,0x51,0xec,0x22,0x58,0xb0,0x21,0xd8,0x45,0x14, 0x0b,0x76,0x05,0xb1,0xeb,0x8c,0xce,0xd8,0xb0,0x23,0xd8,0xf0,0xf6,0xdd,0x67,0xf3, 0xdb,0x9c,0xf9,0xcb,0xcc,0xbc,0xf9,0xbd,0xfd,0xee,0xee,0x77,0xf7,0xf6,0xf6,0xee, 0xdd,0x7b,0xc9,0xce,0xea,0x92,0x97,0x24,0x2e,0x69,0x92,0xe4,0x27,0x63,0x5c,0x92, 0xfe,0x15,0x26,0x59,0x89,0xdc,0x16,0x24,0xb9,0xe9,0xef,0xf0,0x51,0xe3,0x47,0xf5, 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uint destData[]; // }; // // layout(set = 0, binding = 1)buffer src // { // uint srcData[]; // }; // // layout(push_constant)uniform PushConstants // { // // uint outputCount; // // uint componentCount; // // uint srcOffset; // uint dstOffset; // // uint Ns; // uint Bs; // uint Ss; // uint Es; // // uint Nd; // uint Bd; // uint Sd; // uint Ed; // // uint srcEmulatedAlpha; // // bool isSrcHDR; // bool isSrcA2BGR10; // } params; // // uint getSourceComponentOffset(uint vertex, uint component) // { // return vertex * params . Ss + component * params . Bs + params . srcOffset; // } // // uint getDestinationComponentOffset(uint vertex, uint component) // { // return vertex * params . Sd + component * params . Bd + params . dstOffset; // } // // uint getShiftBits(uint offset, uint B) // { // // uint shift =(offset % 4)* 8; // // return shift; // } // // int loadSourceComponent(uint cd) // { // // uint vertex = cd / params . Nd; // uint component = cd % params . Nd; // // if(component >= params . Ns && component < 3) // { // return 0; // } // // uint offset = getSourceComponentOffset(vertex, component); // uint block = srcData[offset / 4]; // // uint shiftBits; // uint valueBits; // uint valueMask; // // if(params . isSrcHDR) // { // valueBits = component == 3 ? 2 : 10; // valueMask = component == 3 ? 0x03 : 0x3FF; // if(params . isSrcA2BGR10) // { // shiftBits = 10 * component; // } // else // { // // shiftBits = component == 3 ? 0 :(valueBits *(2 - component)+ 2); // } // } // else // { // shiftBits = getShiftBits(offset, params . Bs); // valueBits = params . Bs * 8; // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; // } // // uint valueAsUint; // // if(component >= params . Ns && component == 3) // { // valueAsUint = params . srcEmulatedAlpha; // } // else // { // valueAsUint =(block >> shiftBits)& valueMask; // } // // if(valueBits < 32) // { // bool isNegative =(valueAsUint &(1 <<(valueBits - 1)))!= 0; // // uint signExtension = isNegative ? 0xFFFFFFFF << valueBits : 0; // valueAsUint |= signExtension; // } // int value = int(valueAsUint); // // return value; // } // // float convertComponent(int srcValue) // { // // return srcValue; // } // // uint makeDestinationComponent(uint cd, float value) // { // // uint valueAsUint; // // if(params . Bd == 2) // { // // uint shift =((cd & 1)== 0)? 0 : 16; // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift; // } // else // { // valueAsUint = floatBitsToInt(value); // } // // return valueAsUint; // } // // void storeDestinationComponents(uint valueAsUint) // { // // destData[gl_GlobalInvocationID . x + params . dstOffset / 4]= valueAsUint; // } // // void main() // { // if(gl_GlobalInvocationID . x >= params . outputCount) // return; // // uint valueOut = 0; // for(uint i = 0;i < params . Ed;++ i) // { // uint cd = gl_GlobalInvocationID . x * params . Ed + i; // if(cd >= params . componentCount) // { // break; // } // // int srcValue = loadSourceComponent(cd); // float destValue = convertComponent(srcValue); // valueOut |= makeDestinationComponent(cd, destValue); // } // // storeDestinationComponents(valueOut); // }