// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Pack_Unpack_test.cpp: // Tests for the emulating pack_unpack functions for GLSL. // #include "GLSLANG/ShaderLang.h" #include "angle_gl.h" #include "gtest/gtest.h" #include "tests/test_utils/compiler_test.h" using namespace sh; namespace { class PackUnpackTest : public MatchOutputCodeTest { public: PackUnpackTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_400_CORE_OUTPUT) {} }; // Check if PackSnorm2x16 Emulation for GLSL < 4.2 compile correctly. TEST_F(PackUnpackTest, PackSnorm2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { vec2 v; uint u = packSnorm2x16(v); fragColor = vec4(u); })"; compile(shaderString); ASSERT_TRUE(foundInCode("uint packSnorm2x16_emu(vec2 v)")); } // Check if UnpackSnorm2x16 Emulation for GLSL < 4.2 compile correctly. TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { uint u; vec2 v = unpackSnorm2x16(u); fragColor = vec4(v, 0.0, 0.0); })"; compile(shaderString); ASSERT_TRUE(foundInCode("vec2 unpackSnorm2x16_emu(uint u)")); } // Check if PackUnorm2x16 Emulation for GLSL < 4.1 compiles correctly. TEST_F(PackUnpackTest, PackUnorm2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { vec2 v; uint u = packUnorm2x16(v); fragColor = vec4(u); })"; compile(shaderString); ASSERT_TRUE(foundInCode("uint packUnorm2x16_emu(vec2 v)")); } // Check if UnpackSnorm2x16 Emulation for GLSL < 4.1 compiles correctly. TEST_F(PackUnpackTest, UnpackUnorm2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { uint u; vec2 v = unpackUnorm2x16(u); fragColor = vec4(v, 0.0, 0.0); })"; compile(shaderString); ASSERT_TRUE(foundInCode("vec2 unpackUnorm2x16_emu(uint u)")); } // Check if PackHalf2x16 Emulation for GLSL < 4.2 compiles correctly. TEST_F(PackUnpackTest, PackHalf2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { vec2 v; uint u = packHalf2x16(v); fragColor = vec4(u); })"; compile(shaderString); ASSERT_TRUE(foundInCode("uint packHalf2x16_emu(vec2 v)")); } // Check if UnpackHalf2x16 Emulation for GLSL < 4.2 compiles correctly. TEST_F(PackUnpackTest, UnpackHalf2x16Emulation) { const std::string &shaderString = R"(#version 300 es precision mediump float; layout(location = 0) out mediump vec4 fragColor; void main() { uint u; vec2 v = unpackHalf2x16(u); fragColor = vec4(v, 0.0, 0.0); })"; compile(shaderString); ASSERT_TRUE(foundInCode("vec2 unpackHalf2x16_emu(uint u)")); } } // namespace