/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRAMEINFO_H_ #define FRAMEINFO_H_ #include "utils/Macros.h" #include #include #include #include #include namespace android { namespace uirenderer { static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 12; enum class FrameInfoIndex { Flags = 0, FrameTimelineVsyncId, IntendedVsync, Vsync, InputEventId, HandleInputStart, AnimationStart, PerformTraversalsStart, DrawStart, FrameDeadline, FrameStartTime, FrameInterval, // End of UI frame info SyncQueued, SyncStart, IssueDrawCommandsStart, SwapBuffers, FrameCompleted, DequeueBufferDuration, QueueBufferDuration, GpuCompleted, SwapBuffersCompleted, DisplayPresentTime, CommandSubmissionCompleted, // Must be the last value! // Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT NumIndexes }; extern const std::array(FrameInfoIndex::NumIndexes)> FrameInfoNames; namespace FrameInfoFlags { enum { WindowVisibilityChanged = 1 << 0, RTAnimation = 1 << 1, SurfaceCanvas = 1 << 2, SkippedFrame = 1 << 3, }; }; class UiFrameInfoBuilder { public: static constexpr int64_t INVALID_VSYNC_ID = -1; static constexpr int64_t UNKNOWN_DEADLINE = std::numeric_limits::max(); static constexpr int64_t UNKNOWN_FRAME_INTERVAL = -1; explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) { memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); set(FrameInfoIndex::FrameTimelineVsyncId) = INVALID_VSYNC_ID; // The struct is zeroed by memset above. That also sets FrameInfoIndex::InputEventId to // equal android::os::IInputConstants::INVALID_INPUT_EVENT_ID == 0. // Therefore, we can skip setting the value for InputEventId here. If the value for // INVALID_INPUT_EVENT_ID changes, this code would have to be updated, as well. set(FrameInfoIndex::FrameDeadline) = std::numeric_limits::max(); } UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync, int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) { set(FrameInfoIndex::FrameTimelineVsyncId) = vsyncId; set(FrameInfoIndex::Vsync) = vsyncTime; set(FrameInfoIndex::IntendedVsync) = intendedVsync; // Pretend the other fields are all at vsync, too, so that naive // duration calculations end up being 0 instead of very large set(FrameInfoIndex::HandleInputStart) = vsyncTime; set(FrameInfoIndex::AnimationStart) = vsyncTime; set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; set(FrameInfoIndex::DrawStart) = vsyncTime; set(FrameInfoIndex::FrameDeadline) = frameDeadline; set(FrameInfoIndex::FrameInterval) = frameInterval; return *this; } UiFrameInfoBuilder& addFlag(int frameInfoFlag) { set(FrameInfoIndex::Flags) |= static_cast(frameInfoFlag); return *this; } private: inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast(index)]; } int64_t* mBuffer; }; class FrameInfo { public: void importUiThreadInfo(int64_t* info); void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(SYSTEM_TIME_MONOTONIC); } void markIssueDrawCommandsStart() { set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(SYSTEM_TIME_MONOTONIC); } void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(SYSTEM_TIME_MONOTONIC); } void markSwapBuffersCompleted() { set(FrameInfoIndex::SwapBuffersCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); } void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); } void addFlag(int frameInfoFlag) { set(FrameInfoIndex::Flags) |= static_cast(frameInfoFlag); } const int64_t* data() const { return mFrameInfo; } inline int64_t operator[](FrameInfoIndex index) const { return get(index); } inline int64_t operator[](int index) const { if (index < 0 || index >= static_cast(FrameInfoIndex::NumIndexes)) return 0; return mFrameInfo[index]; } inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const { int64_t endtime = get(end); int64_t starttime = get(start); int64_t gap = endtime - starttime; gap = starttime > 0 ? gap : 0; if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) { // Need to subtract out the time spent in a stalled state // as this will be captured by the previous frame's info int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued); if (offset > 0) { gap -= offset; } } return gap > 0 ? gap : 0; } inline int64_t totalDuration() const { return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted); } inline int64_t gpuDrawTime() const { // GPU start time is approximated to the moment before swapBuffer is invoked. // We could add an EGLSyncKHR fence at the beginning of the frame, but that is an overhead. int64_t endTime = get(FrameInfoIndex::GpuCompleted); return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : -1; } inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast(index)]; } inline int64_t get(FrameInfoIndex index) const { if (index == FrameInfoIndex::NumIndexes) return 0; return mFrameInfo[static_cast(index)]; } private: int64_t mFrameInfo[static_cast(FrameInfoIndex::NumIndexes)]; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* FRAMEINFO_H_ */