/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H #define ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H #include #include #include "aaudio/IAAudioClient.h" #include "binding/AAudioServiceDefinitions.h" #include "binding/AAudioStreamRequest.h" #include "binding/AAudioStreamConfiguration.h" #include "binding/AudioEndpointParcelable.h" /** * This has the same methods as IAAudioService but without the Binder features. * * It allows us to abstract the Binder interface and use an AudioStreamInternal * both in the client and in the service. */ namespace aaudio { class AAudioServiceInterface { public: AAudioServiceInterface() = default; virtual ~AAudioServiceInterface() = default; virtual void registerClient(const android::sp& client) = 0; /** * @param request info needed to create the stream * @param configuration contains information about the created stream * @return handle to the stream or a negative error */ virtual aaudio_handle_t openStream(const AAudioStreamRequest &request, AAudioStreamConfiguration &configuration) = 0; virtual aaudio_result_t closeStream(aaudio_handle_t streamHandle) = 0; /* Get an immutable description of the in-memory queues * used to communicate with the underlying HAL or Service. */ virtual aaudio_result_t getStreamDescription(aaudio_handle_t streamHandle, AudioEndpointParcelable &parcelable) = 0; /** * Start the flow of data. */ virtual aaudio_result_t startStream(aaudio_handle_t streamHandle) = 0; /** * Stop the flow of data such that start() can resume without loss of data. */ virtual aaudio_result_t pauseStream(aaudio_handle_t streamHandle) = 0; /** * Stop the flow of data after data currently inthe buffer has played. */ virtual aaudio_result_t stopStream(aaudio_handle_t streamHandle) = 0; /** * Discard any data held by the underlying HAL or Service. */ virtual aaudio_result_t flushStream(aaudio_handle_t streamHandle) = 0; /** * Manage the specified thread as a low latency audio thread. */ virtual aaudio_result_t registerAudioThread(aaudio_handle_t streamHandle, pid_t clientThreadId, int64_t periodNanoseconds) = 0; virtual aaudio_result_t unregisterAudioThread(aaudio_handle_t streamHandle, pid_t clientThreadId) = 0; virtual aaudio_result_t startClient(aaudio_handle_t streamHandle, const android::AudioClient& client, const audio_attributes_t *attr, audio_port_handle_t *clientHandle) = 0; virtual aaudio_result_t stopClient(aaudio_handle_t streamHandle, audio_port_handle_t clientHandle) = 0; /** * Exit the standby mode. * * @param streamHandle the stream handle * @param parcelable contains new data queue information * @return the result of the execution */ virtual aaudio_result_t exitStandby(aaudio_handle_t streamHandle, AudioEndpointParcelable &parcelable) = 0; }; } /* namespace aaudio */ #endif //ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H